In general, I really like where this game is going to. Think the people at Taleworlds are doing a really great job. However, now I'm a bit disappointed here as I see the changes concerning the siege engines as a serious limitation to battle, which is the core feature of the game. Maybe I'm missing something, or maybe I didn't get it right, but I'm not sure why they don't have both options in selecting siege engines... I mean, they already had the other system working. So why not have a siege battle option like:
-Automatically choose siege engines based on tactics
-Manually choose siege engines
You could keep it simple for the AI, have them choose the first option, right?
The thing you will probably have now is:
- waiting for engines to be finished that you don't really wish to use
- your men lingering around some siege engines that you don't wish to use
Again, maybe I'm missing something here?
I mean, I thought it was just great to have more freedom. Thought that was what the game was all about... Of course, I can imagine that some people want to have their hand held during the game and have it easy for them, but why not have both options? That there should be limitations concerning the amount of certain siege engines, that you won't use 10 catapults, not talking about that, of course. But if you just need one battering ram to make a rapid assault before some enemy relief forces arrive, that should be possible, I think.