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  1. martinopolidis

    Mount & Blade II: Bannerlord Developer Blog 13 - Weekending

    https://www.youtube.com/watch?v=iObwq1WaxQ8

    Here's the video with siege demo!!  :eek:  :party:
  2. martinopolidis

    Mount & Blade II: Bannerlord Developer Blog 12 - The Passage Of Time

    Odin boarhelm 说:
    one cool thing about the hier system that I hope they put in is, let's say I rebel against my king, am captured, and scheduled for execution in three days. I hope that I can play as my son as he organizes a daring rescue mission. How cool would that be?​

    That could be really cool!! In Crusader Kings 2 there's a mechanic that works like that, your character dies if it comes to certain old age (or in battle) and you continue as your son/daughter! It would be nice to see something like this on Bannerlord!!
  3. martinopolidis

    Final Final version of 1257ad

    Black_Mamba 说:
    To the good Doctor, i LOVE the formations! they are one of the many many things i love about 1257. I still have the joy in my heart from the first time i saw them!

    Dolen 说:
    I would personally ask no more than the archer bug to be fixed, and some siege scene bugs.
    I think the formations are fine as they are.

    Thank you for your hard work Tomas!

    We never asked to remove the formations pal, we`re saying it would be nice to have the posibility to choose between the AI you like the most, just like in any other mod.
  4. martinopolidis

    Final Final version of 1257ad

    Kenryu 说:
    DrTomas 说:
    Default is 3 for reinforcements, for a while now I think.

    There is no plans to rollback to native AI or add functionality to do so.

    Thomas, i have to say that first: You are a genius, an really good moder, and i think your work is incredible.
    but i have to say this too: your decision about the formation AI is wrong, really wrong. I cant understand how you, a guy who did something amazing and creative with this mod, cant see that the formation AI in your mod is broken. I posted a video about that issue, and i could post 20 more.
    I wont annoy you anymore, i hoped till the end you would recognise that problem, and re implement the option to turn the formation system of.

    You know, the guys from Brytenwalda made an official DLC "Viking Conquest", and the formation system in that mod is very simmilar to that System in your mod. But the developers knew, the formation system has issues, and you know what they did? They implemented an option to turn the AI formation system off.
    I respect you and your work thomas, thats the reason ive made those posts, and addresed this problem. With that AI formation system, the mod is unplayable for me, so i wont play it anymore, and that really sucks, becouse i love1257 AD. but thats not important, i just wanted to add my two cents about this issue. No matter what, for me you are an awesome moder. I wish you the best Thomas.

    Hello, it's sad to say, that it's the truth, I love this mod but it is really unplayable with the formations. Such a shame. At least I've seen that is not just me who have this dislike. In Floris mod you have also the option to use the default M&B Warband AI. We all know it has it's issues regarding reality, but this formations AI are not better for sure. I really love the medieval era and this mod does great, but i am saying goodbye to it. Playing a M&B mod and not being able to do battles like it should...farewell 1257 AD.
  5. martinopolidis

    Ranks

    Press F4 and then F4 again! I think only Infantry can make ranks!
  6. martinopolidis

    Final Final version of 1257ad

    There should be an option to turn off the "improved" AI formations and use native's AI instead. The Infantry never charges despite being massacred! At least anyone can choose the way they want to play the game... As it is, in my opinion, it loses a lot of playability. I even got back to Floris mod even thought I loved 1257AD! But the AI Formations are killing the fun in battles and turn to negative all the positive aspects of this mod! It would be the best mod I ever played if not for the formations!!
  7. martinopolidis

    Formations

    ybreytman 说:
    That worked great. It took a little bit of searching to find the value since the code is a little diff. however it worked. i replayed the same 1200 vs 1300 battle and it was all out mayham (just the way I like it) crusaders won with 100 men left. Thank you so much for the link.

    Did it fix the enemies and allies using native AI? Or do you solve it by controlling your allies armies?
  8. martinopolidis

    Mount & Blade: Warband - Viking Conquest DLC (Release Date: 11th December)

    kalarhan 说:
    The pics and video show one thing: the details for graphics is really impressive.

    Multiple ships, armies marching, caravans (not just 1 horseman). Do they increase with troops numbers? That would be cool too. King with 800 troops X warlord with 50.

    The new cities menu brings more life to that aspect. Not just a static menu. You can see the city too!

    The 3D textures for the worldmap.

    The new bridges.

    Nice to have the historical kingdom names (like Mercia) over the sea. I imagine that even as the game progress and politcs evolves you will still be able to reference ancient regions by those names, no matter if the northmen are ruling Mercia.

    I guess everyone eats really well. The models are all huge warriors hehe.

    New skills for sea war!

    No foraging?  :cry:

    Where can I find pics of cities menus and worldmaps?
    Thanks in advance!
  9. martinopolidis

    How can I change/edit npc lords equipment/inventory?

    It was like you said, the lords are under the name of trp_knight. I was playing Floris and some lords don't use their armor in battle, and others have shield skill 0 and couldn't use their shields. Now I can fix them!

    There are also in Floris textures for crowns, but with the issue that when the kings wear them they appear bald. Do you know if there is some fix or other kind of crown texture around?

    Thanks again!!
  10. martinopolidis

    How can I change/edit npc lords equipment/inventory?

    Is there a way to change lords equipment/inventory? Can I do it with Morgh's tools?
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