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  1. Mount&Blade II: Bannerlord Developer Blog 6 - Astounding Squirms

    Captain Lust 说:
    Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/7

    Will there be lip/facial muscle sync for each phonetic in a speech sample by using visemes http://en.wikipedia.org/wiki/Viseme ?

    Syncing will require an in-game tool that aligns bits of text with the timeline of an audio sample. A simple phonetic extraction script could then automate selecting the correct viseme for a given bit of text. This would be useful for modders not wishing to spend time assigning visemes to a timeline.
  2. Mount&Blade II: Bannerlord Developer Blog 1 - Hairy Artists

    Looking nice! Face models look much nicer.

    It's the weathering and imperfections that really add to believability.
    A lot of procedurally generated details would add a lot to characters, and allow interesting modding. ...Techniques such as blending from different areas of textures by different amounts, blending from face structure imperfection geometry etc..
    - pimples, boils
    - old small pox scars
    - imperfect shaving
    - cracked lips due to cold
    - tanning effect for nobles as they undertake battles, sunburn effects. Fades with time.
    - spots/pockmarks
    - effects of disease - Pale skin and spec maps, There will be plagues, hooded plague victims, burning bodies right?.
    - scars, wounds at different stages of healing, bandages
    - streaks of different colours in hair/beard
    - tufts of hair, uneven haircuts, baldness/greying
    - face paints or markings
    - face structure - crooked noses, eyes slightly misplaced, imperfections in features

    I'm not sure what stage the environments and buildings are at in development.
    Some things I noticed, un-modded M&B also suffers from some of these:
    - Horses appear cartoony with lower detail compared to rest of the scene. No imperfections on horses.
    - Colours are very saturated.
    - Ground looks quite artificial. Random clutter will help. Rotten logs, fallen leaves, mushrooms, variety of flowers/plants, dead branches twigs, puddles of water, different types of pebbles/stones, bits of buried stones poking through, randomised unevenness and variations of ground type, moss and lichen. Different types of bushes and undergrowth in various states of being withered, will add a lot.
    - Non-roof stuff structures look too geometrically regular - Should have some misalignments, moss and lichen, different decay, repairs. These could be randomised.
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