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  • 用户:Striga
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  1. Dev Blog 31/05/18

    NPC99 说:
    I doubt I’d like to see 16.3 horses in a final release - what’s 0.3 of a horse?  :grin:

    I think the horses represent your party's current movement speed on the map.
  2. Perisno Q&A + FAQ

    Kinda busy with essays at the moment, so I haven't gotten a chance to try recruiting him again. The thing is, every upstanding/good-natured Hakkon and Drachen lord had joined me except Gereon, and it's not like Gereon has 60+ relations with his liege. That included when the Drachen only had Murdenholl left.
  3. Dev Blog 22/03/18

    +KhergitLancer80

    With the shields on your back, for WB, it depends on the shield's resistance, and the force you get hit by. If you get shot by a strong bow from behind while using a really weak shield, you're still going to get hit. On the other hand, if a forest bandit shoots you from behind, while you have something like a huscarl shield on your back, it's going to do no damage.

    I'm not sure if it shows in native, but with every mod I've played (minus Gekokujo that doesn't have shields), there's usually also a message of "Hit Shield on Back".

    As for crush through block, some heavy weapons (usually blunt ones) have that label, and with an overhand swing, it compares the weapon weights, and the speed of the swing, and it can hit an enemy through their blocks. I think, but I'm not sure if it also slightly reduces the damage that the opponent would have received if they didn't block at all.
  4. Perisno Q&A + FAQ

    I'll try the companion route for both, and see how that works, but I've tried both versions of asking Gereon directly. The thing with Gereon though is that his nature isn't fixed, so I was wondering if upstanding Gereon is just glitched.
  5. Perisno Q&A + FAQ

    In my current playthrough, I own almost half of perisno, using the "Can I persuade you to join my cause" dialogue, I even got Lithandril to join me. The only lord that's not upstanding/good-natured that I recruited was Birgit to act as my marshal. The only lords of those natures that I haven't recruited are Trisna, one Sut giant and two of the Zann generals all of whom I haven't met, alongside the RoF lords cause they're busy fighting my enemies anyway. Then, there's Gereon who amazingly enough, entered this playthrough as upstanding, so I really wanted to recruit him.

    I tried repeatedly while I was wiping out the Drachen, and he was the only one who kept refusing (70+ relation with me, around 20ish with Kaiser Otto). Then, he went over to the Hakkon. I've tried to recruit him again and again, and I keep being refused, atm, he has 100 relation with me, only got a village after like 30 days in the Hakkon empire, he has something like 5 relation with the Hakkon emperor, my RtR is maxed, and my honor is over 900. Even Lithandril joined when I asked. On top of that, during my runs through Hakkon territory trying to get Gereon, I ended up recruiting five other upstanding/good-natured Hakkon lords.

    I can understand Trisna refusing to join because she's married to Agathor Krex, but why is Gereon still refusing me?
  6. bug in prison break quest : hostile prisoner !

    Necroing this again, the glitch has now evolved...two of my companions turned on everyone in the prison break XD
  7. Dev Blog 01/03/2018

    Lamias 说:
    @ striga

    Excuse me but I don't get why people try to refute an argument using technicalities instead of focusing on the bigger picture.

    Concerning AoE 2, you failed to take into account many things: Paladins are the most elite unit of cavalry, paralleled only by Cataphracts. Only 5 or 6 civilizations have access to them, and all the others have to use cavaliers who are significantly weaker. Also, the cost to upgrade to paladins is 4x the cost of the respective camel upgrade. Also, a paladin costs more than a heavy camel. See where I'm going with this? Yes, the numbers are made up, so what? The general idea remains: in AoE they gave a bonus +18 to camels for a reason, and overall, it's a good strategy to use camels against cavalry.

    Concerning the rest of the things you said, I am not sure I see the point. You just described some mods and, what?
    The problem is that you're associating camelry as a counter to cavalry because of one historical event, and a stat advantage that aoe2 gave to them. Even in aoe2, camelry doesn't just make your cavalry stop obeying your commands, which is what you're suggesting for bannerlord.

    So if you consider Diplomacy somewhat mainstream, I guess we will see it's features in bannerlord?

    So what that it's full of glitches? It also has great features. The fact that there are glitches doesn't have to do with the features it adds. Also, bannerlord has 6 years in development and counting...
    I'm in agreement that it has great features, it's actually also the version of mnb that I played when I first started. Taleworlds took in Brytenwalda and put out VC, they've also embraced the modding community. They're not going to just ignore some of the most popular and consistent features. However, my point about Caldaria not really having the need to implement naval warfare still stands.

    Bannerlord will come out 10 years after warband, and it has an even bigger team of developers than Pendor and 1257, and vastly more resources,both financial and technical. So I don't see why it shouldn't have more content than them.
    The reason I pointed out the time difference for VC, POP and 1257 was because you acted like warband should have had all those features. Some probably won't fit into Caldaria as the devs envisions it, but others do.

    For the VC features:
    -MnB is meant to be a sandbox game, I liked the storyline of VC and POP, but they're essentially just a chain of unique quests.
    -VC focused quite a bit on religion, so did AWOIAF and COK, but otherwise, the religions are just another minor faction with possible merc troops such as the bersekers
    -The dog companion was interesting, but not very useful, even the wolf in AWOIAF was mostly just eye-candy
    -Starting as a lord/leader is alright, but it's not really that important and definitely not what's being focused on (remember, this is a game, and the mods add more features that the devs don't think are central to the game), also it can be done by changing like two or three lines in a new save file
    -Hunting was...uhhh...there's a boar running in circles fail charging me
    -Minigames were mentioned by the devs
    -Ambush system didn't really do much, just made the two parties start closer, with one faced the wrong way, but able to reform before even a full cavalry party could reach them, not that cavalry were even common in VC
    -The adventuring companions are basically just the other companions being made into liegeless lords
    -Below that are just enhancements rather than features, which Bannerlord has more than covered if you've looked at any of the content the devs have released
    -And the Custom Goals are just another self-made quest which somehow gives you an item, like why do you get a cow for becoming a famous warrior?
    *And, remember, VC was taken in by Taleworlds as a DLC

    This might be because I don't really touch native that often, but cultural stores just feels like one of the common features throughout the game, the rest are more or less covered by the little rant above.

    For POP, besides KHO and the fantasy setting, what's missing?
    And diplomacy, as already mentioned, would be a surprise if it's not included.
  8. Dev Blog 01/03/2018

    Lamias 说:
    Point is: Games need mechanisms and gameplay features, not just sheer numbers and stats and whoever has the biggest stats result will win the battle. In AoE 2 if you had 150 paladins and the enemy had 100 camels, you would lose because of the mechanism that gave a bonus to the camels. In bannerlord from what we see, whoever has more units or better trained units wins. No logistics, no unfavorable terrain, no weather conditions, no bonus for flanking, no nothing. :sad:

    First of all, you said 150 paladins vs 100 camels, so I simplified it and tested a 1v1 scenario of paladin vs camel (all it has is bonus damage vs cavalry; +9 for camel, +18 for heavy camel). The paladin won with around 60% hp left.
    Then, I tested it with a heavy camel, the paladin still won by one hit.
    So, stop making that up without making sure of it.

    Edit: decided to add onto it, 100vs100, heavy camel wins consistently by a small margin from the paladins spending more time running after the faster camel units. However, 150 paladins vs 100 heavy camels, the paladins still win.
    And tested with smaller equal numbers, where the paladins spend less time running in circles trying to reach units while being attacked, aka 5v5, 10v10, the paladins still win easily.

    Lamias 说:
    I say it to every blog. Check the feature list of some amazing mods for Warband: Diplomacy, VC, 1257 AD, Brytenwalda and Pendor. TONS of amazing features. I am pretty sure that if modders can create such features, the Devs can create even better. But Bannerlord will have none of those features. If they had them, they would tell us.

    MnB started as a hobby project by Armagan, warband was an expansion announced the following year, and spent one year in development with a small team. Diplomacy is nice, but most of the better mods expanded on diplomacy. VC is still full of glitches, and that had years of development by a team of modders...Brytenwalda was the mod that became VC, Pendor came out last year, 7 years after warband came out, and it also had a huge team of modders. 1257 AD falls under the same category. But the biggest thing is, the devs have added a lot. They've also acknowledged the modding community and taken steps to make modding easier. Besides naval combat and Custom Troops(or the more expansive Knighthood Orders), of which Custom troops just aren't part of the vanilla game, and if you really wanted them, you could mod in your own custom troops or troop tree yourself, what "features" are Bannerlord lacking? As for naval combat, the map of Caldaria doesn't really have water splitting any of the territories, it only became necessary with VC because it mimicked Britain, Denmark and the tip of Norway.
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