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  1. Kabukiman

    Dedicated attack buttons

    [SOTR] Roy 说:
    The setting to add the arrow to show which attack direction you’re doing may help.
    It doesn't.
  2. Kabukiman

    Dedicated attack buttons

    xombie5 说:
    Don't forget if you make it so people can bind different attacks to different keys without any movement inherently involved, you're gonna make people a whole lot harder to read in multiplayer.
    One of the major things that sets a bot apart from a player is how everything they do seems to be super spontaneous, and comes out of nowhere - because they're missing that little microwiggle which you do pick up on to instinctively feel the move they are going to make.
    You ever fought somebody playing inverse after not having done so for weeks, and all your reflexes seem out of whack? That's largely why. Your mind can feel what they are gonna do just before they do it - all that movement adds to the players... combat fingerprint, i suppose.

    You let people have the different attacks to their different buttons... Other than the potential more-derpable animations that may result, you're also removing that micromovement that, in my opinion, is important to keep.

    What? It's still going to show you reaching back to swing. It will be just or nearly as easy to read, but you'll actually be able to block in time. You're arguing that it would make it harder to fight against, but it would do just the opposite.
  3. Kabukiman

    Dedicated attack buttons

    idkdan 说:
    It would be nice but also it would remove some of the skill gap between players. Blocking with a mouse is much more difficult because if you mess up your directional aiming, you get punished. Many times I have tried to block up and blocked to the side instead, resulting in damage taken or death. If you add dedicated buttons to this, say the arrow keys you're pretty much removing the error factor of blocking.
    That's retarded. If you intend to block upwards, you should be able to block upwards. It's not a matter of skill.
  4. Kabukiman

    Dedicated attack buttons

    I find it quite awkward to go from left/right swinging/blocking to moving the mouse down immediately to stab/block a stab. I think the game really needs dedicated buttons for each attack/block angle, if not for each then at least stabbing/stab blocking. Would be great if I could just press one...
  5. Kabukiman

    Combat and Other Criticisms.

    Would be cool if being short let you duck from hits for easily but reduced your FOV or something.
  6. Kabukiman

    beta.taleworlds.com

    I'm getting the "could not destroy" error.
  7. Kabukiman

    beta.taleworlds.com

    The game won't launch for me. I can start the launcher, but when I try to start the game in the launcher window, the window disappears as if it's going to open the game but nothing happens. I tried reinstalling it, verifying the files, and restarting my PC. The launcher windows says "b0.3.6". What else can I try to do to fix it?
  8. Kabukiman

    Dev Blog 25/04/19

    Finally, a good blog post. The idea of having differently priced items each time do to different shops selling them at different times is an alright idea, but it should only apply when buying from the menu. If you're physically going to a shop, they should maintain their prices, and the price changes should apply when you physically visit different shops in the town.
  9. Kabukiman

    Dev Blog 29/03/18

    Dest45 说:
    Kabukiman 说:
    Please please PLEASE let us use character create on the NPCs and have a randomize option for them and PLEASE let us choose to randomize the map so each playthrough won't get stale!
    you can already customize NPCs in Warband. Im sure its in bannerlord, its a heavily used feature. Don’t think we will get “randomized” maps but there will be mods that change it.
    How do you customize NPCs in warband? Also a randomized map would be super good for replayability.
  10. Kabukiman

    Dev Blog 29/03/18

    Please please PLEASE let us use character create on the NPCs and have a randomize option for them and PLEASE let us choose to randomize the map so each playthrough won't get stale!
  11. Kabukiman

    Dev Blog 15/03/18

    Jesus Christ be praised!
  12. Kabukiman

    Dev Blog 15/02/18

    Says the one with a Daenarys flair
  13. Kabukiman

    Dev Blog 15/02/18

    What won't happen anytime soon? Where are you getting this info?
  14. Kabukiman

    Dev Blog 15/02/18

    Nice! My question is, will we be able to use character creation on the NPC Lords and such? I think this would be really awesome and have a lot of potential for humor. Also, will there be an option to randomize the map when starting a new game? I think that would make futures games a lot less stale and make it more interesting to play. (I know these might break the immersion, but there could be a separate setting so you would only use it if you intended to.)
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