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  • 用户:Kaiben
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  1. Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons

    It's all sounding great so far, does anyone else think it would be cool to have an animation where you can fall off your horse? say if someone hits you with a 2h weapon from the front while you're riding, theres a chance you'll be knocked off. and if you run into a wall or fence or something you can fall off forwards
  2. Support

    Windyplains 说:
    Kaiben 说:
    Can anyone help me with back dating to version 1.153? ive succesfully installed the mod and managed to play for about 10 minutes before it crashed, im guessing its because im on 1.154 but i can't figure out how to go back to 1.153, can anyone shine some light on this for me?

    Thanks, Kaiben
    Have you have been playing on 1.153 just fine and are only now experiencing problems due to updating to 1.154?  I'm guessing that isn't the case, but it would be good information if it is.

    If this is the first time you've tried running the mod and it is crashing the problem most likely is something hardware/software based.  Post a copy of your rgl_log.txt within a pair of [code][/code]'s in this thread and we'll see if that sheds any light onto the problem.  You can find a copy of this file in your main warband folder and should copy it immediately after a crash as it gets rewritten each time you start the game.

    no, I've had 1.154 for a while now and i only downloaded the mod last night.
    插入代码块:
    Starting new log file.
     Version:  1.154 
     
    -- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 32-bit
    -- RAM: Available physical RAM: 2296MB/3072MB
    -- CPU: Pentium(R) Dual-Core  CPU      E5300  @ 2.60GHz (GenuineIntel)
     - L2 cache size: 2048K
     - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT 
     - Number of CPUs: 2 ( Speed: ~2600MHz / ~2600MHz )
    
    -- GPU:
     - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GT 220 
     - Texture Memory: 2258 ( Available Texture Memory: 2248 )
    
     Received stats and achievements from Steam
     
     Processing Ini File {
     Module_name =  Floris 
     Num Hints =  12 
     Setting Map Min X =  -180.000000 
     Setting Map Max X =  180.000000 
     Setting Map Min Y =  -145.000000 
     Setting Map Max Y =  145.000000 
     Setting Time Multiplier =  0.250000 
     Setting Seeing Range Multiplier =  6.500000 
     Setting Track Spotting Multiplier =  0.800000 
     Setting player_wounded_treshold =  5.000000 
     Setting hero_wounded_treshold =  15.000000 
     Setting Skill Prisoner Management Bonus =  5 
     Setting Skill Leadership Bonus =  3 
     Setting Base Companion Limit =  20 
     Setting player_xp_multiplier =  2.000000 
     Setting hero_xp_multiplier =  2.000000 
     Setting regulars_xp_multiplier =  3.000000 
     Setting damage_interrupt_attack_treshold =  3.000000 
     Setting damage_interrupt_attack_treshold_mp =  1.000000 
     Setting armor_soak_factor_against_cut =  0.800000 
     Setting armor_soak_factor_against_pierce =  0.650000 
     Setting armor_soak_factor_against_blunt =  0.500000 
     Setting armor_reduction_factor_against_cut =  1.000000 
     Setting armor_reduction_factor_against_pierce =  0.500000 
     Setting armor_reduction_factor_against_blunt =  0.750000 
     Setting horse_charge_damage_multiplier =  1.000000 
     Setting couched_lance_damage_multiplier =  0.650000 
     Setting fall_damage_multiplier =  1.000000 
     Setting shield_penetration_offset =  30.000000 
     Setting shield_penetration_factor =  3.000000 
     Setting missile_damage_speed_power =  1.900000 
     Setting melee_damage_speed_power =  2.000000 
     Setting multiplayer_walk_enabled =  0 
     Setting mission_object_prune_time =  180 
     Scan Module Textures =  1 
     Scan Module Sounds =  1 
     Loading Module Resource  min_env_materials 
     Loading Module Resource  min_bui_materials 
     Loading Module Resource  min_fac_materials 
     Loading Module Resource  min_fla_materials 
     Loading Module Resource  min_gui_materials 
     Loading Module Resource  min_itm_materials 
     Loading Module Resource  min_map_materials 
     Loading Module Resource  ext_itm_materials 
     Loading Module Resource  exp_bui_materials 
     Loading Module Resource  exp_env_materials 
     Loading Module Resource  exp_gui_materials 
     Loading Resource  barrier_primitives 
     Loading Resource  test 
     Loading Resource  shaders 
     Loading Resource  simple_primitives 
     Loading Resource  uimeshes 
     Loading Resource  helpers 
     Loading Resource  pictures 
     Loading Resource  ui_server_filter 
     Loading Resource  user_interface_b 
     Loading Resource  user_interface_c 
     Loading Module Resource  min_gui_overview 
     Loading Module Resource  min_gui_particle_meshes 
     Loading Module Resource  min_gui_particles_2 
     Loading Module Resource  exp_gui_interface 
     Loading Resource  ani_attacks 
     Loading Resource  ani_attacks_single 
     Loading Resource  ani_crouch_down 
     Loading Resource  ani_death 
     Loading Resource  ani_defends 
     Loading Resource  ani_equip_arms 
     Loading Resource  ani_human_mounted 
     Loading Resource  ani_jump 
     Loading Resource  ani_kicks 
     Loading Resource  ani_lady_stand 
     Loading Resource  ani_lancer 
     Loading Resource  ani_low_walk 
     Loading Resource  ani_man_cheer 
     Loading Resource  ani_man_walk 
     Loading Resource  ani_onehanded 
     Loading Resource  ani_parry_attack 
     Loading Resource  ani_poses 
     Loading Resource  ani_run_forward_left_right 
     Loading Resource  ani_run_lookingsides 
     Loading Resource  ani_run_p 
     Loading Resource  ani_run_sideways 
     Loading Resource  ani_stand 
     Loading Resource  ani_stand_guardsman 
     Loading Resource  ani_stand_onhorse 
     Loading Resource  ani_stand_shopkeeper 
     Loading Resource  ani_strikes 
     Loading Resource  uni_strikes3 
     Loading Resource  ani_throw_stone 
     Loading Resource  ani_turn_man 
     Loading Resource  ani_twohanded 
     Loading Resource  ani_walk_backward 
     Loading Resource  ani_walk_lookingsides 
     Loading Resource  ani_walk_sideways 
     Loading Resource  ani_wedding 
     Loading Resource  uni_defence 
     Loading Resource  uni_equip 
     Loading Resource  uni_fistswing 
     Loading Resource  uni_jump 
     Loading Resource  uni_lord_stand 
     Loading Resource  uni_sideways 
     Loading Resource  uni_stances 
     Loading Resource  uni_strike 
     Loading Resource  uni_throws 
     Loading Module Resource  min_mov_skeletons 
     Loading Resource  custom_banner 
     Loading Module Resource  min_fla_banners 
     Loading Module Resource  min_fla_banners_default 
     Loading Module Resource  min_fla_flags_vertical 
     Loading Resource  arabian_castle 
     Loading Resource  arabian_houses 
     Loading Resource  arabian_props 
     Loading Resource  arabian_village 
     Loading Resource  destroy 
     Loading Resource  doors 
     Loading Resource  dungeon 
     Loading Resource  food 
     Loading Resource  gatehouse 
     Loading Resource  interior_thirsty_lion 
     Loading Resource  interiors_a 
     Loading Resource  interiors_arabian 
     Loading Resource  interiors_b 
     Loading Resource  interiors_c 
     Loading Resource  interiors_d 
     Loading Resource  interiors_steppe 
     Loading Resource  object_b 
     Loading Resource  object_c 
     Loading Resource  object_meshes 
     Loading Resource  prisons 
     Loading Resource  prisons_b 
     Loading Resource  scene_small_tavern 
     Loading Resource  ship 
     Loading Resource  square_keep 
     Loading Resource  stone_houses 
     Loading Resource  valleyProps 
     Loading Resource  viking_houses 
     Loading Resource  wall_meshes1 
     Loading Resource  workshops 
     Loading Module Resource  min_bui_general 
     Loading Module Resource  min_bui_pavise 
     Loading Module Resource  exp_bui_castle 
     Loading Module Resource  exp_bui_churches 
     Loading Module Resource  exp_bui_fake_houses 
     Loading Module Resource  exp_bui_siege_engines 
     Loading Module Resource  exp_bui_town_houses 
     Loading Module Resource  exp_bui_village_houses 
     Loading Module Resource  exp_bui_general 
     Loading Module Resource  exp_bui_swadia 
     Loading Module Resource  exp_bui_vaegir 
     Loading Module Resource  exp_bui_nord 
     Loading Module Resource  exp_bui_rhodok 
     Loading Module Resource  exp_bui_sarranid 
     Loading Module Resource  exp_bui_player_faction 
     Loading Resource  object_bodies 
     Loading Module Resource  min_fac_beards 
     Loading Module Resource  min_fac_body 
     Loading Module Resource  min_fac_face 
     Loading Module Resource  min_fac_hair 
     Loading Module Resource  min_fac_jewellery 
     Loading Resource  armors_new_heraldic 
     Loading Resource  heraldic_armors 
     Loading Resource  tableau_shields 
     Loading Module Resource  min_itm_animals 
     Loading Module Resource  min_itm_armors 
     Loading Module Resource  min_itm_books 
     Loading Module Resource  min_itm_boots 
     Loading Module Resource  min_itm_cloths 
     Loading Module Resource  min_itm_dresses 
     Loading Module Resource  min_itm_gauntlets 
     Loading Module Resource  min_itm_helmets_civilian 
     Loading Module Resource  min_itm_helmets_war 
     Loading Module Resource  min_itm_horses_normal 
     Loading Module Resource  min_itm_horses_war 
     Loading Module Resource  min_itm_instruments 
     Loading Module Resource  min_itm_shields 
     Loading Module Resource  min_itm_trade 
     Loading Module Resource  min_itm_weapons_axe 
     Loading Module Resource  min_itm_weapons_blunt 
     Loading Module Resource  min_itm_weapons_ranged 
     Loading Module Resource  min_itm_weapons_spear 
     Loading Module Resource  min_itm_weapons_sword 
     Loading Module Resource  ext_itm_armors 
     Loading Module Resource  ext_itm_cloths 
     Loading Module Resource  ext_itm_dresses 
     Loading Module Resource  ext_itm_gauntlets 
     Loading Module Resource  ext_itm_helmets_civilian 
     Loading Module Resource  ext_itm_helmets_war 
     Loading Module Resource  ext_itm_horses_normal 
     Loading Module Resource  ext_itm_horses_war 
     Loading Module Resource  ext_itm_shields 
     Loading Module Resource  ext_itm_weapons_axe 
     Loading Module Resource  ext_itm_weapons_blunt 
     Loading Module Resource  ext_itm_weapons_ranged 
     Loading Module Resource  ext_itm_weapons_spear 
     Loading Module Resource  ext_itm_weapons_sword 
     Loading Resource  scene_encounter_spot 
     Loading Module Resource  min_env_terrain_borders 
     Loading Module Resource  min_env_map_trees 
     Loading Module Resource  exp_env_grass 
     Loading Module Resource  exp_env_objects 
     Loading Module Resource  exp_env_snow_trees 
     Loading Module Resource  exp_env_trees 
     Loading Module Resource  min_env_skyboxes 
     Loading Resource  map_icon_meshes 
     Loading Resource  map_icons_c 
     Loading Module Resource  min_map_icons 
     
    } //Processing Ini File Finished
     Loading Music...
     Loading Textures...
     Finished Loading Textures...
     L8 Format is  unsupported
     WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium 
     WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far 
     WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body 
     WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet 
     WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start 
     WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch 
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water 
     Loading Module...
     Loading item kinds...
     Loading dialogs...
     Loading mission templates...
     Loading party templates...
     loading time:  43490 
     Finished All...
     Loading tracks
     load_map_data complete.
     Init_map complete.
     init_meta_mission complete.
     map mesh built.
     get_ideal_sun_color.
     get_ideal_fog_color.
     449 parties added.
     launch complete.
     
    rgl_warning:  Couldn't load "Textures\min_itm_armor_khe_nob_kazakhrobe.dds" 
    rgl_warning:  Couldn't load "Textures\min_itm_armor_khe_nob_kazakhrobe_spec.dds" 
    rgl_warning:  Couldn't load "Textures\min_itm_armor_khe_nob_kazakhrobe_normal.dds" vdt_regular_ffp discard_buffer()
     vdt_regular_ffp discard_buffer()
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    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     vdt_regular_ffp discard_buffer()
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    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     vdt_regular_ffp discard_buffer()
     vdt_regular_ffp discard_buffer()
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     HERR_BUFFER_LOCK_FAILED!
     173770 
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    MEMORY ERROR!: InMemoryFileData: allocation failed!
     
    MEMORY ERROR!: InMemoryFileData: allocation failed!
     
    MEMORY ERROR!: InMemoryFileData: allocation failed!
     
    MEMORY ERROR!: InMemoryFileData: allocation failed!
     
    MEMORY ERROR!: InMemoryFileData: allocation failed!
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     vdt_regular_ffp discard_buffer()
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     vdt_regular_ffp discard_buffer()
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     vdt_regular_ffp discard_buffer()
     vdt_regular_ffp discard_buffer()
     vdt_regular_ffp discard_buffer()
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    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Frame# : 257213 
    Saving options...  OK!
     Exiting network manager...  OK!
     Deleting resources...  OK!
     Exiting physics manager...  OK!
     
     num rt_material : <c: r  7 > / <c: y 51 >
     
     Render Target Format Usages:
     A8R8G8B8 :  27 ( 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 <c: r + 3 >  )
     A8 :  21 ( 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1  )
     D16 :  4 ( 0 0 0 0  )
     
    Dumping resource usage information: 
     #Full textures:  98 
     #RT textures:  55 
     #RT materials:  51 
     #RT Memory usage:  83968 
     Exiting graphics manager...  OK!
     
    Current Config { 
    	first_time : 0 
    	texture_detail : 100 
    	render_buffer_size : 15 
    	max_framerate : 120 
    	start_windowed : 0 
    	use_pixel_shaders : 1 
    	use_vertex_shaders : 0 
    	fake_reflections : 1 
    	show_framerate : 0 
    	use_ondemand_textures : 1 
    	use_ondemand_textures_mt : 0 
    	disable_music : 0 
    	disable_sound : 0 
    	disable_frequency_variation : 0 
    	cheat_mode : 1 
    	enable_blood : 1 
    	enable_edit_mode : 0 
    	force_single_threading : 1 
    	debug_mode : 0 
    	display_width : 800 
    	display_height : 600 
    	display_bits : 32 
    	antialiasing : 4 
    	sample_quality : 7 
    	alpha2coverage : 1 
    	force_vsync : 0 
    	shadowmap_quality : 1 
    	shader_quality : 2 
    	postfx_dof : 1 
    	postfx_hdr : 2 
    	postfx_autoexp : 1 
    	flora_degrade_distance : 150.000000 
    	flora_lod_detail : 0 
    	use_instancing : 1 
    	use_secure_connection : 0 
    	max_number_of_connections : 16 
    	look_for_server_on_this_machine : 0 
    	music_volume : 0.449000 
    	sound_volume : 0.944800 
    	mouse_sensitivity : 0.555100 
    	invert_mouse : 0 
    	enable_lighting : 1 
    	enable_particles : 1 
    	enable_blood : 1 
    	enable_character_shadows : 1 
    	enable_accurate_shadows : 1 
    	number_of_corpses : 1 
    	grass_density : 100 
    	combat_speed : 4 
    	friend_combat_difficulty : 0 
    	adapter_format : 0 
    	reduce_combat_ai : 0 
    	reduce_campaign_ai : 0 
    	combat_difficulty : 0 
    	display_labels : 0 
    	display_targeting_reticule : 1 
    	display_attack_direction : 0 
    	turn_camera_with_horse_in_first_person : 2 
    	verbose_damage : 0 
    	verbose_shot_difficulty : 0 
    	battle_size : 1.000000 
    	attack_direction_control : 2 
    	defend_direction_control : 0 
    	lance_control : 0 
    	anisotropic_filtering : 1 
    	enable_environment_shadows : 1 
    	verbose_casualties : 0 
    	verbose_experience : 0 
    	realistic_shadows_on_plants : 0 
    	number_of_ragdolls : 1 
    	gamma : 2.206100 
    	character_detail : 1.000000 
    	character_shadow_detail : 1.000000 
    	control_mouse_movement_y_scale : 1.500000 
    	blood_stains : 0 
    	use_winmm_audio : 0 
    	auto_gfx_quality : 0 
    	enable_gamepad_vibration : 1 
    }
     
    Closing log file... 
  3. Support

    Can anyone help me with back dating to version 1.153? ive succesfully installed the mod and managed to play for about 10 minutes before it crashed, im guessing its because im on 1.154 but i can't figure out how to go back to 1.153, can anyone shine some light on this for me?

    Thanks, Kaiben
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