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  1. EmjeR

    Dev Blog 01/11/18

    DtheHun 说:
    Maybe I'm cynical, but I think 9 of 10 creatives will chose effortless way: Watching two or three movies with popcorn in the genre, and make some doodles with cool looking heroic cliches, aligning it to the actual product design trends to impress the producer, leaving the boring research for boring reserchears, and leaving more time to express themself.

    I always find it interesting, because it seems within the art world that the level of research that is thought is not the same in every discipline.
    Character artist are told to research anatomy from the first day they start. And it's engraved in their brains that even if you do fantasy creatures, a thorough knowledge of real anatomy is going to yield you better results.

    But in the hardsurface art world, this doesn't appear to be thought as much. And whenever I speak with different type of artists, both of kinds very often have a very different attitude towards research. The latter more often saying: well as long is think it looks nice, it's fine right?

    It's more about attitude than actual time. 10 minutes research vs 0 is going to make a world of difference.
    Take swords for example: most people think they know what a sword looks like without looking at one. but few people will get it correct right away. But you only need to do a quick YouTube search, watch a video or two from the sword enthusiast community and you will know how a sword works.

    It's suprising how many creations you see on artstation of Flintlock pistols that miss some very important parts. while a 5 minute YouTube video of one of these guns being loaded and fired would have thought the creator everything they needed to know.

    I find it most sad when some artworks are really amazing and the artist spend 20 hours working on a piece. But then you realize all they did in research was the first picture they found on google.

    My main reason is why research is important is because it gives you more artistic control over your work. You can't decide not to do something if you didn't know you could do it before hand.
  2. EmjeR

    Dev Blog 01/11/18

    Roccoflipside 说:
    Mr.EmjeR 说:
    “I draw much of my inspiration from medieval TV shows and movies."

    This is exactly why history based creations never improve in terms of historical value. It's basically a century long game of telephone. People base there work on the interpretation of the interpretation of the interpretation of the interpretation of someone who once looked at actual history references.

    In my work I do the opposite, I look at the history books, reconstructions and papers first, and after that at movies and tv shows to help fill in the gaps or make it more artistic...

    Sigh..

    What kind of work do you do? I agree that history is always viewed through filters, btw, just wondering what job keeps you in such close contact with history.

    I create historical VR experiences, games and animations for museums and Heritage organisations. I come from a game background, and I very much try to bridge the gap between the traditionally boring bad looking reconstructions, and the interesting but often unground games and movies.

    DtheHun 说:
    TV shows, movies, video games are not for education, never was. To sell it must appeal to the crowd. Just look at Robin Hood interpretations coming in every 10 years, how the fashion and values of the days of Richard the Lionheart changes retrospectively.

    You are correct. but you are mistaken in the idea that entertainment based on history has not much appeal, and can't sell. It's understandable, since it has barely been tried. The thing is that there are barely any people who know how to make appealing interesting stuff, that know about history or how to research properly. And on the other side the people that do know about the history don't know how to make appealing stuff. and those two groups rarely work together.

    Take for example modern war movies. lets look at Dunkirk for example. if we ignore the story for a bit, we can see that everything is pretty authentic. Is the movie less appealing because airplanes don't have 4 wings or are not made of glass?

    I'm not saying I want all the movies to be historical movies. And i'm also not arguing with your point that time a movie is made can have and maybe should have influences of that time in it. Yes Robin hood of today can look different than robin hood frm 10 years ago. The problem that I have an issue with is that those robin hoods are not different interpretations of the source material, but they are interpretations of each other.

    Lets say I want to make a movie about a greek war, and i want it to be fantasy. What i can do is take a look at Troy or 300, take their designs and change them again to make my own ideas. Which means my work will be an interpretation of an interpretation of an interpretation. and the end result has likely nothing to do with the greeks anymore.

    OR I can read some history books, watch some historical artworks, some documentaries (have some issues as well) and create my fantasy work as well, the end result is an original fantasy interpretation that probably has a lot more to d with the greeks directly and I don't fall in the trap of clichés.

    I don't expect movies/games/books to be educational, but I do expect their makers to be educated in whatever their subject is based on. They should do the boring research to give you a very original entertaining work.

    In terms of games The witcher and Kingdom come are very entertaining appealing games and they went the route of doing actual source research. This is why it saddens me to learn that my most favorite game has Hollywood as their inspiration and source instead of History.
  3. EmjeR

    Dev Blog 01/11/18

    “I draw much of my inspiration from medieval TV shows and movies."

    This is exactly why history based creations never improve in terms of historical value. It's basically a century long game of telephone. People base there work on the interpretation of the interpretation of the interpretation of the interpretation of someone who once looked at actual history references.

    In my work I do the opposite, I look at the history books, reconstructions and papers first, and after that at movies and tv shows to help fill in the gaps or make it more artistic...

    Sigh..
  4. EmjeR

    Dev Blog 28/06/18

    Historical accuracy is fairly important to us so we search through historical medieval books and festival photos for as many pictures as we can find. Movies can help too, but we try to avoid the Hollywood bling
    Shows this a few lines after:

    blog_post_46_taleworldswebsite_05.jpg

    Don't get me wrong It looks cool and all, but don't claim you make historical stuff when it's clearly fantasy... I'm sure most of the armors are fine, Gamberson, lamellar and for the richer, mail, were the most common armor of the time.
  5. EmjeR

    Dev Blog 29/03/18

    Callum_TaleWorlds 说:
    Mr.EmjeR 说:
    OOOH NOOES they gave trebuchets a fatal flaw in design. Either one of two constructions is necessary:
    • The weight has an extra joint when joined to the arm, this allows it to swing
    • The Trebuchet has wheels and can freely move forward and backwards.

    The reason for this is that the massively unbalanced weight of the arm creates a counter force on the frame of the trebuchet. If there is no space for free movement to catch this counter force, the trebuchet will topple over. There are YouTube videos about this. But either of the above solutions solves this problem.

    I guess the devs won't read this post so we'll have to fix this with mods afterwards....

    Ours is kind of a hybrid between a trebuchet and a bricole, a bribuchet if you will... :grin:

    Well there is actually a big difference when you start using weights over manpower. In this documentary you can clearly see what is happening: https://youtu.be/QVO8VznqMeQ?t=14m53s

    Seeing the size and estimating the weight of this trebuchet, it might be in the range of toppling over. I guess i'll have to fix it with a mod.

    Not to mention seeing a stucture as big as this move inspires awe. Look at the amazing forces at work her: https://youtu.be/QVO8VznqMeQ?t=37m20s
  6. EmjeR

    Dev Blog 29/03/18

    OOOH NOOES they gave trebuchets a fatal flaw in design. Either one of two constructions is necessary:
    • The weight has an extra joint when joined to the arm, this allows it to swing
    • The Trebuchet has wheels and can freely move forward and backwards.

    The reason for this is that the massively unbalanced weight of the arm creates a counter force on the frame of the trebuchet. If there is no space for free movement to catch this counter force, the trebuchet will topple over. There are YouTube videos about this. But either of the above solutions solves this problem.

    I guess the devs won't read this post so we'll have to fix this with mods afterwards....
  7. EmjeR

    Dev Blog 02/11/17

    DanAngleland 说:
    (maybe all axes are given blunt thrust damage by default, and they hadn't thought to change it for blades like this which have a point protruding beyond the top of the shaft).
    I think that is the most logical explanation, most axes didn't have a point. Even a lot of bardiches don't have a point that sticks forward enough to be effective.

    JuJu70 说:
    578 说:
    JuJu70 说:
    you visit a blacksmith, you give him instructions and pay him. He crafts the weapon. No one said you - as in, you character -  were the blacksmith  :razz:

    crafting is just to appease 12 year olds so they can make their super-pouper sword. IRL you would say make me a sword with this and this on blade or on the handle - there will be no prebuilt parts hanging around, posters or powerpoints. If you could say hey here is money make me a sword but the stats will be unknown, I would be Ok with that.


    Stop being miserable. Are you sad that there is a lot of freedom? Weapon parts will be gathered and this gives you a reason to go around the map and visit various locations, not to mention the CRAZY potential it has in mods like Prophecy of pendor etc. And this also could be a core base for armor creating in the future or in mods. You make zero sense, if you think the game evolves too much, then feel free to play warband.

    Lol, well, I would rather have them spend time and resources  on something really useful rather than a pointless feature

    Crafting to me is mostly about aesthetics. I'd go for a prettier less good blade anytime. And I love that the game gives me this freedom. Just because you don't like something doesn't mean you have to dampen the fun for everyone who does. And ultimately it's de devs who make the game and they can put in anything they like or think make the game in the way they see it. I don't bother much with trading for example. But I like that it's there for other to enjoy.
  8. EmjeR

    Dev Blog 21/09/17

    Awesome!
  9. EmjeR

    Dev Blog 21/09/17

    Where have you seen that? If so i'm hopeful too!
  10. EmjeR

    Dev Blog 21/09/17

    OH MY, best TW news since ever. Sooooo many great things. M&B is almost going to be a complete game engine like Unity and Unreal XD

    But seriously, I'm going to mod the heck out of this game. My modelling and game design skills have multiplied by a thousand fold since I joined the modding community almost 10 years ago. This is going to be fun!!

    I hope that there is an option to add collidable towns to the world map. I'd love to make it that you can make places on the map that are inaccessible unless you travel through a gate or castle. And also I hope that I can make this bridge work, make people walk over it and still have water under it.

    pmd7h26.png
  11. EmjeR

    Thorgrim's Map Editor v0.9.0 (Updated 20/06/2008)

    I have problems with running the exe
    I run on Vista.

    when i run the exe file. no screen, window, commandscreen not even a error message came up.
    when i look at the task manager i see no active program, but the procces of the mapeditor is busy and stick at 25% CPU use. if i click 4 times on the map editor, my PC is gonna run very slow, because of 4 times 25% cpu use.
    i seem to have that problem also with other programs like "GameMaker".

    I realy don't know what happend, and i couldn't find any answer on google.
    the problem occurs like a month ago. before that i was able to run the map editor.
  12. EmjeR

    TPW - Screenshots

    atolest 说:
    how did you get that amazing reflections effect?
  13. EmjeR

    Sceneing Screenshots

    atolest 说:
    Lord Shields 说:
    atolest 说:
    EmjeR 说:
    is it a village?
    so there is a weapon seller in a village?
    i said that it was just to look to the shop and no to the other

    I think he's asking if it's a village or a town? Towns usually have the look of a walled in city. Is this a town just not finished yet (without the walls), a town that wont have walls, or a village with just the added look of a weaponsmith? I think that's what he was wondering. Either way it looks great for a start!

    yes,but what i was trying to said is that is an unfinished (or a started) town

    so i mean is it gonna be a city or village?
  14. EmjeR

    Sceneing Screenshots

    is it a village?
    so there is a weapon seller in a village?
  15. EmjeR

    Door walking

    maybe look at the tutorial doors!!

    but what i ment, most castle keeps has no interior in the extrior scene. and most times they have doors wich are in the mesh.
    so that would require a lot of scene props remake work.
  16. EmjeR

    Door walking

    I was thinking if it's possible to make a kind of teleport within a scene. i ment, most keeps and buildings have a roof wich is needed to reach from inside. so i tought out the following... I wanna set passage on a closed door. when entering, a menu pops-up. on the menu there are some choices...
  17. EmjeR

    Kingdom Culture

    can there be more randomness in the names of the recruted lords? the first lord is always hector and so on!
  18. EmjeR

    Poll: Peltasts

    can they have two bags of grosphos?
    maybe less realistic but it would be nicer in the gameplay.
  19. EmjeR

    Naval System

    i hope that that mod ever comes to 1.*
    i don't wanna dl 0.808 for it!

    I would try is hard as i can to make the real hellenic sea combat system!!!
  20. EmjeR

    Sceneing Screenshots

    nice man!!
    trying to maka athens
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