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  1. Orula

    Dev Blog 23/05/19

    Oswald III 说:
    Man this game prly has to calculate how your enemy ai will take a dump of its winter and you have a 20% bigger army while that plague ass tale has to make you go from point a to point B, imagine they needed 300 ass npc thinking which way will attack with no plans while the other game is 80% scripted, yeah suck a big ****

    That was just an example because it was released recently (you need to read better). If you want to count how many games have been released in 8 years lets start (including lot of games that makes much more IA calculations and world calculation). No excuses. Obviously you are not a programmer, smart neither.
  2. Orula

    Dev Blog 23/05/19

    Another game came out. Actors performance in 3 different languages (English, French and German), motion capture, lots of animations, facial scan, story driven, insane graphics, and it is from an indie company. "A Plague Tale Innocence".

    And here you are, 8 years in developent to make a creepy stabbing animation with a couple of keyframes, and characters that say "GRRR" when angry. What you have to say? Oh oh my game has a lot of calculations, and we made our own engine blah blah, excuses. 2 + 2 = 4, and "If (this condition is True) Then Execute This Stuff, Else Execute This Other Stuff".

    I thinks this "game" was reduced to weekly blogs. Its time to think: should we call Bannerlord a "videogame" or a "blog site"?
  3. Orula

    Dev Blog 31/01/19

    Damn those armors make me sad. I don't like a single armor in the game. Actually I dont like the graphics at all to be honest.. I hope the gameplay is good enough :sad:
    PS: I play Mount & Blade since the Native, so I know it is a great improvement, but.... idk.. Maybe because after many hours playing Kingdom Come Deliverance with all that realism, now Bannerlord characters and armours look childish  :cry:
  4. Orula

    Dev Blog 02/08/18

    I though Bannerlord was a video game, omg! I just realised it was a novel with new episodes every Thursday and the first chapter has just ended. Can't wait for the second season!  :lol:
  5. Orula

    Dev Blog 31/05/18

    Okay, my first post. I can't wait any longer to say this: I think TaleWorlds lost everything in a power outage or something like that, or something happened to one of their servers or hard drives, so they are making everything (or at least "almost" everything) from scratch. Do you notice that we are only receiving images from concepts? I am not a 3D modeler expert, but I know how to use 3Ds Max, and I have made furniture models in a couple of hours. Go back to the weapon blog for instance, see the images, they only show the 3D model, you can make that in an hour, apply texture, render, take a screenshot and upload here. The hard part is the rigging and apply animation to an already made character with its own animation. In the other hand, the blogs about mechanics sounds like ideas or concepts, no examples given. Another reason why they are not attending to E3, maybe have nothing to show. So, be honest, since long time ago we haven't see actual gameplay. BE HONEST, at least tell us the overall progress in percentage.
    The blog we received the most images was actually a blog about concept art, come on.
    We expect the blogs like if we are expecting the release of a new chapter for our favorite book.
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