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  1. Dev Blog 07/09/17

    Varrak 说:
    Hazzball 说:
    https://www.youtube.com/watch?v=iObwq1WaxQ8
    2:43 - woops, not sticking in thin air, but flopping all over the place lol

    If i remember correct, in one of the blogs they said "Arrows/javelins etc act differently on different objects, sticks on wood, bounces on rock", or something like that.

    So that is not a bug, but a feature.
    Ew. In irl they usually stick to the wall.. And seeing arrows just flapping about is just plain ole' weird in my opinion..

    EDIT: Well, they don't tend to stick to the wall, but to the actual cement itself.
  2. Dev Blog 07/09/17

    DanAngleland 说:
    Hazzball 说:
    2. And from the 10 minute siege video around "6 months ago" I saw in the video that arrows weren't registering, and sticking to thin air - Have you guys fixed this issue?

    3. Will you be able to open the enemies castle walls if you breach from a ladder / and or a siege tower, and flank around? (to let your allied troops in)

    2. I presume you are thinking of one of the siege videos we saw last year, we haven't seen any siege this year as far as I know. I don't remember arrows sticking in thin air though.
    https://www.youtube.com/watch?v=iObwq1WaxQ8
    2:43 - woops, not sticking in thin air, but flopping all over the place lol
  3. Dev Blog 07/09/17

    cifre 说:
    @Hazzball,
    excuse my ignorance, but are those questions related to engine?
    Yes, they are. Or so I think..
    They have relevance to the graphical topic anyways, so that's all that matters imo :razz:
  4. Dev Blog 07/09/17

    My question(s):
    1. How are the sieges going? I heard not long ago that you guys we're having trouble with the artillery hitting the walls, and destroying stuff in the castle. Have you made any progress regarding this issue?

    2. And from the 10 minute siege video around "6 months ago" I saw in the video that arrows weren't registering, and sticking to thin air - Have you guys fixed this issue?

    3. Will you be able to open the enemies castle walls if you breach from a ladder / and or a siege tower, and flank around? (to let your allied troops in)

    Well those are my three questions, hopefully they'll be read and answered :grin:
    Thanks for reading!

    P.S: This is an actual graphic topic - non like any of the others here lol
  5. M&B: BANNERLORD CO-OP CAMPAIGN SUGGESTION / SOLUTION

    ****NOTE**** I HAVE A SUGGESTION AND SOLUTION FOR M&B BANNERLORD CO-OP CAMPAIGN, WILL WORK 100% Imagine scenario, 2 parties of players on the map, One of you enter a battle and you'd have thought "Oh this guy will fight this battle and I will go on my way to this amazing city" NO! Won't work...
  6. Mount & Blade II: Bannerlord Old Discussion Thread

    ****NOTE****

    I HAVE A SUGGESTION AND SOLUTION FOR M&B BANNERLORD CO-OP CAMPAIGN, WILL WORK 100%

    Imagine scenario, 2 parties of players on the map, One of you enter a battle and you'd have thought "Oh this guy will fight this battle and I will go on my way to this amazing city" NO! Won't work, BUT! This will.. If player 1 enters a battle, player 2 has to enter the battle with them and they can select any companion or soldier in player 1's party.

    I mean, Realistically it could be annoying but M&B is a weird game and everyone really wants CO-OP campaign that will work "Decently", This is probably the only solution that would work decently if I'm going to be honest. Their is no way to make a proper "amazing" co-op campaign for M&B, For example: another idea from someone else. "when someone enters a battle / town / village it usually pauses the map (whole campaign), Well don't, change the scripts and unpause the map so it doesn't pause"

    Sure... But that's kind of impossible if I'm going to be honest, even if that could work, Huge problem with that is.. Say if you see an AI in battle and you're watching them from the campaign map overview, You can just watch them fight, fight and FIGHT. Now, However if you're IN a battle, Sometimes battles can take 30 minutes, MAYBE even more. Now, In that time, Say if you attack an AI, Battle looks like it's in your favour but it's going to take quite a while to beat them, An AI can just hop in the battle and kill you, Wow, 30 minutes WASTED!

    So my idea is probably a lot better, No idea how taleworld is going to implement that system but it's pretty easy, If Player 1 enters a battle, Player 2 has to join
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