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  1. israel

    Dev Blog 12/09/19

    I am really enjoying what I see, although AI is very easy and does not show the real challenge of the game, but some things that bothered me like:

    1- the enemy reinforcement in the siege of the castle that did not have, should be an enemy of two fronts, one leaving the castle and another attacking the rear.

    2- the lack of horses in the siege, I should have to give the order for my men to dismount if I like. that implies question 1 if my enemy attacked me from behind.

    3- a huge army and do not suffer any penalty, such as illness or stampede?

    a big army has to have good penalties to balance the game

    4- attack orders, lack attack options.

    Example:
     a- cavalry attack archers

    b- lancers attack cavalry

    etc...

    not just attack indiscriminately, without measuring consequences or suffering penalties.

    sorry english please
  2. israel

    Dev Blog 06/09/19

    Crossbow Pig 说:
    Any chance we get portuguese language in the full release?

    That's what I want most, the sixth most spoken language in the world can't be left out. Please Callun the Lusófona community deserves this affection.

    ps: as you can see my english is bad so BL needs to have a language in Portuguese, Pt-Br please
  3. israel

    Dev Blog 17/05/18

    very good blog, I wonder if my horse dies in combat lose it for once or will it be equal warband it back? because it always seems strange to him to return, does not make the rider preserve his horse. I would very much like him to die permanently, forcing the player to have to get another horse.
  4. israel

    Dev Blog 18/01/18

    They have changed the system in bannerlord where peasnats/levy are now separate from more noble troops. So this will solve the issue of peasants becoming knights. (Gekokujo had this system where samurai where separate from ashigaru).
    The upgrade costs are there to cover the acquisition of equipment, I think it would be annoying to have to aquire horses and specific bows etc. to upgrade troops (Especially that in warband at least; the shops had little variety).
    [/quote]

    has a mod that I can not remember now that when you finish a battle, it gives you the option to transfer the equipment to your teammates, automatically replacing it if you do something better than is already equipped. This thought would work if the looting were total, for example, an army of 50 men would give 50 pectorals, 50 helmet, 50 gloves, with damage or not.

    [/quote]

    Do keep in mind that throughout the middle ages (and Bannerlord seems to be inspired by the migration period) it was not uncommon for soldiers to have to bring their own equipment (at their expense) to the battlefield, while they were paid the bare minimum to continue the campaign and would have needed loot to really earn money. Whatever system Bannerlord uses I hope it places more importance on the upgrades making economical sense.
    [/quote]

    You're right, the thought I'd give would be like the Vikings, who, looting a region, steal horses and pet food so they can explore more for example.

    independent of the daydreams and thoughts that I may have, I really want to play this masterpiece soon :grin:
  5. israel

    Dev Blog 18/01/18

    I love this game but it would be very incredible if we could keep the stolen cattle on our property as well as horses and other animals that you might have in the game. :grin:

    to improve your armies must be necessary to have the equipment, for example, I want mounted riders, I need horses if I have 3 horses I can only make 3 riders. Archers are the same. or need to have the equipment to improve my army. Just pay and one of the peasants becomes a heavy warrior, I do not like that. This would make it very challenging to be a warlord. :twisted:

    TalleW. and must have in Portuguese language of Brazil, please

    my english is shameful sorry :oops:
  6. israel

    Mount & Blade II: Bannerlord Developer Blog 14 - Destructible Merlons

    the lack of an improved system in command of his troops , for example, type of training , which would improve when their instructor hero points ganhor or master. a better example , when your hero had control points could send his men back to a particular strategic point , if it had been 2 , 3 points that would haphazardly , if the hero had to command 10 points receiving the order and grouped execultaria and shields raised as Roman testudos . and how various formations that would benefit hero advance as a good commander . sorry the bad English. Another very good thing is the game in Portuguese language of Brazil
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