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  1. M3rm4n

    Dev Blog 17/05/18

    KhergitLancer80 说:
    +M4rm4n

    Well, my question was ''specifically about'' its addition to arrows velocity. Other than that ofc the velocity of horse isnt ignored, horses arent galloping on the same spot after all  :lol:
    Plus, the gif you took is very hard to be read. In fact, I even can say it goes a bit oblique rather than straight if I push myself so hard.


    I think I am going to stick with their words on this, considering my overall trust to their great passion and because this is what I want to believe in :lol:

    EDIT: Wow, I am a knight at arms now, I have a fancier lance !
    Oblique path of arrow is only illusion because of changing perspective. The point being that if arrow inherits velocity of horse it should fly straight.
  2. M3rm4n

    Dev Blog 17/05/18

    KhergitLancer80 说:
    Callum replied to my question people:

    I talked with a dev about it and he said that he doesn't think that Warband was ignoring that velocity. As far as he can remember, the code was considering the shooter agent's velocity. The agent can either be mounted or not, doesn't matter. So in Bannerlord that velocity computation will be %100 realistic.

    All the best,

    Callum
    In Warband shooters velocity may be considered but it's not added to the velocity of arrow. I suspect it's considered during damage calculations. Unfortunately it looks like its the same in Bannerlord or at least on last gameplay with horse archery. Arrows lag behind the shooter when firing at 90 degrees witch suggest the horse velocity was not added.
    snxQepu.gif
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