Thank you so much for allowing people to play and upload the playthroughs on YouTube, you really get a feel of the game. One thing that I believe would be awesome for immersion would be to allow for more than one spouse or romantic partner and maybe even allow one to have a partner that's not of noble lineage, let's be realistic here. Also, more optional complexity to the family trees and interactions with other characters would be quite cool. Keep up the great work!
BEAUTIFUL!! I was worried by the bland screenshots in the past, but you guys really polished it to perfection, single player looks visually stunning...I can't wait to play this game!
Much of what we know about the Volga Vikings is from Arab traders and diplomats (nobles) who traversed all of Western Russia. Some of Rome's biggest trading partners were Southern India and Egypt, not to mention their elephant riders. Rome also had many North African generals and even at least one African emperor.
Any "white" person with dark hair has very recent African admixture, the oldest European homo sapiens had black skin and blue eyes. Light skin was a genetic trait that moved in from the Middle East. The BBC has a great article about this.
For the first two screenshots it looks like the two pictures are before and after of the same castle. I personally prefer the left side of the first screenshot except for the river. The walls of the castle on the right look too white and the stones in it look too big.
Magnificent!! Now, this is what we want to hear, tangible improvements to the campaign game! Any info on romance would be nice, I want to have polygamy for us pagans!! I want lots of mistresses, so the game reflects the real world better. In ancient times, lords often had many additional mistresses or wives, including attractive commoners.
I like the idea of role playing a merchant. 90% of the fun for me is building up an economic empire and managing my warband as if they were glorified caravan guards. Then I reward myself by using my wealth to capture a castle as a vassal. Then I fortify it with a mighty garrison, get a hot wife now I have a great hall, and just walk around my castle battlements enjoying the ambience. Who cares about being king!
What about shields? Warband allowed for 2 shields with one on the warrior's back (which looked badass). Where would the second shield slot be, or would they just hold it as in Warband?
Alright folks, here are a few early screenshots and images I've never seen posted here before that I found online. If these have already been shared then my apologies in advance!
1) Taleworld's Wikipedia page now shows 102 employees (for 2016). Just 3 months ago, that same page said something like 54. Clearly they have the manpower to fully dedicate to Bannerlord without interruption regardless of side projects. It may also mean they've hired interesting additions such as voice actors.
2) I noticed the map on the new playable mode for Warband looks a lot like the setup for For Honor, with small teams battling along wooden walkways, etc.
I think they should just polish up what they have now and publish it in its current state. They can come up with an improved, expanded and more polished version a couple years down the line (the same way Warband followed M&BI). No reason to just publish games 7 years apart every time.
While there is some promise, consider Warband's map size already. Granted the map will be bigger, but if the Sarranid terrain is any inclination in Warband, the best you're going to get is a Persian faction, maybe somewhere semi-Persian or semi-Indian. Same with the Khergit territories and the Far East faction ideas. Maybe a blend but not clearly recognizable one way or the other.
I can live with that, Sarranids being Arabic, a new semi-Indian/semi-Persian faction could work. Incorporating more East Asian elements to the Mongol/Khergit faction the way they do in Anno Domini 1257 would also make the Oriental representation more tangible without going to the extreme of having Samurai marching around.
Those are Mongol-inspired factions, that, at one point poured into Europe and influenced the local cultures to an extent, which is why they are acceptable for us, but a Chinese or Japanese faction would have nothing to do with the rest of the elements we already have.
How about an Indian faction? The Romans, Carthaginians and Greeks all employed Indian troops, particularly with their elephant corps. Also, Indians have fought throughout the Middle East and Europe during the wars in the hundreds of thousands. The Gypsy population of Europe are also descended from Indian migrants from centuries ago. It's also just one step east of Persia and wouldn't require much new map space. It would certainly bring an exotic element to the game that wouldn't be far fetched.
Instead of Calradia, the next installment of Mount and Blade should include the Medieval World with all its countries and major cities. Far more compelling. Imagine that, Mount and Blade official expansion with the whole of Eurasia and the Middle East/North Africa. Everything from Samurais to Indian elephants to Vikings!
I honestly dont want to see anymore of the sieges. We have seen them, they are nice n' fancy. But I would love to see more of the politics and governing your kingdom.
This! And more about relationships/marriage/deeper, more complex and realistic character to character interaction. M&B2 already has great graphics and action, improved mod support, the economy system is more realistic now and everything else seems more polished. All they need now is deeper character interactions for the RPG aspect of it.
But a huge portion of those factions were identical and it still took 5 minutes to load. Having the whole world in a single campaign would require you to oversimplify things a lot. Eastern eurasia is typically way more diverse than western eurasia. And Africa's even worse.
I think youre imagining a level of detail i wasnt suggesting. 15 new kingdoms would suffice. 3 for East Asia, 3 for Southeast, 3 for South Asia, 3 new in the Middle East/Central Asia, and 3 for Central/coastal Africa. No need for the Americas. Australia and Southern Africa would be limited to roaming tribal groups.
I dont have an expensive laptop ($1000) and Anno Domini just takes 30 seconds to load, you may want to ensure a good pentium 5 or 7 and 8gb memory minimum.
Now that the map size is 3 times larger, id love to see a mod that includes all of Eurasia and Africa. Japanese Samurai, Indian Maharajas, Thai Elephants, African Kingdoms, Arabia, Persia, Eastern and Western Europe, it would be fantastic!
Agreed, a geographically expanded Anno Domini 1257 for Bannerlord with the attention to detail of Hispania 1200 and Crusaders Way to Expiation *drools*
Now that the map size is 3 times larger, id love to see a mod that includes all of Eurasia and Africa. Japanese Samurai, Indian Maharajas, Thai Elephants, African Kingdoms, Arabia, Persia, Eastern and Western Europe, it would be fantastic!