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  1. Dev Blog 10/05/18

    Love you guys at TakeWorld. I know people are getting impatient, i've been guilty of that myself sometime. But seriously, take your time to make what looks like could be the game of the decade. Or next decade. Whenever it comes out. Don't rush it, and remember, for every individual that screams at you for release date, there are two silently applauding your dedication.
  2. Dev Blog 10/08/17

    Kehlian 说:
    @Count Delinard sorry I posted in the wrong section, won't do it again  :oops:


    Hello there ! :smile:

    I want to say first, thank you for your effort in trying to communicate more with us. It's really appreciated.

    That beeing said, I have to say I find the last blog a bit lackluster. Let me explain:
    Those are cool informations, but those aren't the ones we are looking for. We want to read about a release date.

    Now I know we won't have any, so the next closest thing would be what features are your team working on at the moment ? What difficulties have been encountered ? What made you sure you could get the game in our hands back in 2016, and what made it impossible ? This kind of things.

    For instance, something like:
    "Ben is working on implementing the shield bash mechanics, and balancing it to make npcs not too OP, in the meantime Serdar is working on new cool animations for the specific kind of halberd type weapon, and Richard and Frank are working on implementing more scenes for different villages", etc...

    This would help us understand where you are now, and appreciate the hard work you're doing. Because just saying 'we work hard' doesn't help us picture the thing, since we don't know on WHAT you are working.

    Please consider this for the blog next week :smile:

    Well put.
  3. Dev Blog 10/08/17

    Jostino 说:
    All these little boys with their "recruit" account level that are yelling inside this thread are so funny, I'm still laughing reading what they are writing down.

    I wanna say thanks to Callum because he mantain the promises. Today is the Devblog's day and the devblog is delivered.

    That's all.

    Who can't understand that this is  only a little part of the changes are slowly makes this community better, should buy a pair of Glasses.

    A bit elitist. Who cares what their account level is as long as they are fans. I understand their frustration, I share some of it. Agreed people's frustrations could be expressed better, but that's no reason to put down a bunch of fans excited for the game. And yeah, cheers Callum for the bannerblog, been a long time coming :smile:
  4. Dev Blog 10/08/17

    erm, nice pic but we were kinda hoping for info about the game. You asked us for questions but failed to answer any. A disappointing start. Still, better than the silence of before, so thanks for that. Apart from chainmail dude (well done, loving it) this weeks blog was a let down. There were so many questions on the other comment section that you could have addressed. Next week I hope to see new game content.

    Edit: original post wasn't as nicely put, don't take it personally, was simply disappointed after hyping myself all week for new game content. I still love you guys, but we are starving for anything new.  :cry:
  5. Dev Blog 03/08/17

    First, thanks for giving us the opportunity to ask questions for the blogs. Truly appreciated. I have some about the game that if possible I would love to be answered in one of the blogs.

    1) Time and ageing. Am I correct in believing that years are only 12 weeks or so now? That being the case, has the day and night cycle been extended to prevent characters aging too quickly?

    2) Lords and families. In an interview it was stated that we can execute Lords. Is this true? If so is the rumoured possibility of children (which would help explain the 12 weeks year cycle) also true, allowing them to replace lords, and can we play as our own children? Will Kings have children? Id so could we marry a princess and become king after his (natural) death?

    3) Player Permi-death. Is it a thing? If so is old age one of them?  :dead:

    4) Romance  :oops:  Is there more depth to it? I enjoyed romancing in Mount and Blade but once married wives would lose any personality and become glorified party organisers. Will their different characteristics transfer after marrying them, and has more depth been added to said characteristics beyond poetry preference?

    5)Horse Archer ai. In M&B they tended to charge straight at the enemy half the time, requiring intensive micro. Do they avoid and skirmish them now as they really should without micro (at least into they run out of ammo)

    6) Would love to hear news on the lesser factions, those bandits and mercenary groups mentioned. Can we join them, become a bandit king? Unite them or recruit them to a factions/our cause? Any news on them really, or for that matter any campaign info would be great, as we have had a lot on battles but little else in a long time.

    Beyond these questions let me just say thank you for all the effort you have put into the game so far, looks beautiful.Please take your time, I've  waited 5 years, I can wait longer. No rush, just make sure it's good. And thank you for reaching out to the community, we've been waiting so long for this.
    Love ya, SirNerdyBrit  :grin:
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