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  1. Kingdom Mod (For Warband) ???

    Reus 说:
    Go play Nova Aetas.

    You can build farms, castles, colonies, explore a new world and factions can advance in technology. Closest you can get, I'd say.
    it is to bright i cant see anything
  2. Mount & Blade II: Bannerlord Developer Blog 11 - Some Context

    where can i do that


    awetzel 说:
    Let me be honest. I have been checking Taleworlds twice a week since the announcement to make Bannerlord. I have seen the other videos as they came out and was like. "This is taking far too long." I was getting annoyed because I truly love Mount and Blade and also love that the company has priced there games beyond fair and given free full content trials. I mean really whats not to love about being treated good, but i was ready to give up all the same. Until i saw this video. OMFG i love it. Take your time get it right. What do I know. Id pay sixty bucks for this game right now. Keep up the good work and charge a few extra bucks more this time so you can hire some more developers for the expansion.
  3. Mount & Blade II: Bannerlord Developer Blog 11 - Some Context

    yeah i also hope that


    Ah_Zhou 说:
    Still hoping for the ability to marry kings and queens/ their children. And by that, I don't mean claimant.
    I've always found it unrealistic that the kings have other plans for their children yet do not have a family at all.
  4. Mount & Blade II: Bannerlord Developer Blog 11 - Some Context

    why shall my land be the bad guys  :?: :?: :?: :?: :?: :!: :!: :!: :!: :!: i want better things to my land nords, like better citys castle roads they where good to build and trade and yes we were also good in combat, im from denmark so of course i like nords most:smile:. dont make them the bad guys, i hate to pillage and loot! im not a diktator,

    hugeknight 说:
    Djiimon 说:
    There are five things I would absolutely love to see in this game:

    1. Cultural Abilities - Basically, each faction would have unique abilities available to it based on the cultures they were inspired by. As an example, as the Imperials you have the option to build roads, aqueducts, and other such infrastructures. Alternatively as Nordic forces you have the option to loot and pillage castles and towns you successfully siege which will garner huge amount of money and goods, but but will reduce the castle/towns prosperity to the minimum and slow its subsequent recovery to a degree for a few months.

    2. Expanded Troop Trees - If any of you have played the Floris Mod you know what I mean.

    3. Tactics - Specifically, it would be nice to see your options in regards to troop command shift with levels into the skills. For example, at level 0 you only have the option to tell men to group up or go somewhere; but as you get more levels you get the options to tell your troops to form ranks or shield walls, to shield-lock, to have archers volley fire, to have your horse archers circle around enemy infantry, etc.

    4. Divisions - I would love to have the ability to have divisions and sort which troops get placed into these divisions. Furthermore, if the add a preplanning stage to battles, like in the Floris Mod, then you could choose how these divisions initially spawn on the battlefield. Also have the ability  to raise soldiers (or install companions) as captains over those divisions who would make those soldiers movements more efficient and cause them to fight better, but with the obvious downside that if the captain is killed or incapacitated the division may falter or even break lines.

    5. Realism Mode - The game just become more realistic (and likely more difficult), for example you now have to carry water with you as well as food. You now require pack animals (this can include horses used by party members) to carry large amounts of goods.

    1. How will the game give abilities to player faction? this will lead to me choosing the most op one and i think it might unbalance the game a bit.
    2. totally agree
    3. agree but the levels thing i don't agree with it just doesn't sound logical to me.
    4. sounds cool but i probably will command the whole army although i would like to see this feature in game.
    5. idk about this one some one will definitely mod this in so youre in luck lol
  5. Mount & Blade II: Bannerlord Developer Blog 10 - Materialistic Approaches

    i can't wait to play the game! :smile: :grin: :lol:

    LordNichlas 说:
    yeah it was nice to see the video, but it was way to short and not so much info. i also want more blogs  :neutral:

    Afa Potter 说:
    Yes I saw them, but after long time of waiting, I think they were not enough. Remember, half time of the video was a damn table game :/
  6. Mount & Blade II: Bannerlord Developer Blog 10 - Materialistic Approaches

    yeah it was nice to see the video, but it was way to short and not so much info. i also want more blogs  :neutral:

    Afa Potter 说:
    Yes I saw them, but after long time of waiting, I think they were not enough. Remember, half time of the video was a damn table game :/
  7. Mount & Blade II: Bannerlord Developer Blog 11 - Some Context

    would be nice if we could make walls around village and citys. and that should be  def slot who there should be 3 of and 4 for industri to the village
  8. Mount & Blade II: Bannerlord Developer Blog 11 - Some Context

    i want more blogs with videos and news! :!: :!: :!: :!: :!:
  9. Mount & Blade II: Bannerlord Developer Blog 11 - Some Context

    sounds nice

    Johan_Stormcloak 说:
    I still think that it would be wise for them to do it 2016.  But maybe we will see a Beta at the end of 2015/early 2016.
  10. Mount & Blade II: Bannerlord Developer Blog 11 - Some Context

    ok thanks. but it would be nice in the wait time' to the official release date. to get the option to buy closed beta access. and help improve the game. like world of warships did

    Osviux 说:
    LordNichlas 说:
    ok thats help a little but it is 01-01-2016 or 01-12-2016 see my point :wink: thats is a pain also to dont know when in the new year but 2016 helps alot but it will be better with a more pracise date  :wink:

    The developers don't know the exact date, Armagan said that it might be out in 2016, it's something not possible to predict precisely, but I suppose late 2016. We might have to count the seconds till 2017 and till the release of Bannerlord at the same time :grin:
  11. Mount & Blade II: Bannerlord Developer Blog 11 - Some Context

    ok thats help a little but it is 01-01-2016 or 01-12-2016 see my point :wink: thats is a pain also to dont know when in the new year but 2016 helps alot but it will be better with a more pracise date  :wink:

    Osviux 说:
    LordNichlas 说:
    devs please say a release date :?: :!: . i want this game  so very much!,and it is like torture for me  to wait so long on the game. and it will help to get a release :!:

    Possibly 2016.
  12. Mount & Blade II: Bannerlord Developer Blog 11 - Some Context

    devs please say a release date :?: :!: . i want this game  so very much!,and it is like torture for me  to wait so long on the game. and it will help to get a release :!:
  13. Mount & Blade II: Bannerlord Developer Blog 11 - Some Context

    yeah please do that it would be awesome :!: :grin:
    harnas1977 说:
    Dear Bannerlord devs,

    Please get in contact with Matt Easton Scholagladiatoria in order to get some consultation on the combat mechanics
    https://youtu.be/Zb_C9H33SHY

    now, really... it would be awesome if you could have some cooperation going.
  14. Mount & Blade II: Bannerlord Developer Blog 11 - Some Context

    yea i also hope that we get multiplayer campaign :!:

    Rungsted93 说:
    Imagine how epic it will be playing with your friends and going into battle together! Like one of you with his men taking the siege tower, another the battering ram etc. The Marshal/King should chose whether the lords should have control of their own men in the battle or if he controls all of them  :smile:

    Also it would be cool to add the hitting shield animation from Viking Conquest to the ai in Bannerlord just for immersion  :grin:

    Otherwise i'm extremely hyped for Bannerlord it really looks great!  :cool: :lol:
  15. Mount & Blade II: Bannerlord Developer Blog 11 - Some Context

    nice i hope they gonna do it

    Gab-AG. 说:
    Warband53 说:
    SINGLEPLAYER COOP :?: :?: :?:

    I think once they said it's possible, but not confirmed.
  16. Mount & Blade II: Bannerlord Developer Blog 11 - Some Context

      :grin: i think it is great' that we can make our own weapons now. and yes i also want to slice into any direction :grin: . and i really hope as mount and blade fan. that they gonna do it. i really hope the devs/taleworlds will listen to us.  :grin: for it is us' that shall play this awesome game and who they' shall sell the game to.
    When it is possible I will buy the game  :grin: anyway i can't wait to play this awesome game.  :grin:
  17. Mount & Blade II: Bannerlord Developer Blog 11 - Some Context

    maybe you right i just want to could get more than 4 lands  at least
  18. Mount & Blade II: Bannerlord Developer Blog 11 - Some Context

    yeah but only kings should have the rights to 10-12 lands. them under kings should could have  6 to 8


    The Bowman 说:
    Yes, but then those things wouldn't fit on the scene anymore. Imagine 12+ enterprises on one single scene. I think that 4 are enough.
  19. Mount & Blade II: Bannerlord Developer Blog 11 - Some Context

    it could be more nice' if we could get more lands if we get a higher status and higher in ranks fks kings  village/citys can have 8-10 lands pr  village/city. :wink:  at least just more lands we should could get more lands in one way. buy the rights to have more than 4 lands or just buy more lands. but  mainly village's have 4 lands.  and you can max buy  to  10 - 12 lands
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