Ok.. so I've seen that Bannerlord ran well on a
132 vs 152 battle (as the one shown in the PC Gamer
livestream).
My question is: How
optimized is the engine? I mean I have a decent PC, and on Warband i get about 20 fps with 300 troops in total, and in Viking Conquest I get 10, and that is because the engine used in Warband was not made to support large battles...
But I wonder How much does Bannerlord support? I mean.. imagine
300 vs 300 or even 500 vs 500 (i wouldn't go above that amount, but it would be
epic)
Hopefully the battles will be large...
This is my opinion, so don't take it seriously.
Anyway, one thing that bothered me a little, but I hope that it's just because the game its still
work in progress , its the fact that i see the character literally
"stuck" to the camera, like a statue... I hope that gets changed like it was in the singleplayer in warband, where if you moved the camera, there would be a delay until the character moved as well. (This also should apply to multiplayer in order to not get people who use a huge sensitivity and get a long sword to destroy everyone, because the character is glued to the camera.)
The last thing i want to mention is the lack of ragdolls. I hope they were just disabled in the demo, because i've seen no ragdolls since the august 2015 gameplay.