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  1. Stefmon

    cRPG has only a week and already killed Vanilla

    The only good thing about this mod is character customization.
    That's literally the mod plus maps tho. I don't know what flaws other mods would address. I mean, it has flaws but they are all directly linked to customisation as well.
    I like small scale sometimes too. If you think it's casual tho you are mistaken (in terms of difficulty). Playing without a clan and a strategy is tricky if your team sux and the players on that server are really good. Playing on vanilla is very easy after a few days on crp. May just be that the good players stopped playing vanilla :pp
    It may die who knows, devs could cok it up by making poor gameplay balance, they listen to the community a lot though and implement changes regularly. Cant wait for banners in crp
  2. Stefmon

    Beta Patch Notes e1.9.0

    Sword Sisters!
  3. Stefmon

    cRPG has only a week and already killed Vanilla

    They learned that they only had to hire two multiplayer devs because unpaid modders would extend the life of their multiplayer.
    Imagine being a mod dev (especially for mp) and not getting paid or any acknowledgement!!!!
    They have a patreon :grin: If I wasn't literally jobless right now I'd be chipping in.
    Of course not the same as having full or even part time pay.
  4. Stefmon

    cRPG has only a week and already killed Vanilla

    I have to say, the gameplay i've experienced in CRPG is very different to vanilla. Not at all the same. People are making their own classes based on ways they want to play, skirmishers, two handers, snb, xbow b@stards, cav flankers.
    I've had moments where I follow a group of skirms, where I bait cav, where you're trying to get the top player down.
    Clans are also much more active with them wearing same colors, coming up with synchronized builds and being very devastating in matches. I made a clan which is meant to counter them called "A Band of Looters" but I pretty much failed as there's only 3 of us in there.
    The dynamics of the MP experience is different, and because it's going to be modded further its more fluid and allows for more emerging player habits and cultures.

    Having said that, I now enjoy jumping back on vanilla MP because it's more straightforward and I've now grinded practice in crpg so much that I'm amazing at vanilla MP. Everyone using the same kit is also an interesting competition, while CRPG has some super thiccc builds, armor and weaps. It's a different kind of challenge and the murder melee that is all TDM games in vanilla is a unique type of fun. Also crpg don't have sieges atm.

    Crpg changes the core experience a lot. I wouldn't say it invalidates vanilla though.
    It's been an exceptionally diverse experience so far and adds a lot to the game.
    Day one we had 60v60 peasants throwing rocks at each other from across a courtyard. You don't see that in vanilla xD

    Does that mean TW should learn from it? Of course. Any successful modification to your game should be studied.
  5. Stefmon

    Full Release - PC & Console

    But in Christmas Goverment will give us 250 euros as help.
  6. Stefmon

    Full Release - PC & Console

    Thank you . I WILL give it a try. Even in the lowest settings. My PC runs Attila TW very well in max settings that is a very "heavy" game and i will take the chance to risk it because I want to transfare a mod to this game , a mod I worked for 15 years in M2TW/Kingdoms engine hiwth FHD graphics! The era is one of the most neglected (872-1071) with very unique factions like Lombards, East Frankia, Great Moravia, MAGYARS is their journey to what they call today Hungary , Bulgarians, Turcomanic Leaque, 6 Islamic Emirates , the apearence of Normans for the 1st time in central and eastern europe, the apearence of Pechengs and varius "rebel" Slavic settlements plus Croatia and Serbia and Rus in their early settlement in Kiev!
    That sounds pretty cool, post a link man!
  7. Stefmon

    Full Release - PC & Console

    Can my PC run the game?

    SYSTEM REQUIREMENTS​

    • MINIMUM:
      • Requires a 64-bit processor and operating system
      • OS: Windows 7 (64-bit only)
      • Processor: Intel® Core™ i3-8100 (3.6 ghz) / AMD Ryzen™ 3 1200
      • Memory: 6 GB RAM
      • Graphics: Intel® UHD Graphics 630 / NVIDIA® GeForce® GTX 660 2GB / AMD Radeon™ HD 7850 2GB
      • Storage: 60 GB available space
      • Additional Notes: Integrated GPUs require additional 2GB of system RAM. These estimates may change during final release.
    • RECOMMENDED:
      • Requires a 64-bit processor and operating system
      • OS: Windows 10 (64-bit only)
      • Processor: Intel® Core™ i5-9600K / AMD Ryzen™ 5 3600X
      • Memory: 8 GB RAM
      • Graphics: NVIDIA® GeForce® GTX 1060 3GB / AMD Radeon™ RX 580
      • Storage: 60 GB available space
      • Additional Notes: These estimates may change during final release.

    So - You will probably run it but at the lowest possible settings and still have some issues because your processor is very old.
  8. Stefmon

    Full Release - PC & Console

    Will the release of the final game will continue to be suported by W7 Ultimate 64bit ?
    Wiil an SSD be a must to play the game? If yes there is to high cost to buy the game.
    Please give us an answer to avoid buying a game we will never be able to play.
    Whatever the minimum reqirements are now, thats probably what they'll remain. Probably check those and if you just reach them or don't reach them, probably avoid.
  9. Stefmon

    I have some questions about Bloc

    Hey i'm a novice, I just made the account to comment about smithing and like I said, no offence is meant.
  10. Stefmon

    I have some questions about Bloc

    that's the thing about game development degree in college: we have to learn everything and are given the opportunity to pick and choose.

    Alright let me put it this way -
    I also did a games degree, specifically a game art degree. I've taught on a university games degree as a lecturer. Doing the degree and trying everything doesn't give you the credibility to criticize or make statements about areas which are not your profession. If you were talking about narrative in games and storytelling, I wouldn't have anything to say because I don't know enough to make any arguments. But if you say you are not a programmer or an artists then you do not have credibility in those areas and can't give reliable insights.
    Game degrees that let you do both art and programming and narrative and game design, I believe, do not allow the needed specialization for students to develop quickly enough by time of graduation. Mine was a specialized art course in which we further specialized. Even then students would graduate and need to polish their skills much further before getting their first job. Artists finishing art courses as character artists would find commenting on the production processes of studios difficult if they hadn't worked there yet.

    So the others' reaction to you stating that you are not in-fact a professional programmer after apparently having been quite critical of bannerlord in a programming sense is totally justified.

    I'm not going to comment on the random you listed about game art, all I'll say is that they are not informed.
    Stick to your specialism as that is where you can genuinely offer insight and value. No offence meant.
  11. Stefmon

    I have some questions about Bloc

    Don't you see, this is Taleworlds plan all along!? They just want us to turn on each other! Don't do it!
    But I have to say if one is not a professional in a field, commenting on that field seems hard to justify.
    I'm a professional 3d games artist, and if someone on here, no matter how many hours they spent on the forum, starts talking about how easy/hard simple/complex working on game assets is or implementing new models and animations is, i'd wonder where that assumption came from too. I've often commented that unless you work there (TW) it's hard to know what's really going on.
  12. Stefmon

    I have some questions about Bloc

    Sometimes companies suffer from really rigid production pipelines. Like a solid plan of what gets done when and how and why. The thing is that this game is multi faceted with a lot of components. The game's design in itself is fluid, changing significantly depending on the additional experiences we see in, for example, mods.

    If TW is following a very strict road map, isn't using AGILE development techniques and isn't looking at the state of the game now as an issue to be solved, then this is probably why we don't see the regular updates and direct fixes the game needs. Somewhere a plan has already been made about what needs to happen. When they get there, they can look back and fix, or just move on.
    Like someone already mentioned, looking at code you wrote months ago aint easy.

    I was about to say we don't know how the company works, but I decided to look at reviews on glassdoor. I really recommend it, it's quite interesting. Most notably, I found it funny that a QA analyst said it was a good thing that there are no deadlines. Some comments about poor management. Slow development mentioned across the board. Recent reviews say the employees are treated well, which is a big deal for the east (speak from experience) but the further back you go you see some pretty scathing reviews from people who were onboard during warband even. Go read the one from 2019, it's quite unfortunate.

    Well, some of my questions are answered..
  13. Stefmon

    Resolved Server version is 1.8.1.1942 and there is no update of the game out

    Can't play crpg till the new update :neutral:
  14. Stefmon

    Bannerlord was a gift

    I started save scumming a lot because I know things can be unreliable through no fault of my own.
    Like AI allies blindly charging the enemy while I'm trying to maneuver or a siege bugging out.
    I'm a higher tier clan and have a way bigger army than you, why don't you listen to my orders? xD
  15. Stefmon

    Bannerlord was a gift

    nah, it's still taking way more than that! xD - game won't be finished until the finalize all of the road map they've planned excluding deliberate cuts - that will take well over 1 year after release to be done, and I still strongly believe it'll be an effort for 2025+ - so it'll be a decade and a half most likely for the game to be entirely completed
    They're working on another unannounced game as well so their attention may shift. Game may actually improve faster if they end up leaving just a few devs to polish it out on their own :razz:
  16. Stefmon

    Bannerlord was a gift

    6uud0e.jpg
  17. Stefmon

    Bannerlord was a gift

    And I'm sorry but spear Inf is meant to be effective against cavalry, that's why you don't charge a pike wall xD
  18. Stefmon

    Bannerlord was a gift

    Ooof... No offense but I could tell you were "Recruit" before I half-finished reading your comment.

    The very long story short is... nope. A few years ago they had a bunch of features and dialogue in progress that was quite promising. Somewhere along the line, somebody panicked and vastly cut down the game to make it simpler. By the time the beta launched, the SP campaign was clearly in alpha state and hadn't been tested. Massive engine flaws paralyzed development for the first 6 months - the launch product, for instance, couldn't take advantage of multi-core processors. Most of the development over the last couple years has been bugfixing, the rest has been introducing content that mostly nobody asked for and then bugfixing said content.

    Apparently someone in management thought this would be a new e-sport, but they neglected to make combat that would actually make it e-sporty. Also the devs actively antagonized the MP crowd by shutting down an early modded MP server - allegedly (according to a dev) because they were jealous.

    Here's some extra rage-fuel: there were complaints in friends-and-family pre-release testing that certain things were too OP, so they responded by nerfing the AI. Spearmen were too effective against cavalry, so they made the infantry AI - to quote - "silly". After that, horse archers were too OP, so they nerfed HA AI so they randomly run into mobs of infantry. When asked by players to un-nerf spearmen because - historically - they were the mainstay of medieval combat, a dev said he'd "consider" making spearmen less crap vs cavalry.

    Bottom line: the game is this stupid ON PURPOSE.

    TW has had more than enough manpower to make the game they promised. They just didn't. And, when crunch time came, all of it went into plugging holes in the spaghetti code.
    I don't hide my recruiteness haha I played WB with my dad since I was a teenager, but I never went on the forums.
    I work in game development now, and what you described sounds like a total trash fire. Why would you listen more to internal testing than your actual user base? Are they trying to dumb it down for consoles? Console players aren't dumb you know. They put god damn Age of Empires on Xbox.
    I was quite confused about all the negativity on the forums regarding the state of the game, but reading that, it's all justified. From a developer perspective, whoever made the call to dumb down the game is being very reactionary. The game is meant to be complex to play, that's why people play it...
    I bet whatever programmer or engineer was in charge of that Ai is pretty disappointed too...
    Poor management and shot calling is what damages studios most, not the people actually physically building the game.
  19. Stefmon

    Bannerlord was a gift

    It's hard to say why since I don't know any details about how dev went, what time was spent on what, when they upscaled etc. It's possible a large amount of that time was just building the engine with a small tech team. Artists and all of that likely coming in much later. Making the product modable also probably took a while. As soon as they hit early access, whenever that was, that would have been the time to start taking on and polishing the experience, even if core features weren't added, or listening to what core features the users want. I always say this is a huge product in reality, but if the community is saying they aint seeing much (or at least the right kind of) improvement over the years, then the company should at least address it.
    I always say the guys who make pillars of eternity and hellblade were great with showing their progress, studios and thinking behind the product. I can't think of any games that are great at reacting to their target and hardcore users feedback, but I've watched plenty GDC talks that stress how important that is.
  20. Stefmon

    Bannerlord was a gift

    As for the state of BL, it isn't going very well, at least it's functional and can be modded, other than that not something I'd willingly pay full price for not in a million years, I decided to bet on the EA and lost it - gambling's like that
    I probably wouldn't have gotten BL if I hadn't played WB. I know how to play the game around it's problems, but new players will be just put off by them and feel their time sink, I think. I didn't bet on the EA, I just finally got a decent pc and decided why not.

    In the singleplayer knowing what I'm aiming for. A new player might get lost in the loosely connected and not fully functioning systems.
    A new player who sinks as much time as I have will have much less to show for it.
    You can't even RP very well atm. I'm making babies I don't love yo.

    I've been playing CRPG and the gameplay experiences I'm having with the community has been great. Something that reminds me of BL multiplayer a bit. TL has to re-focus on the player experience, on the polish and just getting that right. Instead, small simple features like "I want my army to hold up a flag please" becomes this big feature that wasn't asked for. Will we have to wait for them to make ships super complex features for me to just be able to sail over a lake?

    Player experience is everything. If the experience is not what people hoped it would be, then those people either leave or want it improved. People aint leavin' so they gon want it better. Tis' normal.
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