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  1. Singham

    Dev Blog 17/01/19

    for a moment i thought this is last year's blog, but it appears to be the blog of 17/01/2019  :grin: .
    good to see that we will be able to use it immediately whatever seize equipment we have built.
  2. Singham

    Dev Blog 05/07/18

    nice blog, good image and very nice options on town interface as well giving complete freedom to the player,
    you want to explore and revisit each time- you can do it, your choice
    you want to explore and revisit sometime and want shortcut sometimes - you can do it, your choice
    you want to explore and never want to revisit again - you can do it, your choice
    you don't want to explore and don't want to revisit either - you can do it, your choice
    so you have the freedom to play as you want and still people talk about FORCED to do something  :facepalm:
    kids these days....
  3. Singham

    Dev Blog 28/06/18

    Awesome blog, simply Awesome..
    Nice pic, great gif and you answered a lot of questions asked by your community.
    Have to say it again, very very nice gif. Thanks a lot.
  4. Singham

    Dev Blog 21/06/18

    very nice blog  :smile: :smile: :smile:
    once again our hopes ( for the blog) have heightened.
    ability to see the structures from scenes on the campaign map adds immersion, very nice pictures also, thanks a lot.
  5. Singham

    Dev Blog 07/06/18

    that coastal city is very beautiful :grin: :grin: :grin:
  6. Singham

    Dev Blog 07/06/18

    will there be secret locations like a well hidden "office" of certain "professionals"  :idea:  / some distant secret place of scheming pretenders and such???
  7. Singham

    Dev Blog 07/06/18

    raper42 说:
    WTF is this ****!!!
    the guy is cutting the grass. but it has no impact on the grass itself. the guy is digging the ground but not a single impact on the ground. not even a little dust cloud or something. if it was coming out from a little modders team i would say ok these guys are doing great work. if you have begone yesterday i would say ok these guys are doing great work. but 6 YEARS, 6 FRIGGING YEARS!!! (since its release announcement. they probably started working earlier.) and you come up with something like that. that the standarts of a small modder team or from the year 2010 but not todays standart and not the standart for the seize of your team and ESPECIALLY not for that working time.

    PS: due this long working progress your engine looks **** AF, just saying. just release and let the modders do their work they are better and more efficient than you guys. really pathethic.

    sincerly
    and old M&B fan
    with the small amount of time that i have spent on this forum as a member, and a very long time as a guest (usually looking for info about mods,DLCs, updates etc...) i have stopped reading anything that says 6 YEARS,6 ****** YEARS.      what a waste of words.
    as far as i am concerned i dont care how long they take to develop it, the developers are the one who want to develop it as soon as possible (though they have a very reasonable priority which has been stated multiple times, they want to release a very stable game). i also think the main reason i like warband so much is because its vanilla game is very stable (ofc we have some strange issues at some places, but in general it is very stable) and around a million modes ( i am very grateful to all these modders, thanks a million my dear friends!)
    as the game itself has given us freedom, same level of freedom our modder buddies had enjoyed in warband which made all those modes possible. if the developers make a very stale looking but stable vanilla Bannerlord, our modders will make fantastic modes out of that and people like me will be glued to their PCs again for years to come. hell i am still glued to my PC as i haven't even tried all the modes of warband that i have marked to play. so yes TW can take the time they think is necessary for them. and please don't get angry on them for this reason.
    sorry for the long post, but i could not just help it, it gets irritating.


    about the blog:
    it is easily one of the best blog. i have seen camels running on loose sand on a windy day and they raised a sand storm of their own and they were bloody fast. that gif reminded me of them. very nice blog indeed. :grin:

    Edit: forgot to comment about this blog
  8. Singham

    Dev Blog 24/05/18

    very nice blog, very informative and i like the pictures a lot. the keep building design pic is also very nice. also some variety in armour is very good, i liked it.

    i wanted to ask the following
    1. will having a low level castle/keep (poorly developed) by a very famous lord have negative impact on his reputation/honour?
    2. will having a developed and beautifully decorated castle/keep/settlement will give you extra benefit to your reputation/honour?
    3. can you have a low level castle/keep decorated extensively (so you get less security and more reputation/honour in the eyes of your subordinate/fellow lords and vice-versa)?
    4.will the level of keep/castle will have any other effect on the owner's status ( i mean effect regarding reputation/honour/standing among lords,not in security/finance)?


    and welcome back YAGA :grin:
  9. Singham

    Dev Blog 15/02/18

    thanks for the last two blogs, it's good to know a little bit more about Empire.
    will you please add a video in next blog...
  10. Singham

    Dev Blog 25/01/18

    hello everyone, just registered to post this.
    Mr yaga sorry to hear that you are getting very busy in RL, i hope you best of luck in life and see you soon on the forum :smile: .

    this month's blog was really short,felt disappointed but fault lies maybe with my expectation ( previous blogs have increased my appetite).
    anyways small news is still better than no news.
    to the developers
    please keep doing the good work, i have a lot of faith in you guys.
    i also want to ask Özgür Saral
    1)will all the similar settlements in one cultural region have similar layout (house,shops,vegetation ) or we will get some unique scenery related to specialty of that settlement. and
    2)will we get to see the fief improvement (that we build on) upon actually entering that fief?
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