Nice blog, I like the pics.
I suspect that, to prevent a feeling of repetition, they'll make a lot of maps. Every faction's starter geography will probably have its own maps, like steppes for the Khuzait and forests for Batannia. Since the battlemaps are probably quite empty, I think they'll be able to make a lot without it really impacting the size of the game files. And if they nail the custom map maker, making maps for total conversion mods shouldn't be that hard.
Really liked this blog. The camel animations look amazing, but I agree with some others that he kicks up a lot of sand. I don't know if that is accurate, it seems overdone. I searched on YouTube and found this:
Maybe there was less sand being kicked up because it was a racing ground, with a harder surface, but comparing it to the GIF makes me think it's a bit to much.
I have some questions for Mr. Gokcen:
Will randomly generated battlefields be better than in Warband (no weird hills with 89o angles) and will their size depend on the scale of the battle (like for bandits you'd have a small map and for large armies a bigger map)?
Will there be a "Create Custom Map" option in the game? For instance on the starter menu you can select "Custom Scenario" and then you can choose if you want to design a new map. This was something I really wanted in Warband, but well, I'm way to lazy to go and figure out how to install all these mod tools to be able to do it and then to implement the map in to the game...
Is every town going to be unique, like in Warband?
Is construction going to be visible? In Warband, if for instance you build a windmill in a village, in 60 days or something there was a windmill. But will you be able to see a worksite during construction, with perhaps some tools lying about and a few workers at the scene? If so, will there be special animations for them so you can see them work?
Also, how did no one notice this (if anyone did, sorry)??