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  1. Winnie

    1.1.4 multiplayer fixes

    We are very glad that TW finally solved the stability bug that has plagued MP for several months after receiving continuous feedback from players. CN region will reconvene players to return to MP for play recently. We look forward to the following update which will allow players to directly access our server bypassing lobby as soon as possible, which will further expand the number of MP players
  2. Winnie

    Need More Info Unable to Add Sounds to Multiplayer Module

    Hey, can you please try to reproduce the issue on Singleplayer mode by adding the sounds there. If you are unable to add the sounds to SP as well please let me know.
    Sorry I have no SP development experience and don't know how to trigger sound play in SP. Here's my code for trying to play a sound after MP Siege starts, but it doesn't work, hopefully it do help for you.
    6MA-M.png
  3. Winnie

    Need More Info Unable to Add Sounds to Multiplayer Module

    Summary: https://moddocs.bannerlord.com/playing-sounds/adding-custom-sounds/ I'm trying to add some sounds to Multiplayer Module by following the document in detail. But none of these sounds even recognize the soundIndex (soundIndex = -1) correctly or play properly in the game (Multiplayer...
  4. Winnie

    Resolved Captain Client & Server Will Crash after More Than 8 Players on One Side at the Round Starts

    This got changed. For 6v6 the setting will work with value of one as well. Not yet applied to the game with hotfixes tho. It will be part of the next big patch.
    Nice work:smile:
  5. Winnie

    In Progress Unreasonably "AutoTeamBalanceThreshold" Settings

    Here's how you describe "AutoTeamBalanceThreshold" : Maximum player imbalance between team 1 and team 2. But by decompiling the "TaleWorlds.MountAndBlade.dll" I found that your code does this (in the image). By setting AutoTeamBalanceThreshold to 1, servers will allow 2 players imbalance...
  6. Winnie

    In Progress Ayzar Stronghold : Stuck in a Pole

    Hey, forwarded the issue to the QA team. Thank you for your time and sorry for the inconvenience.
    It's been 2 months and the bug is still there. When can you fix this? Is it a tough job?
  7. Winnie

    In Progress Not All Players are Ready to Join

    Summary: Players may trigger "Not All Players are Ready to Join" after exiting the server abnormally, this will prohibit them from entering the server again until it is restarted. How to Reproduce: Players exiting the server abnormally. Also the community has given a behavior fix for this...
  8. Winnie

    Siege Ayzar Stronghold

    aC-dI.png

    I would point out that the most serious problem with this map is that attacker_spawn_4 is placed too far away from flag E. After capturing the flag CD, the siege team still needs to respawn outside the stronghold and the average time to get to the flag is about 1 minute, which is a terrible experience for the attack team. No one wants to spend their time in rushing.

    nfmi2.png

    The other issue is on the defensive respawn area. defender_spawn_1_2 is too scattered. The attacker can often break through the defensive line and grab EF directly to disrupt the whole game. I believe the map was designed so that the attackers could take the flags in ABCDEFG order (BTW therefore Baravenos Enciclement's order of flags is confusing in my opinion). Therefore, I recommend placing most spawn points for spawn_1_2 near point D to prevent the attacker from harvesting EF too early
  9. Winnie

    In Progress Dedicated Server Shutting Down with Delay during Map Changes

    However, please fix the server crash issue as a priority. The current server performance is satisfactory enough that there is no rush to migrate.NET to a newer version. Chronic server crashes will render multiplayer games unplayable, and official servers have this problem, shouldn't it be a priority?
  10. Winnie

    Resolved Captain Client & Server Will Crash after More Than 8 Players on One Side at the Round Starts

    I've been informed that the max number of players on each side that is allowed in the Captain game mode is 8 and passing that is prone to crashing. This is because of how the formation system works.
    cORzj.png
    If you are not willing to fix this please change the "AutoTeamBalanceThreshold" which will allow all Customservers to open 16 captains instead of just 14
  11. Winnie

    In Progress Dedicated Server Shutting Down with Delay during Map Changes

    Summary: Dedicated Server Shutting Down with Delay during Map Changes. This problem is most likely to occur on servers with more than 40 players. It seems that lobby actively disconnects from the server during the map change phase. It is not clear why, but it greatly affects the number of...
  12. Winnie

    In Progress Skirmish Client Will Crash after More Than 6 Players on One Side Immediately

    This is obviously a VoiceChatHandler crash, hopefully you can fix it so I can use it in another Multiplayer Mode (though you don't want to use it in anything but Skirmish mode)
  13. Winnie

    In Progress Skirmish Client Will Crash after More Than 6 Players on One Side Immediately

    Summary: Skirmish Client Will Crash after More Than 6 Players on One Side Immediately. How to Reproduce: Make one side have 7 players, all players on a side with more than 7 will crash. "[Custom Server] Fixed a server crash that occurred when more than 6 players joined a team during a skirmish...
  14. Winnie

    Resolved Captain Client & Server Will Crash after More Than 8 Players on One Side at the Round Starts

    Summary: Captain Client & Server Will Crash after More Than 8 Players on One Side at the Round Starts. How to Reproduce: Make one side have 9 players after round start, Client & Server will crash at the same time. Media (Screenshots & Video): There is no log or other information, because it is...
  15. Winnie

    In Progress Captain Server Will Crash after Respawn a Large Number of Agent at the Round Starts

    Summary: Captain Server Will Crash after Respawn a Large Number of Agent at the Round Starts. The probability of this issue occurring on different maps is different, presumably related to the number of respawn points placed on each map. But it seems that some community players have fixed the...
  16. Winnie

    Suggestion: Let "Find Game"-button link to the custom server list.

    agree, It does mislead a large percentage of new players
  17. Winnie

    Resolved dlss bug

    This issue is fixed with v1.1.0.
    We have been waiting for dlss to be fixed. Will version 1.1 be made positive this week? Multiplayer games require DLSS
  18. Winnie

    In Progress Hosting a Dedicated Server: Back End Problems.

    Additionally, could you please clarify what is the problem here?
    "Fixed a bug that caused a crash on custom servers if they didn't have "MultiplayerForcedAvatars" folder created."
    This problem will be fix in patch v.1.1.0.

    Some server crashes and dlss bugs will be fixed in this version. Multiplayers are in urgent need of these fixes. Will version 1.1.0 be updated this week?
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