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  • 用户:Tovgiv
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  1. Tovgiv

    "Multiplayer"

    hahahahaaaaa... :xf-smile::smile::???::neutral::cry:??? Good luck!
  2. Tovgiv

    Combat becomes completely scattered

    Each of my actions (fight, movement, horseback riding) it is a process of incoherent movements.
  3. Tovgiv

    Change / improve order selection

    Memorizing numbers and combinations is good, but I don't mind being able to wave your hand without raising it several times. However, a lot of time is spent on preparing the formation / actions of the army. I really want to feel orders as a kind of connection with units, but at the moment...
  4. Tovgiv

    The ability to consider the player in the formation of AI

    I think it would be nice if the AI during the formation could include the player in the formation or protect me as a commander. As an example, the captain’s mod from the multiplayer, where the player often either interferes with AI, or AI interferes with the player.
  5. Tovgiv

    Return the effect for the crosshair that was visible in the E3 2017 trailer

    As a setting. Without firing or when turning in an inaccessible direction, the crosshair disappears. In the single player game, the bow and throwing spears / axes have lost their charm and are now quite tiring. The constant display of the crosshair allows players to spam with arrows (In...
  6. Tovgiv

    Add statistics of troops (number of horses, shields, spears)

    The method of external evaluation and quantification makes it clear that you do not have a simple connection with your army. Bannerlord really needs information that will allow players to plunge into what is happening and create diversity. As a description of the composition of the classes in...
  7. Tovgiv

    Fist Damage Increase

    This is not so important in the game, but it would be great if fist fights were not only “just a given”. Increase damage. For the immersion and significance of fights (the fight drags on for minutes) and for more universal use (against three or two players). Bannerlord retains not the best...
  8. Tovgiv

    Choosing perks before the next round (spectator)

    Open the perks selection for players who spent gold/units in skirmish and captain modes (very suitable time for players who can spend more time finding the right perks). Or, please, give the opportunity to choose perks more conveniently and experiment with them (I am very tired of the timer)...
  9. Tovgiv

    Inventory as a mediator between the garrison/camp and the player (Visually and Functions)

    The inventory needs the general meaning / features of the entire garrison (for one character it is very large and confusing, as if the tavern was only for you and it was empty). I ask you to consider providing inventory as a common camp inventory. There are no visual notes, presence and...
  10. Tovgiv

    Compare weapons of one category (one-handed weapons)

    Let me compare weapons that correspond to the category of “one-handed weapons” or all weapons of the two-handed type (this really limits the information content of the inventory). As a person who adapts to any type of weapon, I can’t find a new weapon for different fighting styles or just the...
  11. Tovgiv

    Add statistics of your property (food, valuable materials and goods)

    Board of available resources. Example: I don’t even know what kind of “varied food” is in the team (the inventory for simple actions is very tedious).
  12. Tovgiv

    Adjust horse head

    Adjust the horse's head at low speed. The direction of the reins also moves very suddenly, moving in different directions. The problem occurs at low speed when the horse's head turns to the side.
  13. Tovgiv

    Type of road on a global map and consider changing rivers and bridges

    I can’t stop thinking about how this will lead to mountainous or winter terrain. I hope that the rivers will develop in a more "realistic" visual style. Bridges do not convey the feeling that you are crossing a river (they look like a small “fallen tree” on a global map across the river).
  14. Tovgiv

    Please add damage statistics in matches

    True statistics showing the activity of the players is how much they were able to inflict damage to the enemy in the match (10 denars is not an indicator of "assistance in battle"). As a separate part of the table (what will be useful). Personally, I, as an archer, are unpleasant that I have...
  15. Tovgiv

    I do not hear geese, birds, mules, boars, crickets

    The sound background of the environment is really very quiet.
  16. Tovgiv

    1) Chase on the global map and 2) balance of movement on the map

    1.Every lord wants (to his own detriment) to catch me (and they are clearly good at it). If we have the same speed, the lord does not stop the pursuit. 2.A garrison with 168 soldiers (111 infantry) was moving at a speed of 4.4 (my 51 warrior was moving at a speed of 4.3). Personally, I think...
  17. Tovgiv

    Shields for the Looters and let the AI use throwing weapons faster

    I agree that Looters is the “lowest aggressive part” of the Calradia world, but at the same time, I think that they no longer have any "value for immersion" (these are just units that run at you). They throw stones very “thoughtfully” and the stones cause unjustified damage.
  18. Tovgiv

    Add a "portable ram" and increase HP doors (rather in multiplayer)

    At least the basis for mods in the future.
  19. Tovgiv

    Think about improving the interface

    Each part of the interface is a process "open and close" x3.
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