This! I'd only add that the AI does the same thing which is a also problem. Your elite infantry runs faster than your recruits. So if you are charging from any sort of distance the troops that the AI troops target first are your elite units who will always be the first to arrive at the enemy. I've been losing tier 5 infantry to looters because of this.
My point is that none of the factions are historically accurate so why would it matter if we added more factions which are not historically accurate.The only point that I'm interested in is would it be fun? Would it make the game better?
Absolutely! There's no way I would buy a Napoleonic wars DLC. I want them to focus on expanding this world that they've created rather than a total conversion DLC. Total conversions are the realm of mods. Game expansion should be DLC.
I very much agreed with the rest of lazygamers very unlazy post. There is a world of difference between the Huns or Mongol's and the Chinese. It's chalk and cheese. Complete opposites. In every way you have a cavalry based faction, the mongols vs an infantry based faction the Chinese.
Thanks, time to put more points in trade!
Oh wow, does it work?
Good post, but, lets be real, it's a game and European Feudal economies are not accurately depicted either. We also must acknowledge that economies in pre-conquest Ireland were not the same as the economy in the ERE neither was the economy of the Franks the same as the other two. If this is the great migration period feudalism is only just being established in many countries, while it has been established in some countries for a while and where again in the ERE the economy has far more aspects of capitalism.
Or better yet a DLC. Since mods have a tendency to go out of date or break the game some people don't like to use them.
When choosing whether they wanted to set this game in the real world or in a fantasy setting they decided they wanted it in a fantasy setting. The only reason to do this is to allow themselves the freedom to break from historical reality.
I like that, based on realism but more than. In any fictional setting you have to set rules, if you break those rules it brings the audience out of their immersion in the story. I think this is the real argument. People on your side of the debate believe this is Europe. So bringing in the Chinese would break your immersion. I don't see the same rules as you. In fact the opposite. I see a place where nothing is really where it should be. Maybe I can see a Scandinavia to the far North, but it's too far east and contains no cities. I can see an overly large Cyprus, with no cities on it. That's about it. Of course there is snow in the North and deserts in the south. As long as we assume that the continent of Caladria is past the equator that's just logical.
The important part is loosely based on medieval Europe. With a heavy emphasis on loosely. It's a fictional world. Lord of the rings is based on Medieval Europe but imagine someone complaining that you can't have orcs or elves because they didn't have an impact on the time period. If you don't like the Lord of the rings analogy insert any other fictional world based on medieval Europe. The point is it's fictional. They can do anything they want within the rules that they have set the story.
In Game of thrones Westeros is the British isles with the pieces mixed around. That's how he created the map. The Map of Westeros is far more closely comparable to Britain than Caladria is to Europe.
It's loosely based on Medieval Europe set in a fantasy world. It's a what if? scenario. What if the Kievan Rus bordered the celts? What if Byzantium could fight the Mongols? What if they could fight a Japanese, Chinese, African, etc, etc, etc faction? The game has nothing to do with historical realism. If that was important they would have set in the real world.