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  1. Esce III.

    What about expanding relations into three levels: Kingdom, Clan, Personal

    Sounds good. It would be more meaningfull to gain relation with lords you help, rather than the whole clan. Maybe the clan relation could be the base relation with the lords of that clan and then a bonus/malus with the lords on your interaction with them personally.
  2. Esce III.

    The new companion system is a stepdown, here's why.

    I kinda expect our family to become like the companions in Warband, but at the moment they are also very bland.
  3. Esce III.

    Resolved Suicide by terrain

    Happend to me too on a canyon map. I called my horse archers to follow me, but since the spawnpoint for them is always far right from the player they spawned on the cliff and literally jumped down.
    YlhJx.jpg
    eESMt.jpg
    Looks like the AI can not understand that they will get fall damage, or that they should slow down.
  4. Esce III.

    Siege/Battle Outfit

    if they give you 4 more slots for weapons load out for sieges like they do civilians. The draw back is obviously you have to aquire 4 more items for yourself and all the npcs in your clan.
    They could includ a button for each item slot so items for the siege outfit are used from the normal battle outfit, so we do not have to get more weapons..
  5. Esce III.

    Money should have weight

    It should only gain weight if we get some way to store it.
    Money is all in all kinda strange, all factions use the same one and it magically appears or disappears in you picked every day.
  6. Esce III.

    [Suggestion] Cursor sensitive Encyclopedia

    This or bring back the option to right click on something to get into the encyclopedia.
  7. Esce III.

    If the devs wanted to make changes to the campaign map, are you ok with that? POLL

    I would like to see changes made to the world map. Maybe more open plains like in Warband and overall a map closer to the second version of Calradia
    I do not understand why they needed to change the map completly again. How many map version were there just for Bannerlord? Four?
  8. Esce III.

    Cities and Castle Management and Specialisation.

    Do you have a source? I don't remember them saying they scrapped the idea
    Can we still build castles in villages we own?
    We had to drop that feature. At some point in development, fief management became too complex, with towns, castles and villages each having their own specific management screens. The ability to build castles in villages also gave rise to complex rules. For example, demolishing the castle in a village could potentially revert the village to another kingdom and we had to add complex logic to handle that. Overall, we felt that the design had become too bloated and unappealing.
    The solution was changing the status of villages so that they would no longer be considered independent fiefs but were always attached to a castle or town. This removed the necessity to have a management screen for villages and simplified and streamlined the system. The aesthetics of our new villages is also much more pleasing.
  9. Esce III.

    We need a clickable warning when one of our cities/castles are under attack.

    Maybe make it toggleable so you can ignore "Village Number 301 is under attack", but for castles and cities there must be something that can not be missed.
  10. Esce III.

    Freely choose each troop

    Yes, custom battle is barebones without being able to choose the exact number and type of troops.
  11. Esce III.

    Capitals/all fiefs with unique buildings and additional opportunities.

    I like the idea of unique buildings, although I think not everything should have something unqiue, they all will get a unique scene that should be enough to make them different.
    The capitals could have a special feature for them going, like the golden market of Quyaz, that gives the owner +20% of all carawans or The Wall of Telkan around Ocs Hall with +30% hitpoint to the walls.
    Special building that give boni across the whole faction might work too. So we could build for example an academy and get better siege equipment for our kingdom.
  12. Esce III.

    Siege/Battle Outfit

    As it is now (e1.0.9) I often find myself with weapon loadouts that do not fit the current battle. For example having a lance in a siege battle plus a bow with two quivers. What makes a huge difference for a something so easily overseen. One could say it is my fault for not paying too much...
  13. Esce III.

    Why doesn't food spoil in the game? (also weapons/armor degrade and soldiers not aging/retiring)

    The time in Bannerlord goes much faster than in Warband, the food would go bad very fast. Even in Warband it was only eatable for 1 week? In Bannerlord this would be too short to be a usefull as a feature. You could make the food go bad slower, but fresh meat that is good for 2 month is not the thing we want in the game either, I guess.
    You also have much more food and how the inventory is organized you would need different stacks of food for each type to display the freshness.

    Having soldiers aged could be nice as a little gimick, but on the other hand you rarely stick around with them for a long time. You also would need to track the age and that could result in a lot of useless data the game has to keep up with.
    The soldiers are just not im
  14. Esce III.

    Was building new castles not a thing?

    Can we still build castles in villages we own?
    We had to drop that feature. At some point in development, fief management became too complex, with towns, castles and villages each having their own specific management screens. The ability to build castles in villages also gave rise to complex rules. For example, demolishing the castle in a village could potentially revert the village to another kingdom and we had to add complex logic to handle that. Overall, we felt that the design had become too bloated and unappealing.
    The solution was changing the status of villages so that they would no longer be considered independent fiefs but were always attached to a castle or town. This removed the necessity to have a management screen for villages and simplified and streamlined the system. The aesthetics of our new villages is also much more pleasing.
  15. Esce III.

    Was building new castles not a thing?

    It was announced to be removed years ago, some Q&A of a gamescom. Probably because of balance issues.
  16. Esce III.

    Patch Notes e1.0.6

    The rule of looters is over :party:
  17. Esce III.

    Faction Leader Hates Me For No Reason

    I lost some relation with my King, because I looked at kingdom votes, it seems that even if you do not vote for any party you loose relation. Kinda stupid, since I have not found a good way to gain relation again.
  18. Esce III.

    So "Realistic" difficulty isn't "Normal" difficulty. Yikes

    Looters are much better throwers in Bannerlord than they are in Warband, but I would say in Warband they can deal more damage. If you are not careful and not wear a helmet you can get oneshoted, in Bannerlord not so much, but here they kill your horse much quicker because they actually hit now.
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