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  1. aranos

    Version 0.23 Feedback

    Another interesting thing is that my party seems to auto encounter lords if I accompany the marshal (Jarl Harald atm). I am following him with "right click" -> "accompany" and my party does what I expect but if they cross the path of another lord they will start a dialog (without me touching any keys).
    I could be wrong but I think it started with 0.23 too.
  2. aranos

    Version 0.23 Feedback

    Windyplains 说:
    aranos 说:
    Would you mind creating a ticket at the assembla site with a copy of your save game attached?

    I wouldn't mind if I had an account there...but I uploaded it (http://www.filedropper.com/sg00)
    I don't know where the King is at the moment but talking with him produced the error 100% of the time unaffected by save/load.
  3. aranos

    Version 0.23 Feedback

    I encountered a bug after loading my old save (0.21). I am a Nord vassal and I can't speak with the King anymore. Instead of the normal dialog options with another Lord there is a dialog with some trader I never heard of before where I can choose between "Trade", "Wait" and "Leave".

    Edit: It's called "Varegas's Outpost".
  4. aranos

    Silverstag on Moddb

    I would also really like another method/site to download the mod though it's not about speed/bad dls but the needed account. Nexus is fine for anything below 2 MB but why the hell do you have to register an account (for free) to get downloads above that (with another accountname/password combo as most times your personal nickname is used on big sites like that and the need to login every time you want to download something)? That's just bad style and a real downgrade to mbrepository...
    Never understood why they "closed" that and moved to nexus as I can't see many positive changes but a lot of bad ones (for users, can't say about devs).

    Another good (and easy) option would be a torrent with http backing (so you don't have to seed yourself) but that needs a webserver with public links to the files (would probably work with mbrep, no chance with nexus though...).

    Windyplains 说:
    1.) I'm already supporting 4 versions of the download (basic/cinematic full/patch) which makes adding another site become 8.  The more time I have to spend uploading to and updating mirror sites the less time I have to work on the mod itself.

    How is supporting another site making it much more time consuming? The files are the same so it's just consuming upload (which can be done in the background) + login time (once per update or less if you upload patches (< 2 MB) on nexus only as speed/some bad dls should not be a problem with that size).

    By the way: Good work with the new background. I like it much more than the old "new" one. Couldn't try the new version though...(obvious isn't it?^^)
  5. aranos

    Any activity on this mod?

    I would like to know if there is anything planned with this mod as there is absolutely no activity on the official bugtracker or in this forum since version 4.3 (which has bugs and is made for 1.153). If there is no hope for any work being done by the main developers it would be nice if someone...
  6. aranos

    SP Native Native Mod Compilation - NMC 1.153 beta2 released

    Bugs I encountered in the new beta 2 version so far:
    - camping texture is broken (red error message saying it can't find the mesh)
    - Recent Events Moral Counter still wrong
    - All "new" Companions I have tried in this new game have messed up dialog, cost 0 denars to hire and get a -15 relationship event with messed up text (it says they don't like my character in a way they would say that for another compantion...) a few game hours later and another -15 one later.
    - edit: Troop Tree View is bugged - throws an opcode error and two script errors

    I didn't encounter the landowner problem yet but I am only like 50 game days in (started new game after deleting old mod folder and installing new version).
  7. aranos

    SP Native Native Mod Compilation - NMC 1.153 beta2 released

    Which bugs got fixed in this new release? Only the ones llisted on the last few pages or anything else?

    And also one more information about the landowner bug:
    It seems like I found where the problem with the landowner system comes from. As I said "Tocan's Calradia" has the same problem and as I looked up the bugs in Floris I encountered "Moneylending/Landowners is still paying out rent for lands already sold." as a listed bug. I think it would be wise to disable that system for now (or fix it^^) as it seems to be possible to have a negative balance too (had -27 acres owned and a balance of like 9000 in a city) which makes the system unreliable and also unusable in the late game.

    Oh...and about the addition of new mods:
    +1 for xav13 -> having a good mod compilation without changed/added textures/sounds is nice
    But as already said bugs should come first^^

    Edit:
    - Camping seems "broken" (as in it works but it throws an get_camp_mesh error).
    - Still wrong "Recent Events" morale
  8. aranos

    SP Native Tocan's Calradia - a Native Expansion/Mod Compilation +SOURCE

    Here is another bug:
    The houses in the village Ruvar are floating.

    Regarding the landowner bug:
    Floris bugtracker lists "Moneylending/Landowners is still paying out rent for lands already sold." as an unfixed bug. Could be the same problem but I never bought any in the first place...atm I also have one city where I own -4 acres of land...

    One more:
    I never encountered 500 bandits but 150-300 is easily possible and a sure kill in late game too (playing as an 80 people nords party against 200-250 desert bandits - almost completely mounted - isn't funny...). If it wasn't for pathfinding I would not even be able to outrun them. Other bandit parties are a bit easier but that amount of mounted bandits is insane...(samurai ones are pretty hard too - way harder than sea raiders). Biggest problem is if the named leader isn't alone...6 parties of 60 bandits + the leaders party is too much.
    Oh...and is it a bug or is it normal that you can also put the bandit leader in prison (they seem to pay you 10000 Denars normaly)? (Usitaria or someone like that got caught by me but i can neither sell her nor is there any ransom...there is also another bandit party with the SAME leader now...)
  9. aranos

    SP Native Tocan's Calradia - a Native Expansion/Mod Compilation +SOURCE

    I encountered a bug that I also encountered in Native Mod Compilation. It seems like the landowner/debt-system can generate random amounts of money (visible in the finance report and withdrawable by visiting the city, like I realy would own land) and also shows wrong amounts of bought land (I have never bought land in my game but it shows that I have land owned - different cities in both mods). If it starts to do weird things they never stop, so if a city produced some gold once it will do for the rest of the game (also if no land is owned, be it "real" or not).
  10. aranos

    SP Native Native Mod Compilation - NMC 1.153 beta2 released

    I think I should post this here for the sake of completeness (copy from nexusmods):

    [quote author=Me]I found some bugs in the new beta version (for 1.153):
    1. Like some users said on the taleworlds forum many (all?) companions are appearing in pairs if you visit a tavern (be it "new" companions or the ones from native).
    2. array GC messages are spamming a lot (probably a forgotten debug flag in one of the mods as GC probably means "garbage collector")
    3. Financial Report is broken (scrolling results in tearing texts and there is a big white X in the background - also there is a red error message saying "get_object_companion_overview" or something like that)
    4. Shariz is generating money (650 per week). It is collectable by visiting the landowner option in the city. (invisible acres of land owned? Financial Report shows the amount - broken but "viewable" - but no owned acres of land)
    5. No Diplomacy "collect all" option for loot but the one to let the remaining loot be collected by your companions. But I would like to fill my normal inventary first.
    6. The upgrading paths are not complete (missing sword sister part etc.) and sometimes have wrong/missing paths but correct units
    7. party moral and size report (the combined one): Nice addition but "recent events" gets more and more negative and does not represent your actual "recent events" moral count (viewable in the party moral report). Resulting moral is correct.
    8. In combination with 7. it would be nice to remove "party size report" and "party moral report" from the report menu as it is not needed to have both.

    I think there were a few more bugs but I can't remember them atm. I am posting on nexusmods because my forum account isn't activated yet (never received an activation mail - not even in my "spam" folder) and taleworlds isn't replying on my mail I send two days ago.

    Greetings
    Aranos

    [...]

    edit:
    9. While attacking Ichmar my troops could not find the ladder (or the enemys at all...) - i had to run up myself and "hold position" or "follow" them. The troops would have been stuck on the wall under the ladder otherwise. [/quote]

    [quote author=Bismarck]1. Double companions is a CC bug and has been fixed.
    2. Array GC was commented out.
    3. Financial Report has been fixed. The mesh shown in the example doesn't exist, so I had to change it.
    4. Strange. Let's see if I can take care of that.
    5. I'm using CC's autoloot feature.
    6. In the game or in the view troops window?
    7. I'll see what I can do.
    8. Fixed.
    9. Ichamur? I'll try to reproduce it. [/quote]

    [quote author=Me]4. encountered it for a few other towns but with less fixed values (tihr and i think yalen). Something seems to be broken with the internal handling as i never bought/sold any land (balance and land owned is wrong sometimes too). Only debt is working like intended (can't say anything about increased intereset as i pay my debts back in less than a game week).
    6. the camp menu for troop trees ("View upgrade trees").

    add:
    10. "View all items" lists some items more than once (exactly same stats&look!
    11. As Companions now have "Equipment" and "Inventory" it would be nice to have that choice one dialog earlier. Choosing "Let my look at your equiment" and then "Equipment" or "Inventory" makes transfering items slower than needed...if space is a problem "We need to seperate" could be a sub menu to "I would like to ask something" (as it's needed way less often)
    11b. It seems that the party inventory is exactly the inventory of your companions...am i right? if that is the case it would not be needed to have "inventory" in each companions dialog options at all (found that out right this moment...would have made some things way easier if i had known that earlier...)
    12. What is the difference between Equipment and Inventory for Troops? Both show the same and it's not possible to change anything (except for custom troops i think? never had any...)
    13. Change color of factions and import/export npc should be under "mod options" in my opinion

    Info about my game (if needed):
    1.153 (downloaded from the games site) used with a steam key and no mods in the native folder [/quote]

    It seems like the "random money" with the landowner option is directly caused by the mod it is based on as "tocan's calradia" has the same problem (been playing tocan's calradia atm as I am waiting for a new version of this one). The cities also don't stop to produce gold once they started.
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