focussed heavily on multiplayer? what world do you live in
preach. cant play without diplomacy. i was excited about mp initially but the sp needs more love first and foremost
I play bannerlord as "endless mindless war sim". So i dont care about "depth" too much. I think alot of people play it like that too. Alot of people caring about "depth" too. To me as long game do not crash and ai become complete patato and start suicedes(start jumping down from wall/cliff) it is fine.
Hey, do you have any specific features in mind?
Yeah I don't know why they focused so heavily on multiplayer and cross platform, its completely dead on console and like 90% of players only play single player, it just seems like such a waste of time which they could spend introducing new features, like a basic diplomacy system
- Claimant quests.
I'm pretty sure most of the reviews on Steam are from Early Access when everyone was simply happy the game was finally available so of course they give
Yep, Bannerlord is just in a permanent state of limbo. I really do have to wonder what TW considers a feature complete game? I mean really how much longer can they afford to continue working on the game at this point? I mean it's close to a year now the game was "released" and console players are still effectively waiting on what I would consider an essential feature: kingdom destruction. And I definitely would not consider last year's release "complete", but that seems to be an issue with the industry at large.
forums.taleworlds.com
The only reason it hasn't even gotten to that level 'legality' of outcries is this 'roadmap' stuff. Game is still in beta, just with a 'full-release' tagged on for some reason.
When/if BG3 begins being modded people would say the same thing that „modders“ are adding lacking features. Mods are literally modifications that add new features to games, that’s what they are for. And I play on console and still enjoy the game without mods. Of course poor planning is still an issue.
I feel the same, and in my opinion the only ways to fix the late game is by either ending it faster or giving the player milestones to end the game (which would also end it faster). While I would like something like a late game invasion, it would only prolong the process of infinite wars & sieges.
No answer from Dejan here, I see. He asks and he disappears.
It seems the infantry I place in front of ladders on the parapet stay put, I use the shield wall command. Also if I place archers in front of a ladder they will stay put. What is problematic is the archers that dont have a los to an enemy will just stand there and not use ranged weapons (waste of resource basically), they will however defend the ladder position. I am not really sure how "auto" feature works. Before I'd just cover the ladder areas and let the archers and others do their thing. Now I micromanage a bit more. Also, I tried the "command all" (for lack of a better term) feature and it does not seem to order "all" of the units. Some units just do their own thing. Bottom line, your right the siege commands are a bit wonky. That being said I do manage to hold off superior forces with a small force consistently with little to no losses consistently so its functional.