搜索结果: feature complete

  • 按相关性排序
  1. Gustafssonz

    Roadmap? Features in the future? Anything?

    Hello? Where is the missing features and the end game features? I feel we are missing so many parts of the game that was promised. I love Bannerlord but there is so much left to be desired and I don't to put that work on the modders. Where is the complete Game?
  2. Namakan

    Beta Patch Notes v1.2.0-v1.2.4

    Yeah I don't know why they focused so heavily on multiplayer and cross platform, its completely dead on console and like 90% of players only play single player, it just seems like such a waste of time which they could spend introducing new features, like a basic diplomacy system
    focussed heavily on multiplayer? what world do you live in
  3. Beta Patch Notes v1.2.0-v1.2.4

    Yeah I don't know why they focused so heavily on multiplayer and cross platform, its completely dead on console and like 90% of players only play single player, it just seems like such a waste of time which they could spend introducing new features, like a basic diplomacy system
    preach. cant play without diplomacy. i was excited about mp initially but the sp needs more love first and foremost
  4. Beta Patch Notes v1.2.0-v1.2.4

    May i ask why? I find that feature is one of few that adds deepth to the game.
    I play bannerlord as "endless mindless war sim". So i dont care about "depth" too much. I think alot of people play it like that too. Alot of people caring about "depth" too. To me as long game do not crash and ai become complete patato and start suicedes(start jumping down from wall/cliff) it is fine.
  5. Dejan

    Roadmap? Features in the future? Anything?

    Hello?
    Where is the missing features and the end game features? I feel we are missing so many parts of the game that was promised.
    I love Bannerlord but there is so much left to be desired and I don't to put that work on the modders.

    Where is the complete Game?
    Hey, do you have any specific features in mind?
  6. Beta Patch Notes v1.2.0-v1.2.4

    I'm actually just happy the birth/death thing will be an option on console now. This feature ruins the game for me. I like to take my time and that's not possible now. As it stands it feels like a rush to get things leveled just in time to die of old age, companions included.
    Also the cheats are nice, that'll help with the incredibly boring slog that's literally a complete waste of game life in smithing. Birth/death wouldn't be so bad if chances of death were later on. Not 40+.
    My last playthough 3 companions died right as I started my own kingdom. Then I died at 47. I turned it off and haven't touched it since. This new update should breathe life back into the game.
  7. Beta Patch Notes v1.2.0-v1.2.4

    When we stop playing and give up on this game. I think if we ignore them for a year they'll finally decide it was a bad idea to fix mp and sp at the same time. Mp is dead, as in archeologists are sifting sand to find relics, dead. No patch gonna fix it.
    Yeah I don't know why they focused so heavily on multiplayer and cross platform, its completely dead on console and like 90% of players only play single player, it just seems like such a waste of time which they could spend introducing new features, like a basic diplomacy system
  8. Roadmap? Features in the future? Anything?

    Hey, do you have any specific features in mind?
    - Claimant quests.
    - A decent messengers system.
    - A decent diplomacy system.
    - Allow companions to complete conspiracy quests to avoid the player having to deal with these repetitive quests all the time.
    - A good civil war system with factions inside a kingdom, which could allow the player to usurp the throne.
    - Revisit relationship system with lords for making harder to keep 100 relationship with everyone, and after that add nice features like duels, enemies sending assassins, etc.

    To be honest, I have an infinite list about how the game could be improved, but what I would really love to know is if TW has plans to add more features to the game, and which features you are working on.

    We really need some kind of roadmap if you are planning to add more features. Something like the statement regarding singleplayer you show us some time ago.
  9. "Bannerlord is a good game"...

    Steam's review system is intentionally horrible because it's designed to overinflate ratings. The more games have "Very positive" scores, the more keys Steam sells.
    In my experience, 85% rating is basically a coin toss. Game's actual quality can range from unplayable hot garbage to legitimately amazing experience.

    Another point to consider is that there's no way to separate people who leave reviews for vanilla Bannerlord from people who mod the game into oblivion basically making it a completely different product.

    Personality, for me Bannerlord is around 5/10. This score would be much higher is TaleWorlds marketed it as a modding platform, because that's basically what it is. As a standalone game Bannerlord is just not good - shallow, repetitive, extremely poorly designed in some areas, lacking the most basic QoL features, etc.
  10. Tork789

    Devs, please, solo solo solo

    As an AI language model with vast amounts of data up to 2021 but lacking real-time updates or complete contextual insights, I don't have enough information to offer an exhaustive reply. However, based on the details you've provided, I was able to deduce that over the past year, there hasn't been a significant influx of updates targeted at the multiplayer facet, which suggests that the developers aren't overly concentrating their efforts on this dimension at the expense of other features.
  11. Bluko88

    "Bannerlord is a good game"...

    ... says 85% of Steam reviews and an overwhelming majority of Metacritic reviewers. How so? Does that mean that:
    • Bannerlord is a good game and a small minority writing on here criticizing it makes an impression it is bad?
    • Bannerlord is a bad game, but most people who bought it (such as teens) had lower standards as compared to Warband players, therefore they left good reviews?
    Please explain it to me since I am confused. If TaleWorlds sell Bannerlord for the same high amount of money they charged in 2020, it must mean it succeeded, right?
    I'm pretty sure most of the reviews on Steam are from Early Access when everyone was simply happy the game was finally available so of course they give (y) .

    Looking through recent reviews seems a bit more mixed. Also some of the positive reviews seem a bit suspect; so you play for 30-100 hours and your review is simply "cool" or "great"?


    What's most curious is the majority of the playerbase seems to be active around 14:00 UTC. My initial thoughts would be that the playerbase is predominantly Turkish, but that would be midnight in Turkey right? No way that's prime time in Turkey, and it's too early for West Europe or the Americas. So I can only conclude the majority of the PC playerbase is Chinese/Korean/Japanese these days.

    The game isn't bad, but it isn't good either and it certainly isn't what people on these forums wanted.
    Yep, Bannerlord is just in a permanent state of limbo. I really do have to wonder what TW considers a feature complete game? I mean really how much longer can they afford to continue working on the game at this point? I mean it's close to a year now the game was "released" and console players are still effectively waiting on what I would consider an essential feature: kingdom destruction. And I definitely would not consider last year's release "complete", but that seems to be an issue with the industry at large.

    Also a bit worried most of the total conversion mods are going to peter out here. I'm sure it doesn't help them when TW actually introduces worthwhile features (like weather) they may want incorporate which only slows things down. But you can't expect all the disparate modders to agree to mod a single version of the game either.


    Honestly TW should just leave the game alone. It's not worth the broken mods, and it's not like console players will ever get mods themselves. Hopefully console players are now starting to see TW for their true colors. I think that's what bugs me most about TW - they seem to have no respect for their playerbase's time. All I know is there won't be much of a playerbase when TW gets around to add something like Diplomacy or real Kingdom Management a year or two from now.
  12. Ananda_The_Destroyer

    "Bannerlord is a good game"...

    1. You have to have pre-existing expectations to get disappointed by XYZ feature not being in the game. 2. You have to have a lot of knowledge about the game's mechanics to find flaws with them. 3. You need to have knowledge of many different versions and changes of the game during EA to be annoyed by this aspect such as "X was better before they did Y". 4. Yeah people do have low standards. 5. People do not finish games or play as much as most "warband fanatics" do, so they find fewer flaws.

    So if you buy the game and play it to mid game and put it down when you get born, most people will say it was pretty good. If you play to map completion or play multiple times, players start to question "why can't I XYZ?", "does ABC actually do what ABC says?" "Are they ever going to add pickles, I like pickles, I think pickles would make the game much better".
  13. Beta Patch Notes v1.2.0-v1.2.4

    @Macewindu16 imo, tw dont want to make a promise. They had several problems with promises in past.

    They dont know if they can make it to deadlines. They dont know if feature they are working is added to game or even possiable to make it. You know feature can be fundamentally too complex or incompatible with other features.

    We had several dataminers in past. TW chopped many features. Like religion, ethnic policy etc.

    Rain and snow effect made long time ago. There was a mode able to enable them. But Tw waited to add them to game. probably because bugs or incomplete aspect.

    But i am also want to know more about wtf happening. wtf they want to add and wtf they are going to add. I have hopes, tw will complete game in a decade.
  14. five bucks

    Roadmap? Features in the future? Anything?

    Hey, do you have any specific features in mind?

    Fixing, balancing, and completing non functional/partially functional/severely imbalanced features such as
    * Voting
    * Surrendering
    * Minor factions
    * Policies
    * Lord relations
    * Personality Traits
    * Armour + weapon balance
    * Morale

    Missing Warband/Devblog features or some kind of equivalent that fulfills their gameplay role:
    *
    Claimants and civil wars (announced, but no ETA)
    * Replay system (announced, but no ETA)
    * Nobles visiting your court, or something else like a messenger system that makes it easy to contact people when running a kingdom
    * Minor faction bases, as seen in the 2016 demo
    * Manhunters
    * Feasts in peacetime!
    * Duels against nobles, surprise combat scenarios in towns (eg: bandit ambushes or belligerent drunks)
    * paying to gain levels in a skill more quickly (skill trainers or skill books)
    * Fighting your way out after failing to sneak into a town
  15. Ulfhedinn_

    Roadmap? Features in the future? Anything?


    Fixing, balancing, and completing non functional/partially functional/severely imbalanced features such as
    * Voting
    * Surrendering
    * Minor factions
    * Policies
    * Lord relations
    * Personality Traits
    * Armour + weapon balance
    * Morale

    Missing Warband/Devblog features or some kind of equivalent that fulfills their gameplay role:
    *
    Claimants and civil wars (announced, but no ETA)
    * Replay system (announced, but no ETA)
    * Nobles visiting your court, or something else like a messenger system that makes it easy to contact people when running a kingdom
    * Minor faction bases, as seen in the 2016 demo
    * Manhunters
    * Feasts in peacetime!
    * Duels against nobles, surprise combat scenarios in towns (eg: bandit ambushes or belligerent drunks)
    * paying to gain levels in a skill more quickly (skill trainers or skill books)
    * Fighting your way out after failing to sneak into a town

    +1
  16. JunKeteer

    Beta Patch Notes v1.2.0-v1.2.4

    My question still stands. At what point is it false advertising? At some point they gotta be crossing some kind of legal threshold.
    The only reason it hasn't even gotten to that level 'legality' of outcries is this 'roadmap' stuff. Game is still in beta, just with a 'full-release' tagged on for some reason.
    They'll keep stringing the game along with these roadmaps/features to be completed probably for the next year or so without ever 'finishing' the game. Because they know if they do themselves 'finish' it (at its current state), they will have to deal with that added backlash - for now it's being swept under the rug with hushed soon updates.
  17. "Baldur’s Gate 3 is Causing Some Developers to Panic"

    Rather than "greedy" they are more in the "poor planning" side of things, which isn't better for the players.

    No, Bannerlord isn't a "complete" game.

    Micro-transaction or DLC aren't the problem here.

    The problem is that the game is unfinished, constantly updated and rely too much on modders to provide lacking features.
    When/if BG3 begins being modded people would say the same thing that „modders“ are adding lacking features. Mods are literally modifications that add new features to games, that’s what they are for. And I play on console and still enjoy the game without mods. Of course poor planning is still an issue.
  18. Totalgarbage

    So how is version 1.2?

    The main issue of this game in my opinion is still the AI, both the campaign and the Lord's. That's just the bare minimum to make the game play in a logical way, sadly the end game with no features aside from conquering one fief after another would still remain boring unless they add content, but at least it would be over sooner once one of the factions have significantly outgrown the rest, and be more challenging until you reach that point.
    I feel the same, and in my opinion the only ways to fix the late game is by either ending it faster or giving the player milestones to end the game (which would also end it faster). While I would like something like a late game invasion, it would only prolong the process of infinite wars & sieges.

    One example for a milestone is to destroy/reunite the empire, which is the base campaign goal, another would be controlling the "totally-not-mediterranean-sea" with 1 faction, another would be to control the "northern realms", another would be to amass 10 million denars, etc.. Players can already set milestones by themselves, there only needs to be confirmations of their completion (& maybe special rewards such as unique crowns and/or sword, armor, etc.)
  19. mikeboix

    Roadmap? Features in the future? Anything?


    Fixing, balancing, and completing non functional/partially functional/severely imbalanced features such as
    * Voting
    * Surrendering
    * Minor factions
    * Policies
    * Lord relations
    * Personality Traits
    * Armour + weapon balance
    * Morale

    Missing Warband/Devblog features or some kind of equivalent that fulfills their gameplay role:
    *
    Claimants and civil wars (announced, but no ETA)
    * Replay system (announced, but no ETA)
    * Nobles visiting your court, or something else like a messenger system that makes it easy to contact people when running a kingdom
    * Minor faction bases, as seen in the 2016 demo
    * Manhunters
    * Feasts in peacetime!
    * Duels against nobles, surprise combat scenarios in towns (eg: bandit ambushes or belligerent drunks)
    * paying to gain levels in a skill more quickly (skill trainers or skill books)
    * Fighting your way out after failing to sneak into a town
    No answer from Dejan here, I see. He asks and he disappears.
  20. Sreaction

    Archers Ignore Commands in Seiges

    Tell me I am doing something wrong. This is such a pain I am done playing the game until I it works better. When defending a castle and I command that all troops come to me, any group with archers ignores me and they continue to ignore me no matter what I command. In addition to that, I set up groups at the beginning of the battle and the system creates something completely different.
    It seems the infantry I place in front of ladders on the parapet stay put, I use the shield wall command. Also if I place archers in front of a ladder they will stay put. What is problematic is the archers that dont have a los to an enemy will just stand there and not use ranged weapons (waste of resource basically), they will however defend the ladder position. I am not really sure how "auto" feature works. Before I'd just cover the ladder areas and let the archers and others do their thing. Now I micromanage a bit more. Also, I tried the "command all" (for lack of a better term) feature and it does not seem to order "all" of the units. Some units just do their own thing. Bottom line, your right the siege commands are a bit wonky. That being said I do manage to hold off superior forces with a small force consistently with little to no losses consistently so its functional.
后退
顶部 底部