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  • 用户:vamp
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  1. Gushing Praise thread.

    lol horse

    and great avatar.  that was my baldur's gate avatar as well.
  2. Midnight Launch Party

    Kraven 说:
    Yeah im up for one and damn i can feel its been years since i last played, getting beated by a computer..

    my name is kfunderwood on there, someone stole my name... grr grr..

    don't see ya kfunder
  3. Midnight Launch Party

    ah thank you kraven.  I clicked online chess rather than live chess.  Online chess is only supported by firefox,  live chess (beta) is different. 

    Ok so game on, you up for one?
  4. Opinions from a guy who has played for years and visited forums rarely

    Yeah Arch,  played it.  but still love the nostaliga of watching the EA logo boot up for like 40 min to load a 300kb game.

    *edit* they're creepy and they're crawliey...... eh arch you know the rest*
    and on that note,  i'll let my praise sink into the bowels of forum obscuirty.  Glad to have been a part of it all, albiet a small one.
  5. Gushing Praise thread.

    sorry tiger,  I beat you to the punch.

    Here's my gushing praise thread

    http://forums.taleworlds.com/index.php/topic,45168.0.html

    and for a guy that joined a month ago,  you really shouldn't diss on us guys who have been around for a long time.

    vamp
  6. Midnight Launch Party

    well,  just went to register on chess.com and it only supports firefox.    I know it's the 'cool' thing to do to switch to firefox,  but honestly,  it gives me more problems than IE

    so unless you want to play over on yahoo or something,  gonna have to say maybe another time rooks
  7. Opinions from a guy who has played for years and visited forums rarely

    Good game list,  although you're missing civilization and a couple of others.

    Although.  M.U.L.E. has been a staple of mine for god........since I was like 6?    I even have a little commodore 64 sitting here on my desk that I use to play mule,  just because I want the original, not the emulated.
  8. How Old are M&B Players?

    Simpsons,  where homer asks mr burns if he's gonna sick the dogs on him,  or the bees on him.  don't remember the exact episode though
  9. Midnight Launch Party

    yo rooks i'll play you in a game of chess.  i still have 3 beers left do trink.

    err.. switch those two letters around.
  10. How Old are M&B Players?

    Rooks Bailey 说:
    Tychoides 说:
    While this is atrociously off-topic...

    ...what are people's opinions on guns that shoot swords?

    I...would...reply...if...I...could...stop...laughing!  :grin:

    likewise man.  that was hilarious.    But what about dogs?  or bees?  or dogs that shoot bees out of their mouths!?

    on topic I'm 34.

  11. Opinions from a guy who has played for years and visited forums rarely

    yeah dagor,  been an awesome trip watching them develop from the roots to this.  .95-.96 were awesome.  I can't wait for 1.0

    and 1.1,  and 1.2 and yoshiboy and winter and etc etc etc etc.

    oh and tiger *shrug i'm buzzed.  been drinking heinekin all day long.  Besides,  this game deserves all the praise it can handle*
  12. Opinions from a guy who has played for years and visited forums rarely

    I bought the game some time during the summer of 2005 (had to check my hotmail registration heh).  I didn't join in on the forums till later, as is customary for me.  Rarely do I get involved in a forum unless a game truely deserves it.  This one did.  I even offered to record a musical score for Armagan at one point because I am a classically trained pianist and do alot of recording (back in 06 i think)because I saw the potential in this tremendous product. However, on the eve of the online release,  I  just wanted to say my piece and say my thank you.

    Kevin M. du Charme
  13. Opinions from a guy who has played for years and visited forums rarely

    Well,  Where do I begin.  I just wanted to chime in here.  Although I have not been active in this forum,  I find myself checking it regulary ever since I downloaded V .640.    I have enjoyed watching this game develop,  and now that it is release time,  I felt I would like to say something. ...
  14. Schattenländer - v0.1d released (Feb 10/07)

    this

    is

    going to be

    the greatest mod

    Ever.... God i love darklands
  15. M&B 0.800 - First Impressions

    i think thats what makes me happiest about this game.

    its not even 8/10 finished yet,  and I stilll can't wait to play it.
  16. 0.800 is great, but there are some things that make me wanna scream.

    The Pope 说:
    Pnakotus 说:
    Hmm, that's a good point.  I'm a cavalryman, so my experiences with foot combat are very brief me-vs-the-world situations.  I know what you mean now: it's particularly bad when you're in heavy armour and most of the hits are doing zero or one damage, but they still make you unable to move, attack, block, or anything.

    Moves away from hitpoints are always good in principle (I hate the magic number too) but I'm not sure what'd be involved in implementing them.  I'd actually been interested in a more Games Workshop way of doing it, where armour, level and ironskin increases your resistance to damage, but you have some fixed low amount of hitpoints.  It's better than the 'hitpoint/damage inflation' you get with hp systems, where highlevel guys have totally different weapons which somehow do more damage than older weapons.

    Hit points could be replaced with regenerating stamina. Both hard physical activity (sprinting in heavy armor, swinging etc.) and taking hits would reduce stamina, and characters with low stamina would be a bit slower and less effective. If it went to 0, the character would be knocked over and helpless for a short time during which an opponent could finish them off Gothic style. On top of the stamina system, there would be various wound effects which could be applied to various weapons and hitboxes, and a hit which penetrated the armor would check through the wound table and apply the wound for its damage range. Armor would work by providing both deflection and padding. Deflection would prevent the weapon from contacting flesh and reduce the depth of a penetrating wound. There would also be a coverage stat determining which hitboxes it protects and some reworking of the encumbrance system so that slowdown and fatigue effects are separate. Padding would reduce the blunt trauma a weapon inflicts through armor, which would have both be able to cause wounds and reduce stamina. Weapons would replace damage with Penetration, Impact and Lethality (a number generated to represent the severity of wounds it causes) to go with the new armor system.

    Here's a concrete example of how my ideal combat would work in game:

    A Dark Knight rides past you on a charger and you swing a blow at its legs. The speed of the galloping horse provides a big damage multiplier, and the multiplied damage is checked against the horses leg hitbox armor. The high damage of the weapon, speed multiplier and lack of leg armor allow a lot of damage to get through, applying the worst possible leg wound to the horse - its' leg gets hacked clean off, sending it tumbling to the ground and throwing its rider. Unfortunately, the dark knight manages to get back up before you can finish him off and takes a swing with his mace. You manage to parry it in time, and by holding the attack button as you release the guard* button you convert the parry into a riposte. However, the Dark Knight is wearing full black armor and the quick riposte doesn't have much force behind it; it doesn't do enough penetrating damage to get through his armor. A couple of stamina points are reduced from the blunt impact, but most of it is absorbed by the padding worn under the plate. Your opponent changes his tactics and raises his shield to unleash a brutal bash (if the player were to do this, it would be done by holding attack while releaseing the guard button with a shield equiped), hitting you in the chest and causing enough impact damage to apply the stagger effect. You manage to recover and parry his next few attacks. You sense he is slowing down (swinging a mace repeatedly is bad for stamina, as is falling off a horse) and respond with a full force blow (regular attack). The greatsword manages to penetrate his armor, but only just. He recieves a minor cut, reducing his stamina regeneration. The main effect of this hit, however, is the impact damage. As he is already quite low on stamina, it knocks him to the ground. You step forward, aim down and press the use key, sending your character into a finishing off animation - you kick off his helmet and drive the blade of your sword down into his face.

    The fight would have played out pretty differently if you had a pick - it would have been unlikely to kill the horse in one hit (picks only have severe wounds on their head and upper torso table), but once the Dark Knight was down it would have been much more effective against the plate armor. It also would have been very different against a lightly armored enemy, as the greatsword would have been quite likely to kill in one go. Quite a lot of work, but I think it would be worthwhile. It would add a whole lot of variety, realism and excitement to combat without compromising the balance or fun. It might be an idea to also add a toggle for some of the grislier animations this system would provide.

    *I'm calling it the guard key, but gameplay wise it would be identical to the current block key. The difference is that it would put your character into a guard position from which he would automatically perform parry animations against attacks directed at that guard. This should put a stop to the complaints about static blocks stopping greatswords without compromising the gameplay and make it look nicer at the same time.



    as typical,  the pope is wise.............
  17. About New Version Release Date Rumors

    you know,  it really cracks me up reading these threads.  Everyone is so hot in the pants about getting the new update.    While there will be some changes and stuff added,  its still mount and blade.........Its going to be very similar to the version you have now,  except a little different.  Its like everyone expects that the new version is going to make their computer explode with its awesomness.    You'll still slash people,  yoiu'll still shoot people,  you'll still ride around on horses and all that fun stuff just with different graphics and a few changes.   

    OH GOD I CAN"T WAIT for updates?????? sit back,  enjoy the game,  and stop whining about things that 4 people are working their asses off for you.

    /salut devs.
  18. Multiverse Free MMO game creator

    well,  who knows.  maybe one of the talented modders out there might find this link useful
  19. This game is great!!

    can't agree more with this topic.

    I bought the game a long time ago.  (christ has it actually been 7 months already???? i still feel like a noob) 

    I still play it like a fiend.    Just when i get bored with it,  i download a new mod.    I cant wait for Yoshi's RPG to come out.    I think i'm almost as excited for that mod as I am for the next update!

    Vamp
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