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  1. Brecken

    MP Quality of life improvements and some ideas

    Rather than actual team damage which would turn it into a mess (can always be used on custom servers however when we get them), reflective damage would serve the same purpose without the risk of people just teamkilling for the hell of it.
    It would force archers to aim more carefully, no throwing javs through friendlies in the big mosh pits to hit people they're fighting, people actually swinging overhead instead of sideways when there's 4 of them trying to kill 1 opponent.
  2. Brecken

    Bows are killing multiplayer

    Not sure how useful it would be. Generally in siege I'm not aiming at a specific player unless they're directly threatening me because I don't actually need to -
    It does work well for sure, that will always be harder balance if its indiscriminate fire.

    Friendly fire on reflect

    +1
  3. Brecken

    I think it needs a stamina system

    Multiple mods for Warband implemented stamina. I'd say just about everyone switched that off 5 secs into their first battle. It doesn't fit the M&B melee structure imo. Spamming can be beaten in many ways, distancing, positioning and chambering (at least in warband, good luck in BL). Now we've got shield bashing as well, which has been useful a few times.
  4. Brecken

    Bows are killing multiplayer

    Just increase the spread of arrows slightly. At closer range, they should be able to aim for weak spots, e.g. feet, gaps in shield walls. At range just have the arrows deviate so you don't get archers jiggle peeking gaps to hit you running up to the castle at 100m. Also add slight accuracy debuff for AD movement, because good luck firing that longbow without decent footing (especially after jumping...).

    A big help in sieges would be that shields on character backs blocking arrows. Not blocking melee swings as that would be a break game-breaking. Yes, there will be the people with a shield on their back and one in their hands which can be annoying. They could balance that nerfing ones movement with multiple shields equipped, or just limit so that only 1 can be carried at any time so that if you choose to have it on your back (whilst climbing a ladder for example) you might prefer to have a two-hander or polearm. This could actually promote swords, axes and clubs to function more as sidearms if you are truly after more realism whilst still having a role in the gameplay.
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