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  1. Does the Bannerlord map make sense, when compared to that of Warband?

    There's not supposed to be continuity, it's a re-imagination of the continent.
    From the steam description:
    Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia.
  2. Does the Bannerlord map make sense, when compared to that of Warband?

    I consider bannerlord to be in a parallel universe slightly different than warband.

    I know in canon it's supposed to be the same world 200 years before warband, but the map is too different for that to make sense IMO. Land geography wouldn't change that much in 2 centuries, and cities changing locations would suggest some have been razed entirely and others build from nothing in 200 years, doubtful.
    Compare a map of europe 200 years ago to today : yes names change, borders too, but major cities didn't just disappear and relocate.

    Ultimately it doesn't harm the gameplay, so it's just an immersion problem.
    Parallel universe for me, I reject TW's "reality" and substitute my own. :smile:
  3. Make aging an option.

    I also would like an option to disable aging.
    This is a sandbox game. Options are good.
    I agree.

    But we need to consider game balance in that case. Would that disable aging just for YOUR character or for ALL npcs ?
    If it's just you, that means you would be a unique immortal in a land of mortal people. Not great for immersion, and that means your wife, children and companions would grow old/possibly die, but not you.
    So, maybe make ALL npcs immortal then (like in warband) ? But in that case, children would never age. And if you make an exception for children to let them reach adulthood you'll end up with a surplus of lords and not enough fiefs for everyone.
    Maybe remove children then ?
    But if there is no children growing up, you may also need to remove the possibility to execute lords, otherwise you could end up in an almost empty world with just a few remaining lords with no families/children to replace them.
  4. Auto-equip system for companions

    This is no emergency, just a quality of life thing that is in several warband mods. For each of the 4 slots you can set "keep current" or the kind of item you want that companion to upgrade for that slot (shield, arrows, polearm etc) There is also a toggle to start/stop upgrading the armor...
  5. [BUGS] Support Thread for v3.9

    Kentai 说:
    This happens to me too, but I haven't actually seen any problem arise because of it. I just don't give those bad lords any fiefs. While they're with my kingdom they provide me free troops. Their presence doesn't seem to bother any of the other lords. I would avoid indicting them because, as you said, it pisses off your lords whether they like the questionable lord or not. Just let the bad lord get more and more pissed at not having any fiefs and eventually he will leave on his own.

    Thanks, I guess I'll do that. Not a big deal overall but it should not happen. Maybe the cause (and an easy fix ! :smile:) will be found.
  6. [BUGS] Support Thread for v3.9

    (3.9.2)

    Sometimes lords that defect/are banned become my vassals automatically without my consent. They should go to my court and wait for me to talk to them, right ? Since I don't want them (it's the "bad" ones) I have to indict them for treason, which lowers my relation with all my (good) vassals. I've done this 4 times now, -3 for everyone, more if they're related it seems. So it's not a one-time thing.

    Does that happen to others too ?

  7. [DISCUSSION] Fan Suggestion Thread

    (sorry if that's been suggested before, I didn't read the whole thread)

    I'd like more freedom when joining a battle, to choose which side I want to help.

    As it is, when you get friendly with a faction you lose all possibility to fight against them in battle. I understand the reasoning, but it feels restrictive to me if I want to help a side and  simply can't.

    Example: I was a vassal of Sarleon and friendly with the Noldor. I simply couldn't intervene at all when sarleon lords were fighting noldor, or when noldor patrols were attacking sarleon caravans/peasants (even coming from MY fiefs). The only option was "don't get involved".

    Also small typo report, some lords (I think cunning or martial ones) when captured say "I give up ! Put up your weapons !" instead of put down.
  8. [BUGS] Support Thread for v3.9

    Gorvex 说:
    That's a completely normal behaviour. Some companions may not spawn in for 2 weeks or so. Wait a bit longer and all companions will be in the game.

    That's the first mod I tried that has this "delay" mechanic, so I was a bit worried. You are right, she eventually appeared after about 40 days.
  9. [BUGS] Support Thread for v3.9

    Hello and thanks for this great mod.

    It seems at world gen there is a companion that doesn't spawn . Looking for Julia, I checked Vorador, she doesn't appear in the list with the others. I enabled cheats to teleport and manually check every tavern, thinking it might be a bug with the list itself, but it seems she's not in the world at all and never was. I'm more than 30 days in now, so they have moved several times already, but still no Julia.

    In my previous start I was missing Ansen. Same problem, he just never appeared. I was only about 10 days in and restarted with a different build more adapted to Pendor.

    Am I just unlucky or do others also have this problem ? Is there a way to "force" her to spawn ?

    (pendor v3.9.2, warband 1.16:cool:
  10. SP Fantasy Warsword Conquest - New Opening Post

    I'll try these two solutions, thanks.
  11. SP Fantasy Warsword Conquest - New Opening Post

    Hello,
    Big thanks to all who have worked on this, I'm having a blast with it.

    Not to complain but to help make it even better, some things/bugs I've noticed:

    The map is big, I think TOO big. Don't get me wrong I love the fact that there are all the factions, and continents, but travel times are long even with ctrl+space. And ctrl+space can be suicidal due to frequent lag spikes when travelling. I think something somewhere is having trouble keeping up.  :smile:
    I suggest reducing the scale of the map (to make everything a bit closer) and/or implementing some kind of instant travel. For example magical portals between (friendly) cities like Lothern and Altdorf, and between Altdorf and Praag. Or just a few more "bridges" between continents and riverbanks to reduce the "go around" time.

    Sometimes I get a few "error: missing party ID" lines during travel.
    The HE phoenix armor has a graphical bug that shows 4 hands. (2 with gloves and 2 "extra" with the armor).
    The HE Ellyrian reavers have 0 in riding, power draw and mounted archery. I've played with them a bit and indeed they are quite useless with their bow.

    Edit: also the background color for orcs (deep green) and vampires (black) makes it a bit hard to read, isn't it ?

    Thanks again for this awesome mod ! :grin:
  12. Question: Any other solution to get some money at the start ? My is boring

    I think waiting until you have an enterprise in EVERY town is boring and too grindy. I usually start with an ironworks in curaw, then oil press in veluca, then weavery/dyeworks in rivacheg. that brings you about 1700 gold/week, enough to pay a small army. I also become a mercenary asap for the small wage and to avoid receiving offers of vassalage. In the beginning and in peace time, the "clear bandit camp" quest is great to help level up companions and gives 1500 gold, 3000xp, and 2 renown.

    Around day 60-70 I usually make the transition from bandits to enemy lords.

    I also agree that doing the collect taxes quest and keeping the money feels like a cheat to me, I don't do it. And real cheats would ruin the fun of having my character and party become stronger and stronger, from rags to king/queen. For the same reason I don't import characters. But the option to cheat or import is available for those who find the game too grindy or long. In singleplayer, we can all do what we want.  :smile:
  13. Feedback - gameplay on hardest

    For money I recommend starting with an ironworks in curaw (3500), then olive press in veluca (4500), then velvet weavery in rivacheg (10000, do a "clear sea raider camp" quest for meriga to raise his disposition). This gives you a good start with an income of about 1700 denars/week. After, A weavery and dyeworks in every town except jelkala and suno.

    For renown, fight battles outnumbered. Quite easy to win outnumbered 2 to 1 if you have elite troops. In endgame fighting campaign armies that come to siege you is a great source of renown.

    In battle you can't just charge ahead of your troops into a bunch of enemies like you can do on 1/4 damage. You have to be more cautious  :smile:.

    After a while you will get used to the new difficulty. When you start to find it easy again, I recommend trying a no-ko challenge.  :smile:
  14. Diplomacy is way, way, way too hard

    k61824 说:
    Yohan 说:
    For recruiting vassals,  don't you have any waiting in your courtroom ?
    You can solicit lords to join you by talking to them in private.

    I know, but it is much harder. For a starting kingdom it's easier to use the lords that are literally just waiting to be recruited by you in the courtroom.  :smile:
  15. Diplomacy is way, way, way too hard

    For recruiting vassals,  don't you have any waiting in your courtroom ? Maybe it's different in floris, but in vanilla I always have a few. Give them each a castle and the village that goes with it, they will have a 100+ army and will help protect villages from raids. I actually had the exact opposite problem at first, I recruited them all and had way too much lords... and relation problems soon followed  :smile:.
    Now I only recruit a lord just before conquering a new castle.

    The diplomacy part is basic indeed, I think everyone will agree. People's opinion will differ about how big of a deal this is.  I find it limited and would love more options, but not really frustrating or too hard either. They declare war, I defeat their campaign army, take one or two castles/towns, they ask for peace. In peace time I do quests and recruit/train troops. I'm not sure if you actually need to conquer enemy territory for the war to end or if it just makes them ask for peace faster. I think diplomacy will be much improved in Bannerlord, I don't see how the devs could fail to notice what the diplomacy mod is capable of, and its popularity.

    NPC lords do have some advantages over you. No need for food, infinite respawning troops , etc. But you have a greater advantage  over them, like in other games : your human intelligence. Even with good AI, and without using cheesy tactics, it makes a big difference. Also for battles, they have a big penalty : their troops arrive randomly, you get the elite troops you put at the top of your list. If an enemy army is composed of half lousy troops and half elites, they will start the battle with half of each. And you will have your best troops only, not the ones at the bottom of your list.

    There is the thrill of the battle, but there are also strategic and rpg elements; to choose your troop composition,  pick your battles, get money, level up your troops and companions... When you have 150+ elite troops and support companions with 10 in all party skills, the time spent raising their levels really pays off. I love this "from rags to king" (queen) progression, if warband was only custom battles I would get bored quickly.
  16. Does garisson battle order matter?

    jacobhinds 说:
    Yohan 说:
    No difference at all ? Sometimes enemies run away even if they outnumber me, doesn't that mean that the AI takes troop tier into account somehow ? Is it a different mechanic for sieges ?

    cephalo 说:
    Really? That's kinda messed up if true. That really changes the whole game. That means you should never level up anyone but a handful of troops that you can take to battles. That info would have saved me a lot of time training my surplus of advanced troops.

    Yep, troop quality and equipment only matters on the battlefield. In theory (never tested it), it could be possible to bring nothing but farmers to battle and use autoresolve to grind your enemy into oblivion. The two problems with this are the lack of recruits (it's something like 3 men per settlement per week iirc) and the fact that autocalc via the battle menu is really punishing for the player -- something stupidly unbalanced like 2:1 from my experience, although it might be related to difficulty levels. You might lose your entire army to desertion after a few battles of getting utterly wrecked.

    Yes, there is a big drawback if you put only farmers in garrison : if you still get attacked, you can only use autocalc or watch from afar, because they would get slaughtered in a real battle. And even if each peasant kills one elite troop before dying, you'll still have hundreds of new recruits to get to replace them. And these troops are useless otherwise, you cannot take them to do a siege or a field battle. Also, feels like cheating IMO.  :mrgreen: I prefer to keep my casualties to an absolute minimum, so no autocalc for me.  :smile:

  17. Does garisson battle order matter?

    jacobhinds 说:
    and both deter enemy lords equally effectively.

    No difference at all ? Sometimes enemies run away even if they outnumber me, doesn't that mean that the AI takes troop tier into account somehow ? Is it a different mechanic for sieges ?
  18. What do you name your kingdom?

    Abek 说:
    My character's name is Shepard (After my FemShep in Mass Effect) And she's queen of the Kingdom of Lambs.

    Shepard, Ruler of the Kingdom of Lambs.

    It makes me happy.

    That's brilliant.  :lol:
    You could rename an advisor/companion hannibal too.  :smile:

    I went for (extreme) simplicity: I call it Queensland if I'm female, to remember all these chauvinist lords that it's ruled by a WOMAN.  :grin:
    If male I call it Kingsland, but it's less fun.
  19. Does female character get invited as *mercenary"?

    I don't think gender matters for being a mercenary, only for vassals. Is it even possible to be asked to become a mercenary for a faction randomly? When your renown is high enough, you start receiving offers of vassalage, but I've never been offered a mercenary contract without asking a lord "do you have tasks for me". Any lord will offer, as long as the faction is at war.

  20. What setting do most people play on?

    "Normal" is not "normal difficulty". It just means you don't have damage reduction anymore, and get hurt as easily as any other soldier. So normal= harder.  :grin:
    If/when you start to feel the game is too easy, and you're bored being invincible, increase the difficulty. You'll see a difference. :twisted:

    That's also one of the things I like about this game. We can change the difficulty, change how we play, try something different the next playthrough, set our own objectives.  :smile:
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