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  • 用户:pino69
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  1. pino69

    To force player to visit locations

    Hello Ibidil, I tried the last version of Brytenwalda and have to say that's one of the best mod ever (and it has been translated in french so thanks !). I can see the enormous work you did to create all those towns, villages and other localities. The problem is at a moment, you just click on a...
  2. pino69

    New units and factions

    Hello, Sorry if the question has been posted before but I can't find anything and need a quick answer: When I create a new troop for a faction, be it with the module system or Morgh's, do the lords of that faction use the new unit or are there some lists to update for them to do so ? If yes...
  3. pino69

    [Help] Deleting transprency on native DDS with Gimp

    Hello, I don't know if the subject was resolved in the forum before but I didn't find anything. I'm making new textures from native ones and need today to play with costumes4.dds for example in order to use an existing mesh and make a new armor. BUT, in that case, and others, when I open the...
  4. pino69

    [NEED HELP] use of shaders

    Hello, I'm looking for a list of shaders available for warband. I know the standard ones but i want to try something new. I especially need the good shaders for leather. Thanks for the help
  5. pino69

    WB Besoin d'aide pour les textures

    Bonjour, Cela fait un moment que je texture pour Warband et j'ai déjà uploadé plusieurs packs en OSP. Seulement voilà : je n'arrive pas à faire briller mes armures dans le jeu. Sur OpenBRF (0.0.6) ça marche. Pas dans le jeu. Je pense que cela a à voir avec les normal maps et les alpha channels...
  6. pino69

    Normalmap stuff

    Hello, I'm using Gimp and its normalmap plugin. What are the good settings for normalmap generation ? 1/ what format DXT1 or DXT5? 2/ do I have to generate mipmaps ? 3/ what filter to use ? 4/ what scale, heightsource, alpha, conversion ? 5/ do I have to set some options ? Thanks a lot for answers
  7. pino69

    Looking for a map of Brytenwalda

    Hello, Where can I find a map of Brytenwalda at the beginning of the game ? I'm not familiar with britton culture and words and I'm lost between tribes, kings and religions. A good ol' colored map with régions and culture localization would be a must for me to better entre the mod. Any clue...
  8. pino69

    Using OpenBRF question

    Hello, Playing today with last version of OpenBRF (0.0.6). On the mesh tab, I can activate bump and specular and look at all the effects on NATIVE meshes. BUT, with my meshes (armors), activating bump and specular do not work, all shiness disappears if I select bump. BUT, if I only select...
  9. pino69

    Armors stats [RESOLVED]

    Hello, I'm looking for a complete datasheet of armors stats in native. Made a search on google and forum but didn't find anything. Any link ? Thanks for the answers.
  10. pino69

    Heraldic shields

    Hello, Some stupid question : how do i set heraldic shields for troops ? What and where are the heraldic shield items ? Thanks for the answers
  11. pino69

    How to script direct access to city ?

    Hello, Some times ago, I've implemented a code to force player to visit the town to visit different services (armorers, taverns etc...). Objective was to slow the pace of the game and gain immersion. But I needed to adress each service in the code and it was not clean. So I've a new idea. Is it...
  12. pino69

    Texturing and alpha channel

    Hello, Some times ago, I released some new sets of armors under the name of Pino Armor pack. I recently came back on my work and want to play with alpha channel I never used until now. The problem : I don't know anything about those f....ing alpha channels and I'm unable to find clear...
  13. pino69

    What about kingdoms AI

    Hello, There's too many soldiers in castle garrisons. How can I win a siege with around say 110 troops facing 500 ennemy ones ? Did I miss something ? To have a bigger army, I've to hold a castle or accumulate a sheer number of reputation, what war behaviour makes hard to achieve. Do I have to...
  14. pino69

    Some economic thoughts ?

    Hello, Just asked myself if production of cities were in line with items products by villages around it. As example, you've got a lot of cheap iron in villages around Koln, so wil Tools fabric be more efficient ? Same for places with olive, will the town be a good place for olive oil industry ...
  15. pino69

    Help needed : Yamabushi models and alpha channels

    Hello, I saw there was some new OSP models uploaded by Yamabushi on the forum. Where can I find them please ? I looked on the forum but with no results. Also I do not clearly understand the use of alpha channel. I know the global function but not how to make them (position, covering...
  16. pino69

    Pino Armors Pack

    Bonjour à tous, Je voulais juste vous signaler la sortie de mon pack d'armures pour M&B WB. Vous pouvez en voir quelques extraits et le télécharger sur http://www.mbrepository.com/file.php?id=2834. Un thread y est consacré avec des screenshots sur...
  17. pino69

    OSP Medieval 3D Art Pino's armor pack

    Hello, I just uploaded a pack with some new armors for Warband. I's only textures work because I do not master modelling. The pack is timed around XI-XII century and brings hauberks, intermediate armors and a full declination of peasant_clothes I believe is good to decline. Feel free to give me...
  18. pino69

    How to make town visit required ?

    Hello, Using Diplomacy + PBO. I would like to make it so playr is required to enter villages and towns to interact. That means no more short menus when entering in village or town but direct access to the scene. I know there are a few menus I have to delete in module_game_menu.py but I don't...
  19. pino69

    How to make town visit required ?

    Hello, I know the must is to bypass town visit with quick menus. But I want to make it different and require player to go in the town to access tavern, armourer, grocery etc... no more quick access. I would like also do it for the villages, requiring to go in the village to talk to elder and no...
  20. pino69

    Specific recruitments

    Hello, I would like to make some troops only recruitable in specific places (castles, towns). Especially, I'd like to permit squire recruitment in castles only. How is it possible to do ? I saw some pieces of code in different mods but it's not clear for me how to implement it. Thanks for the...
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