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  1. Importing texture into open BRF, checkboard

    Make a separate folder with the .brf file and the textures for your icon in .dds format, put everything together in one folder, and do the importing of all the stuff, for a initial test. Use only underlines in the names of stuff, and no spaces.
  2. Dev. Team + Previews

    I have been busy with a lot of things recently, but this weekend I was able to finish the crossbow-axe. This one is meant to be used by the medium and high tier infantry of Maccavia. Should weigh like 5 kg or more, and that piece in the rear acts as a counterweight for the heavy blades. The reload speed for this weapon is slow too, because one gets tired fast carrying such a heavy thing and reloading it after every shot.

    9mar.jpg

    No. It does not shoot axe heads.  :lol:

    @Michadr
    Should I make a "carry" mesh for this one? I don't even know if it would work...
    I can make some variations of the wood and perhaps a rusty one if needed, but the engravings I still don't know how to make.
  3. SP Native [WB] Swadian Interregnum 1387 [WIP] (3 Mirrors)

    Is that bevor attached to the breastplate or is it part of the helmet?
  4. LSP 3D Art Lucas's weapons - version 4.7

    Bows and arrows are for WIMPS!  :lol:

    And now, look at some new stuff:

    rwjs.jpg
    I decided to give a new material and UV to the boar spear, because I didn't like the way it looked before. The Iron War Axe has a wooden haft now. That thing after the greathammer is an early glaive. Before the hammer there is an Ox Tongue, a polearm that looks like a spear, but bigger, and finally, a knightly polehammer, that I made longer (it was "shortened" before).

    kwta.jpg
    Some new clubs, because I don't like the look of the old one.

    fwy0.jpg
    Many of Luigi's axes, that I remade, with the UV compatible with the "weapons3" texture, but you may change the material to make them look in various different ways, because I made a lot of compatible materials, like axes_k, axes_m, axes_w, and many others.

    And that's all! Goodbye!
  5. OSP 3D Art Medieval and Renaissance weapons - Finished - Aug/10/2013

    Hartzekar 说:
    These models are incredible.

    Question from a fellow modder, how do you get your textures to look so real? Mine usually look pretty fake.

    Thank you!

    The texture used in this pack was not hand painted, as I am too lazy to paint all the details of the wood and make the metal texture  :lol:, so I find something similar to work with, searching for images of things like "stone" "eroded metal" "iron texture" "beech" "dark wood" "redwood" "oak texture", you know, these stuff, because it is simpler, and makes better and faster results, at least for me  :smile:. But after this part I start modifying the images a bit, combining, changing the brightness, contrast, adding color, and using the "Curves" tool, that is very important to get cool effects (in Photoshop), considering that the results should be similar to the pictures of what I want to make. This is to make the diffuse. After this, I make the specular map, using the curves tool again, to make the specular more or less smooth in the areas of the metal parts, and selecting and eliminating the specular effect in the wooden parts that aren't varnished, and other stuff. If you want to know more about this, send me a message and I will try to explain better my way of making textures.

    Thanks and goodbye!
  6. OSP 3D Art Medieval and Renaissance weapons - Finished - Aug/10/2013

    Thank you guys for your appreciation!
    This pack is finished. These were the last items added:

    o231.jpg
    (zoom out to see in full size)

    Thank you, and goodbye!
  7. OSP 3D Art Lucas' OSP Weapons II - updated aug/07/2013

    Hello again

    I have updated this pack again with some fixes, like the sizes, positioning, scabbards, and LODs. Not all the items have the LODs, because these got too deformed in many cases, but I intend to make another pack with these, with the LODs and new textures.

    The link for download is at the first page.
  8. What do you want to see as a New OSP?

    Yes! Steampunk weapons is a good idea! And as far as I know, until now, nobody tried to make some grenades, and shotguns with blades...  :lol:

    And this gun is cool: http://media.liveauctiongroup.net/i/8690/9965280_1.jpg
  9. OSP Code QoL COdes /idea = Sound box/located sound effect

    Interesting. Good idea! How about adding some insults?  :lol:
  10. LSP 2D Art Quapitty's Banner Pack

    I have an idea! I think that what happened with your banner is that there is a normalmap applied to the banner, so you have to discard tangent directions in OpenBRF and it will be fixed, but I am not sure, because I have never changed a banner, and I don't even know if there is a mesh for the banners  :lol:
  11. OSP 3D Art Medieval and Renaissance weapons - Finished - Aug/10/2013

    I liked the video! The sounds of the mod are amazing!

    Sooner than I expected, I have updated the pack with 44 new weapons! I have made some of them specially for the Historical Lords Project, but thick_1988 doesn't know yet.  :lol:

    cwtz.png

    There are more pictures in the first post.
    (9 weapons left to finish this pack) (july/31)
  12. OSP 3D Art Medieval and Renaissance weapons - Finished - Aug/10/2013

    AiChichi 说:
    that spike hammer looks really fearsomenessly ... I like it  :grin:

    pretty nice job

    Thanks! Yes, that hammer is terrific! :grin: That's why I made it

    Slytacular 说:
    Can you point out which axes come from the 15th century?

    Not an easy task, sir... But I will try. Following the order of the pictures "from the internet", the short handled ones are from the Gothic Period (12th to 15th century), I mean the ones with holes and crosses in their blades and fancy curved hafts with knobs at their ends.
    At the second picture, there are three horseman's axes, that I believe that belong to this period too, because of the "langets" of one of them (:cool: and the shape of the blade in the other two (1 and 3).
    The first axe at the fourth picture and all the ones in the fifth picture, except for the smaller one in the center and the axe in the lower left corner are all from the Gothic Period too.
    And finally, in the sixth picture, all the axes, except the dane axe, the gallowglass, the maciejowski (on the left), the poleaxe (upper left corner) and the one at the bottom (the blackened one with langets) are from the Gothic Period too. The "german war axe", the "elspeth", "le duc" and the axe with  triangular head are included in this period too (these only appear in "from OpenBrf").

    But if you want to know exactly which are the ones from the 15th century, I think that the ones with more elaborated shapes, crosses, holes, rivets and langets are the ones that you are looking for.  :smile:
  13. LSP 2D Art Quapitty's Banner Pack

    Congratulations, dude! good stuff here! But I am curious... how did you manage to make these banners? I mean, they look very well-made and there are so many... :smile:
  14. OSP 3D Art Medieval and Renaissance weapons - Finished - Aug/10/2013

    Horla 说:
    Great job ! I will try to see if some of the weapons your amazing arsenal features will fit in the Warhammer world. Thank you for sharing :wink:

    This way it looks like I am going to be famous!  :grin: I like when people use my stuff... this is one of the reasons for me to make these packs

    (° ͜ʖ ͡°) 说:
    Hot damn. Thanks alot.

    You are welcome  :smile:

    And let me tell you... In about two weeks or three I am going to update this pack adding at least 30 new weapons :grin: (but mainly polearms this time, and some falchions)
  15. OpenBRF

    You can apply color to whatever you want, and after that, you have to combine the meshes (this is important) and delete the previous mesh (combined), that has no color. The submeshes can have different colors, and you can discard the color applied to them using the command "Discard", when you right-click the object
  16. OpenBRF

    To change the color of something with OpenBRF is very simple, you right-click the object and in the options that appear, there are two that you can use to change the color of something "Color Uniform..." and "Tune colors HSB..." but keep in mind that the color will be applied to all the object, unless that you can use the command "Split in connected sub-meshes".
  17. OSP 3D Art Medieval and Renaissance weapons - Finished - Aug/10/2013

    Interesting mod this one of yours! I will search for some more Italian stuff here to make, as the pack is not finished yet  :smile:
  18. OSP 3D Art Medieval and Renaissance weapons - Finished - Aug/10/2013

    Thank you for your appreciation of my work!
  19. OSP 3D Art Medieval and Renaissance weapons - Finished - Aug/10/2013

    Michadr 说:
    Lucas_the_Benevolent 说:
    Thank you! And I am making some more to add soon  :grin:

    This is your best work yet, and even more!? nice  :wink:

    Oh yeah, even more!

    Al_Mansur 说:
    Excellent work. But you could improve it by making the cutting edges sharper (they are too round in many axes).

    Thanks for your constructive feedback Al_Mansur! You mean this, right? (Warning, bad drawing approaching)

    Computica 说:
    Wow these are fantastic. You have a great attention to detail.

    I always prefer to make the details from the models, what you see was a nice strategy of mine in the making of the texture and the positioning of the stuff in the UV mapping  :smile: And thanks!
  20. OSP 3D Art Medieval and Renaissance weapons - Finished - Aug/10/2013

    Thank you! And I am making some more to add soon  :grin:
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