Few things: 1) any admin can check the IPs on my account and any others.
2) I honestly don't think that my part on the mod is as major as Pratz makes it out to be. The resources are all open source, and none of them were created for my mod. All I've done is assign values and code - I'm always remarkably impressed by the people that put the actual textures and models together, as thats something I've just never been able to do and have it look good.
He had to convince me to even put it up here (I've been tweaking and changing it for about a year now and distributing it privately)
That said, I'm open to questions, comments, concerns.
For the artifacts, unfortunately I just had to have them come up occasionally in merchant inventories. You'll generally see them labelled as "Caldaric" whatever, and they tend to have good modifiers, so they're something you'll generally be packing late-game. Sometimes nobles can spawn with them, I -think-? (honestly cant remember if I set that up) At some point I'd like to have a questline of sorts tied to that, though.
The Far Eastern Swordsmen are brought up through the Khergit foot line, iow foot archers. There's a HTML troop tree included in the 7zip for the mod that should help with things like this.
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As a sidenote, I don't recommend anyone start by heading for Rivacheg. That place is a sea-raider hellhole. >_>