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  1. Sharpy

    Suggestions

    I don't mind the swords with regards to the cav as obviously the speed and momentum makes a difference, hence the majority curved swords. I am talking primarily about the officers on the ground. Officers swords were often not sabres and were certainly not wimpy thin rapiers, the few I have at home are fairly hefty swords and would be deadly both for thrusting and hacking.
  2. Sharpy

    Suggestions

    I am sure this has already been mentioned so apologies in advance.

    I just wondered really why the officers only 2 weapons are so incredibly weak, I used to play as officer in MM and it was not exactly amazing then but now I regularly find I have to hit someone 3 to 4 times with my sword to kill them which is frustrating given 1 bayonet thrust often kills me. Also the pistol seems unrealistically weak, especially at close ranges.

    If I want to kill someone on full health i often have to shoot him with my pistol and then hit him once or twice with my sword which seems a little bit overkill. I appreciate the velocity of those pistols was not brilliant but a round to the body or head with certainly kill you at close range, I have seen one of those pistols take a considerable chunk out of a breeze block at a shooting event. Also a ball of lead around the .7/.8 mark hitting you at under 25 yards in the chest would sit you down for sure.

    I love the mod so I don't want to sound whiney at all, I do certainly approve of the officer not being superior in every way as his job is to command not rambo everyone but given the training and expertise of many officers especially with an officers sword it seems slightly insulting to the officers of ages past that their pathetic arms take 3 to 4 hits to kill an enemy when in reality one stab to the upper chest/neck or a decent slash to the upper body would certainly put the enemy out of action.

    TLDR: I would very much like the sword damage to be increased slightly to allow officers to hold their own in any kind of melee or at least increase the damage of the pistol. However, I understand the role of the officer and appreciate he must be slightly nerfed to prevent the wrong type of player choosing him.
  3. Sharpy

    [EU_IV_PW_RP] 07/24 SUNDAY EVENT : Year 5 : Bleed them in the Channel Finished

    From the English perspective the only downsides were the long wait really, we spent a long time just waiting on the beach then the french came one ship at a time we made no progress.

    Also I noticed people complaining a lot that the English had no crossbows, claiming that it is historically inaccurate, well I can assure that it is accurate. I presume this battle was set around 14th century based on the weapons/armour meaning that the English would be using longbows and in mass numbers as they were on the server.
  4. Sharpy

    [EU_IV_PW_RP] 07/24 SUNDAY EVENT : Year 5 : Bleed them in the Channel Finished

    RP (Ingame) Name : Godric Of Surrey
    Place wanted : English Archer
    A few lines of your personal history ( RP history of your Roleplay character): A thief and a robber, joined a criminal gang and learned his trade fighting the kings officials. As was practice at the time he was given pardon for service in the kings army and has remained as an archer fighting in many battles.
  5. Sharpy

    2 Suggestions : Give Fief and Marshal.

    The other day I was leading the nords and I did this, I gave out positions including marshall, head of the watch, chief engineer, head of the kings guard etc
    And I would have delegated more if I had more castles.
    It makes it a lot more fun for the people in the faction and gives a sense of progression, good faction leaders should try and make it as engaging as possible for their men.
    So yeah good idea.
  6. Sharpy

    RCC Server Official Rules - Updated 8/22/2011

    A distinction should be made between outlaws and bandits,
    I lead a group of about 10 outlaws 2 days ago and we did not go around robbing/taxing innocent peasants. We were just literally outlawed, doesn't make you a murdering thief. Also of course you get the standard "stop you outlaw" , "how do you know i am an outlaw", "it says so above your head" FACEPALM

    On the issue of taxes it does get annoying when a faction captures the only bridge that crosses the map and gives people 2 options "pay or die", it just limits the game for everyone
  7. Sharpy

    PW Role-Players United

    It seems very variable on the RCC server, sometimes its great but other times there is no RP at all.
    Most players today didnt even both engaging in communication, just ran away. Also there is the whole "hilarious" mature thing of changing all the faction names to things like gay pride and manlovers, it just ruins the immersion and makes the whole server lose credibility.

    Supposed veteran members of this mod should know how to rp yet I see them walking around breaking pretty much every basic rule of RP. It is just so frustrating. Whats more annoying is that the admins make no effect to stop it, in fact they sometimes actively encourage it.
    I used to run several RP servers on garrysmod back in the day and we were able to have great servers with gentle but good admins who helped rather than kicking people, and once everyone knew the RP rules there was never a problem. 
  8. Sharpy

    [ Alpha6 ] New Map ---'Dodo Island'--- [Information] [Updated 7/22]

    Oh sorry my mistake then, I writing that post referring to the one that was on the server yesterday, the one with the large body of water in the middle with lots of pirate type areas.
  9. Sharpy

    [ Alpha6 ] New Map ---'Dodo Island'--- [Information] [Updated 7/22]

    Can we use this please, the new map is nowhere near as good.
  10. Sharpy

    PW Role-Players United

    Just as a note, I agree with your post but historically lords and kings never gave a **** about their peasants, chivalrous protection only really applied to other laws, commoners were always treated like crap by knights on both sides. Hence the 100 years war killing more peasants than anything else, bar a few main battles it was primarily made up of raiding the countryside and burning/raping/stealing from peasants.

    However you are right, the town watch should protect people in and around the towns whereas merchants or commoners doing business outside the town can hire mercs but that happens now anyway. Yesterday I saw a group of bandits attack some peasants cutting wood and they had hired some mercs to defend them who promptly killed all the bandits
  11. Sharpy

    RCC Server Official Rules - Updated 8/22/2011

    Historically outlaws were very common and many ended up serving the government in the army or other administrative roles eventually, but I would like to make the point that outlaws and bandits are two VERY different things, and I am getting a bit annoyed when I am walking around as an outlaw and get instantly attacked. Also presuming that outlaws are "peasants" is incorrect, some of England most famous outlaws were lords! 

    To be classed as an outlaw in Europe , more specifically england you just did not turn up to your court preceding, and following a period of usually 6 weeks - 6 months you were then pronounced an outlaw, but as many people often went by many different names and with no way of tracking movement or other things, outlaws could live fairly normal lives, they were not all robin hoods .

    Outlaws were only actively pursued by sheriffs or commissioners of the peace when they started causing trouble, aka mass robbery/murder, once an outlaw gang even laid seige to an entire city in the 14th century!
  12. Sharpy

    BEAVERS ROLEPLAY

    Yeah that was really fun, it was such a difference compared to the senseless dm of the 22nd server.
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