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  1. Non-polearm mounted combat is basically useless

    Oh yes. I loved my Polearm: Rhomphalia Swing D.: 169 cut, Lenght: 203 ...I can kill anyone in one shot. + bow 2x 36 arrows ...Ideal combination.
    Then check out the "Fine Steel Menavlion" ... Swing damage: 181 cut, Length: 208 :grin:
  2. ENGINEER COMPANION!

    Attribute and Focus points are randomly generated for them.
    Really? While testing I restarted the campaign a few dozen times and the companions "Willowbark" and "the Healer" always had 60 Medicine skill but with no focus points in it and zero Intelligence. Shouldn't they have some variation if attributes and focus are random?
  3. ENGINEER COMPANION!

    It seems you have to start a new campaign to get the new patched companions.

    I met "the Smith" companion on my new campaign and was a bit disappointed (no focus in smithing) - here the full stats:
    • Vigor = 10, 1H = 90 (3 focus), 2H = 140 (1 focus), Polearm = 80 (1 focus)
    • Control = 4, Bow = 55 (3 focus), Crossbow = 40 (3 focus), Throwing = 60 (3 focus)
    • Endurance = 4, Riding = 60 (2 focus), Athletics = 60 (1 focus), Smithing = 60 (0 focus)
    • everything else is zero
    Has anyone met the new medical companion "the Surgeon" yet? According to the Encyclopedia he has 80 in Medicine skill. But as I haven't met him yet, I don't know if he has focus in Medicine and/or some Intelligence.
  4. Non-polearm mounted combat is basically useless

    The best weapons for "drive by" swinging I found so far are:

    Polearm:
    • Warrazor: 155 Damage, 205 Length, 62 Speed, 52 Handling
    • Rhomphalia: 169 Damage, 203 Length, 69 Speed, 59 Handling
    • Voulge: 188 Damage, 143 Length, 76 Speed, 63 Handling
    >> The twohanded polearm weapons Warrazor and Rhomphalia have a really good length for swinging and can use this to mitigate the length penality for being twohanded.

    Two Handed:
    • Heavy Executioners Axe: 133 Damage, 138 Length, 76 Speed, 69 Handling
    • Southern Broad Kaskara: 115 Damage, 125 Length, 96 Speed, 87 Handling
    • Falx: 126 Damage, 111 Length, 102 Speed, 91 Handling
    >> The twohanded Heavy Executioners Axe has also good length and should work best with additional perks like "Multi-hit" for killing multiple enemies in one swing.

    One Handed:
    • Southern Broad Kaskara: 79 Damage, 125 Length, 79 Speed, 80 Handling
    • Long Fine Scimitar: 78 Damage, 120 Length, 82 Speed, 83 Handling
    • Fine Steel Cavalry Broadsword: 75 Damage, 117 Length, 84 Speed, 86 Handling
    • Falx: 91 Damage, 111 Length, 87 Speed, 88 Handling
    >> The first 3 onehanded swords have better length, but I prefer the Falx for the higher damage and speed. It also can be used in onehanded and twohanded mode.
  5. Non-polearm mounted combat is basically useless

    I really like the Heavy Executioners Axe on horse. Its a twohanded weapon with 133 damage and 138 length. I killed once 4 enemies with one sweep with it. But I have to agree that with shorter weapons it can be harder to hit anything.
  6. Which leveling system do you prefer Warband or Bannerlord?

    Wow, thanks Tommy. That's some great info. What mod did you use to get the skill multiplier? Also, what how did you increase your mercy and honor? Thanks
    I haven't looked into mods yet. I used the Fling Trainer for testing this: https://flingtrainer.com/trainer/mount-blade-ii-bannerlord-trainer/

    The shown traits are from character generation - one of the last options gave them.
  7. Which leveling system do you prefer Warband or Bannerlord?

    I started with these skills and did a bit of grinding:
    The first half I did normally in the game, but then I used a skill XP multiplier to get to the hard limits.

    I have found following hard limits on my character:

    hard skill limits:
    • 10 learning limit (attribute 2, focus 0) -> 18 hard limit
    • 20 learning limit (attribute 3, focus 0) -> 32 hard limit
    • 160 learning limit (attribute 2 focus 5) -> 218 hard limit
    • 170 learning limit (attribute 3, focus 5) -> 232 hard limit
    • 210 learning limit(attribute 7, focus 5) -> 288 hard limit
    So to be able to reach the highest perk for a skill (skill = 275+) you need 7 attribute points and 5 focus. But that will also need a lot of grinding.

    Then I checked for the "real" hard limit and its:
    • 240 learning limit (attribute 10, focus 5) -> 330 hard limit
    There are currently a few scaling perks so here is what you would get if you absolutly max out a skill:
    • Minister of Health (Medicine) can give:
      • (330-200) * 0.5 = +65 bonus hit points to all troops
    • Two Handed Mastery (Two handed) can give:
      • (330-200) * 0.2 = +26% speed
      • (330-200) * 0.5 = +65% damage
    • Immortal Charm (Charm) can give:
      • (330-250) * 0.2 = 16 influence per day
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