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  1. craftyguy

    Resolved Dialogue freezes when granting fief to companion on "I am thinking of a different location"

    For me, the game menu still comes up when I hit escape, so you don't have to force close the game to "close" the dialog.
  2. craftyguy

    White flickering shapes in battle scenes

    kraggrim ?️ 说:
    I have a vague memory of this (or something similar) being linked to the dog. Backup your save, try getting rid of him.

    Wow, thank you, getting rid of the dog seems to have worked.

    RIP poor Loki, you're a dog for another (more stable) mod :sad:
  3. craftyguy

    White flickering shapes in battle scenes

    When playing VC, after about 3-4 battle scenes, I see white flickering geometric shapes that seem to converge on a single point. It makes playing the battle nearly impossible, and thankfully I do not have epilepsy. A video of this is linked to below. I have tried all of the suggested rgl_config...
  4. craftyguy

    Hang starting new game in Reforged Edition on Linux

    Sorry for digging this thread back up, but the problem still exists. I recently removed my nvidia graphics card to see if the integrated graphics in my Intel CPU would do any better. I still get a CTD or a hard application hang about once every 5 to 45 minutes.. What else can I try? It makes this game pretty much unplayable..
  5. craftyguy

    Hang starting new game in Reforged Edition on Linux

    There is no DX7 on Linux.. I have no clue why that message shows up, could it be from something configured in the rgl_config file (e.g. disabling some shader support or ??) that makes the game think I am using DX7? In any case, I still get hangs even when this message does not show up (see hang #1 in OP)

    I scanned the thread you linked to, and didn't see anything obvious. I've running the correct version of GLEW, etc. I did get an idea from the thread of running the game through a debugger (gdb)... unfortunately symbols have been stripped out so this might not be totally helpful, but if there's a way to send me a binary with symbols included I'd be more than happy to run it and capture the backtrace!!!!

    Here's the rgl_config from hang #4 (http://forums.taleworlds.com/index.php/topic,336271.msg7976112.html#msg7976112), and output from gdb when the hang occurred:

    backtrace
    Full backtrace:
    #0  0xf7fd9c10 in __kernel_vsyscall ()
    No symbol table info available.
    #1  0xf792dd76 in raise () from /usr/lib32/libc.so.6
    No symbol table info available.
    #2  0xf792f3a7 in abort () from /usr/lib32/libc.so.6
    No symbol table info available.
    #3  0xf796bcc0 in __libc_message () from /usr/lib32/libc.so.6
    No symbol table info available.
    #4  0xf7971a17 in malloc_printerr () from /usr/lib32/libc.so.6
    No symbol table info available.
    #5  0xf7972198 in _int_free () from /usr/lib32/libc.so.6
    No symbol table info available.
    #6  0xf78a0c5f in ?? () from /usr/lib32/libGL.so.1
    No symbol table info available.
    #7  0xf64fda32 in ?? () from /usr/lib32/libnvidia-glcore.so.352.21
    No symbol table info available.
    #8  0xf64fe38b in ?? () from /usr/lib32/libnvidia-glcore.so.352.21
    No symbol table info available.
    #9  0xf64fe4c0 in ?? () from /usr/lib32/libnvidia-glcore.so.352.21
    No symbol table info available.
    #10 0xf64fe488 in ?? () from /usr/lib32/libnvidia-glcore.so.352.21
    No symbol table info available.
    #11 0xf64c6ac0 in ?? () from /usr/lib32/libnvidia-glcore.so.352.21
    No symbol table info available.
    #12 0x083e9e4f in process_directx_call(directx_thread_call const&, bool&) ()
    No symbol table info available.
    #13 0x083ea150 in process_all_directx_calls(bool&) ()
    No symbol table info available.
    #14 0x083ea201 in directx_thread_step_inner(void*) ()
    No symbol table info available.
    #15 0x083eaa41 in directx_thread_step(void*) ()
    No symbol table info available.
    #16 0x083eaaf2 in directx_thread(void*) ()
    No symbol table info available.
    #17 0xf77e81c3 in start_thread () from /usr/lib32/libpthread.so.0
    No symbol table info available.
    #18 0xf79eadde in clone () from /usr/lib32/libc.so.6
    No symbol table info available.


    Registers:
    eax            0x0 0
    ecx            0x5444 21572
    edx            0x6 6
    ebx            0x543f 21567
    esp            0xf33fe8f4 0xf33fe8f4
    ebp            0xf33febb8 0xf33febb8
    esi            0xf33fea8c -213914996
    edi            0xf7ab5000 -139767808
    eip            0xf7fd9c10 0xf7fd9c10 <__kernel_vsyscall+16>
    eflags        0x200206 [ PF IF ID ]
    cs            0x23 35
    ss            0x2b 43
    ds            0x2b 43
    es            0x2b 43
    fs            0x0 0
    gs            0x63 99


    Current instructions:
    => 0xf7fd9c10 <__kernel_vsyscall+16>: pop    %ebp
      0xf7fd9c11 <__kernel_vsyscall+17>: pop    %edx
      0xf7fd9c12 <__kernel_vsyscall+18>: pop    %ecx
      0xf7fd9c13 <__kernel_vsyscall+19>: ret   
      0xf7fd9c14: fwait
      0xf7fd9c15: cli   
      0xf7fd9c16: (bad) 
      0xf7fd9c17: call  *(%esi)
      0xf7fd9c19: add    %al,(%eax)
      0xf7fd9c1b: add    %dh,0x0(%ecx)
      0xf7fd9c1e: add    (%ebx),%eax
      0xf7fd9c20: add    0xcfffffa(%esi),%ecx
      0xf7fd9c26: add    %al,(%eax)
      0xf7fd9c28: add    %dh,0x0(%edx)
      0xf7fd9c2b: add    (%ebx),%eax
      0xf7fd9c2d: add    (%edi),%ecx


    Threads backtrace:

    Thread 9 (Thread 0xee882b40 (LWP 2157:cool:):
    #0  0xf7fd9c10 in __kernel_vsyscall ()
    #1  0xf79e036b in poll () from /usr/lib32/libc.so.6
    #2  0xf2be6586 in ?? () from /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libpulse.so.0
    #3  0xf2bd47ea in pa_mainloop_poll () from /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libpulse.so.0
    #4  0xf2bd5047 in pa_mainloop_iterate () from /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libpulse.so.0
    #5  0xf2bd5124 in pa_mainloop_run () from /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libpulse.so.0
    #6  0xf2be650e in ?? () from /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libpulse.so.0
    #7  0xf2b924c6 in ?? () from /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libpulsecommon-1.1.so
    #8  0xf77e81c3 in start_thread () from /usr/lib32/libpthread.so.0
    #9  0xf79eadde in clone () from /usr/lib32/libc.so.6

    Thread 8 (Thread 0xf3548b40 (LWP 21581)):
    #0  0xf7fd9c10 in __kernel_vsyscall ()
    #1  0xf77ed25d in pthread_cond_wait@@GLIBC_2.3.2 () from /usr/lib32/libpthread.so.0
    #2  0xf79f7abd in pthread_cond_wait@@GLIBC_2.3.2 () from /usr/lib32/libc.so.6
    #3  0xf2b917bb in pa_cond_wait () from /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libpulsecommon-1.1.so
    #4  0xf2be6d5e in pa_threaded_mainloop_wait () from /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libpulse.so.0
    #5  0xf7b368a5 in pa_simple_write () from /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libpulse-simple.so.0
    #6  0xf7d33bab in ?? () from ./libfmodex.so
    #7  0xf7d27865 in ?? () from ./libfmodex.so
    #8  0xf77e81c3 in start_thread () from /usr/lib32/libpthread.so.0
    #9  0xf79eadde in clone () from /usr/lib32/libc.so.6

    Thread 7 (Thread 0xf353cb40 (LWP 21582)):
    #0  0xf7fd9c10 in __kernel_vsyscall ()
    #1  0xf79b45d6 in nanosleep () from /usr/lib32/libc.so.6
    #2  0xf79e3ab5 in usleep () from /usr/lib32/libc.so.6
    #3  0xf7d2d19f in ?? () from ./libfmodex.so
    #4  0xf7d27877 in ?? () from ./libfmodex.so
    #5  0xf77e81c3 in start_thread () from /usr/lib32/libpthread.so.0
    #6  0xf79eadde in clone () from /usr/lib32/libc.so.6

    Thread 6 (Thread 0xed4feb40 (LWP 21583)):
    #0  0xf7fd9c10 in __kernel_vsyscall ()
    #1  0xf77ef64e in do_futex_wait.constprop () from /usr/lib32/libpthread.so.0
    #2  0xf77ef717 in __new_sem_wait_slow.constprop.1 () from /usr/lib32/libpthread.so.0
    #3  0xf7f378bf in ?? () from /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libSDL2-2.0.so.0
    #4  0xf7f37a18 in ?? () from /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libSDL2-2.0.so.0
    #5  0xf7ee4580 in ?? () from /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libSDL2-2.0.so.0
    #6  0xf7ee405b in ?? () from /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libSDL2-2.0.so.0
    #7  0xf7f374ab in ?? () from /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libSDL2-2.0.so.0
    #8  0xf77e81c3 in start_thread () from /usr/lib32/libpthread.so.0
    #9  0xf79eadde in clone () from /usr/lib32/libc.so.6

    Thread 5 (Thread 0xecc37b40 (LWP 22232)):
    #0  0xf7fd9c10 in __kernel_vsyscall ()
    #1  0xf77ef64e in do_futex_wait.constprop () from /usr/lib32/libpthread.so.0
    #2  0xf77ef717 in __new_sem_wait_slow.constprop.1 () from /usr/lib32/libpthread.so.0
    #3  0xf7d2d794 in ?? () from ./libfmodex.so
    #4  0xf7d27845 in ?? () from ./libfmodex.so
    #5  0xf77e81c3 in start_thread () from /usr/lib32/libpthread.so.0
    #6  0xf79eadde in clone () from /usr/lib32/libc.so.6

    Thread 4 (Thread 0xecc25b40 (LWP 22233)):
    #0  0xf7fd9c10 in __kernel_vsyscall ()
    #1  0xf79b45d6 in nanosleep () from /usr/lib32/libc.so.6
    #2  0xf79e3ab5 in usleep () from /usr/lib32/libc.so.6
    #3  0xf7d2d19f in ?? () from ./libfmodex.so
    #4  0xf7d27877 in ?? () from ./libfmodex.so
    #5  0xf77e81c3 in start_thread () from /usr/lib32/libpthread.so.0
    #6  0xf79eadde in clone () from /usr/lib32/libc.so.6

    Thread 3 (Thread 0xf33ffb40 (LWP 21572)):
    #0  0xf7fd9c10 in __kernel_vsyscall ()
    #1  0xf792dd76 in raise () from /usr/lib32/libc.so.6
    #2  0xf792f3a7 in abort () from /usr/lib32/libc.so.6
    #3  0xf796bcc0 in __libc_message () from /usr/lib32/libc.so.6
    #4  0xf7971a17 in malloc_printerr () from /usr/lib32/libc.so.6
    #5  0xf7972198 in _int_free () from /usr/lib32/libc.so.6
    #6  0xf78a0c5f in ?? () from /usr/lib32/libGL.so.1
    #7  0xf64fda32 in ?? () from /usr/lib32/libnvidia-glcore.so.352.21
    #8  0xf64fe38b in ?? () from /usr/lib32/libnvidia-glcore.so.352.21
    #9  0xf64fe4c0 in ?? () from /usr/lib32/libnvidia-glcore.so.352.21
    #10 0xf64fe488 in ?? () from /usr/lib32/libnvidia-glcore.so.352.21
    #11 0xf64c6ac0 in ?? () from /usr/lib32/libnvidia-glcore.so.352.21
    #12 0x083e9e4f in process_directx_call(directx_thread_call const&, bool&) ()
    #13 0x083ea150 in process_all_directx_calls(bool&) ()
    #14 0x083ea201 in directx_thread_step_inner(void*) ()
    #15 0x083eaa41 in directx_thread_step(void*) ()
    #16 0x083eaaf2 in directx_thread(void*) ()
    #17 0xf77e81c3 in start_thread () from /usr/lib32/libpthread.so.0
    #18 0xf79eadde in clone () from /usr/lib32/libc.so.6

    Thread 2 (Thread 0xf368eb40 (LWP 21571)):
    #0  0xf7fd9c10 in __kernel_vsyscall ()
    #1  0xf77ed28b in pthread_cond_wait@@GLIBC_2.3.2 () from /usr/lib32/libpthread.so.0
    #2  0xf79f7abd in pthread_cond_wait@@GLIBC_2.3.2 () from /usr/lib32/libc.so.6
    #3  0xf43e07d3 in ?? () from /home/clayton/.local/share/Steam/linux32/steamclient.so
    #4  0xf43e1a78 in ?? () from /home/clayton/.local/share/Steam/linux32/steamclient.so
    #5  0xf4261339 in ?? () from /home/clayton/.local/share/Steam/linux32/steamclient.so
    #6  0xf43e063c in ?? () from /home/clayton/.local/share/Steam/linux32/steamclient.so
    #7  0xf43de9a3 in ?? () from /home/clayton/.local/share/Steam/linux32/steamclient.so
    #8  0xf43df740 in ?? () from /home/clayton/.local/share/Steam/linux32/steamclient.so
    #9  0xf43e1e3b in ?? () from /home/clayton/.local/share/Steam/linux32/steamclient.so
    #10 0xf77e81c3 in start_thread () from /usr/lib32/libpthread.so.0
    #11 0xf79eadde in clone () from /usr/lib32/libc.so.6

    Thread 1 (Thread 0xf4dc0740 (LWP 21567)):
    #0  0xf7fd9c10 in __kernel_vsyscall ()
    #1  0xf79b45d6 in nanosleep () from /usr/lib32/libc.so.6
    #2  0x084fdd12 in wait_directx_operations() ()
    #3  0x081f2135 in rglRender_context::cleanup() ()
    #4  0x081f21c3 in rglRender_context::~rglRender_context() ()
    #5  0x081c65a3 in rglScrollable_widget::~rglScrollable_widget() ()
    #6  0x081c5fe6 in rglContainer_widget::~rglContainer_widget() ()
    #7  0x081c6078 in rglPopup::~rglPopup() ()
    #8  0x081b74af in rglWindow_manager::clear_all() ()
    #9  0x083f4092 in Menu_window::deactivate() ()
    #10 0x08407a66 in Game_screen::set_active_window(int) ()
    #11 0x084aff86 in Meeting_redirector::redirect(bool&) ()
    #12 0x084b7eb0 in Menu_window::check(float) ()
    #13 0x084421d4 in Application::FrameMove() ()
    #14 0x083e455e in CMyD3DApplication::FrameMove() ()
    #15 0x084fe50e in CD3DApplication::Render3DEnvironment() ()
    #16 0x084fe90c in CD3DApplication::Run() ()
    #17 0x083e2bd1 in main ()

    output from gdb (look at the error on double free, it appeared right when the game hung!):
    Setting breakpad minidump AppID = 48700
    Steam_SetMinidumpSteamID:  Caching Steam ID:  76561197972064807 [API loaded no]
    [S_API WARN] The loaded overlay DLL doesn't support SetNotificationPosition
    [S_API WARN] GetAchievement() failed, achievement  does not exist - needs to be first configured on the Steamworks site
    [S_API WARN] SetStat() failed, stat HOLY_DIVER_0 violated constraints (trying to go from 500 to 501)
    [S_API WARN] SetStat() failed, stat FORCE_OF_NATURE_0 violated constraints (trying to go from 5000 to 5001)
    *** Error in `/home/clayton/.local/share/Steam/SteamApps/common/MountBlade Warband/mb_warband_linux': double free or corruption (out): 0xbb0a9da0 ***
    ======= Backtrace: =========
    /usr/lib32/libc.so.6(+0x69cbb)[0xf796bcbb]
    /usr/lib32/libc.so.6(+0x6fa17)[0xf7971a17]
    /usr/lib32/libc.so.6(+0x7019:cool:[0xf7972198]
    /usr/lib32/libGL.so.1(+0xa1c5f)[0xf78a0c5f]
    ======= Memory map: ========
    08048000-08784000 r-xp 00000000 fe:02 10228019                          /home/clayton/.local/share/Steam/SteamApps/common/MountBlade Warband/mb_warband_linux
    08784000-08785000 r--p 0073c000 fe:02 10228019                          /home/clayton/.local/share/Steam/SteamApps/common/MountBlade Warband/mb_warband_linux
    08785000-0878a000 rw-p 0073d000 fe:02 10228019                          /home/clayton/.local/share/Steam/SteamApps/common/MountBlade Warband/mb_warband_linux
    0878a000-4347b000 rw-p 00000000 00:00 0                                  [heap]
    b0bca000-b0fcb000 rw-p 00000000 00:00 0
    b13cc000-b17cd000 rw-p 00000000 00:00 0
    b18ce000-b19cf000 rw-p 00000000 00:00 0
    b1bd1000-b1cd2000 rw-p 00000000 00:00 0
    b1ed4000-b1fd5000 rw-p 00000000 00:00 0
    b21d7000-b22d8000 rw-p 00000000 00:00 0
    b24da000-b25db000 rw-p 00000000 00:00 0
    b27dd000-b28de000 rw-p 00000000 00:00 0
    b2ae0000-b2be1000 rw-p 00000000 00:00 0
    b2de3000-b2ee4000 rw-p 00000000 00:00 0
    b30e6000-b31e7000 rw-p 00000000 00:00 0
    b33e9000-b34ea000 rw-p 00000000 00:00 0
    b36ec000-b37ed000 rw-p 00000000 00:00 0
    b39ef000-b3af0000 rw-p 00000000 00:00 0
    b3cf2000-b3df3000 rw-p 00000000 00:00 0
    b3ff5000-b40f6000 rw-p 00000000 00:00 0
    b42f8000-b43f9000 rw-p 00000000 00:00 0
    b45fb000-b46fc000 rw-p 00000000 00:00 0
    b48fe000-b49ff000 rw-p 00000000 00:00 0
    b4b00000-b4bfd000 rw-p 00000000 00:00 0
    b4bfd000-b4c00000 ---p 00000000 00:00 0
    b4c00000-b4ce3000 rw-p 00000000 00:00 0
    b4ce3000-b4d00000 ---p 00000000 00:00 0
    b4d00000-b4dfc000 rw-p 00000000 00:00 0
    b4dfc000-b4e00000 ---p 00000000 00:00 0
    b4e00000-b4f00000 rw-p 00000000 00:00 0
    b4f00000-b4ff8000 rw-p 00000000 00:00 0
    b4ff8000-b5000000 ---p 00000000 00:00 0
    b5100000-b51f7000 rw-p 00000000 00:00 0
    b51f7000-b5200000 ---p 00000000 00:00 0
    b53fc000-b54fd000 rw-p 00000000 00:00 0
    b56ff000-b5800000 rw-p 00000000 00:00 0
    b5800000-b5900000 rw-p 00000000 00:00 0
    b5a00000-b5ad6000 rw-p 00000000 00:00 0
    b5ad6000-b5b00000 ---p 00000000 00:00 0
    b5b00000-b5bd6000 rw-p 00000000 00:00 0
    b5bd6000-b5c00000 ---p 00000000 00:00 0
    b5c00000-b5ce4000 rw-p 00000000 00:00 0
    b5ce4000-b5d00000 ---p 00000000 00:00 0
    b5e00000-b5eea000 rw-p 00000000 00:00 0
    b5eea000-b5f00000 ---p 00000000 00:00 0
    b5f22000-b6b25000 rw-p 00000000 00:00 0
    ee066000-ee067000 r--p 00001000 fe:02 10238456                          /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libXss.so.1.0.0
    ee067000-ee068000 rw-p 00002000 fe:02 10238456                          /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libXss.so.1.0.0
    ee068000-ee06f000 r-xp 00000000 fe:02 10238529                          /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libXrandr.so.2.2.0
    ee06f000-ee070000 r--p 00006000 fe:02 10238529                          /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libXrandr.so.2.2.0
    ee070000-ee071000 rw-p 00007000 fe:02 10238529                          /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libXrandr.so.2.2.0
    ee071000-ee080000 r-xp 00000000 fe:02 10238274                          /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libXi.so.6.1.0
    ee080000-ee081000 r--p 0000e000 fe:02 10238274                          /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libXi.so.6.1.0
    ee081000-ee082000 rw-p 0000f000 fe:02 10238274                          /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libXi.so.6.1.0
    Starting new log file.
    Version:  1.168
    Received stats and achievements from Steam

    Processing Ini File {
    Module_name =  Viking_Conquest200
    Num Hints =  12
    Setting Map Min X =  -257.903931
    Setting Map Max X =  281.758240
    Setting Map Min Y =  -281.854553
    Setting Map Max Y =  290.571899
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  2.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.650000
    Setting armor_reduction_factor_against_cut =  0.950000
    Setting armor_reduction_factor_against_pierce =  0.650000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  2.000000
    Setting melee_damage_speed_power =  1.400000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Unrecognized Module_info directive =  give_performance_warnings . Skipping.
    Loading Module Resource  La_Grandmasters_Shaders
    Loading Module Resource  test
    Loading Module Resource  shaders
    Loading Module Resource  textures
    Loading Module Resource  vc_textures
    Loading Module Resource  vc_materials
    Loading Module Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Module Resource  vc_bodies
    Loading Module Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Module Resource  helpers
    Loading Module Resource  vc_map_objects
    Loading Module Resource  vc_map_iconchars
    Loading Module Resource  particle_meshes
    Loading Module Resource  skeletons
    Loading Module Resource  grass_meshes
    Loading Module Resource  plant_meshes
    Loading Module Resource  object_meshes
    Loading Module Resource  object_bodies
    Loading Module Resource  goods_meshes
    Loading Module Resource  item_meshes1
    Loading Module Resource  food
    Loading Module Resource  village_houses
    Loading Module Resource  village_houses_a
    Loading Module Resource  village_houses_b
    Loading Module Resource  interiors_a
    Loading Module Resource  interiors_b
    Loading Module Resource  interiors_c
    Loading Module Resource  arena
    Loading Module Resource  user_interface_c
    Loading Module Resource  user_interface_d
    Loading Module Resource  scene_encounter_spot
    Loading Module Resource  interior_thirsty_lion
    Loading Module Resource  houses1
    Loading Module Resource  wall_meshes1
    Loading Module Resource  town_houses
    Loading Module Resource  doors
    Loading Module Resource  churches
    Loading Module Resource  castle_c
    Loading Module Resource  castle_d
    Loading Module Resource  castle_e
    Loading Module Resource  castle_f
    Loading Module Resource  castle_g
    Loading Module Resource  castle_h
    Loading Module Resource  castle_i
    Loading Module Resource  viking_houses
    Loading Module Resource  town_houses_c
    Loading Module Resource  particles_2
    Loading Module Resource  prisons
    Loading Module Resource  prisons_b
    Loading Module Resource  vc_terrain_borders
    Loading Module Resource  skyboxes
    Loading Module Resource  new_skyboxes
    Loading Module Resource  object_b
    Loading Module Resource  destroy
    Loading Module Resource  vc_trees
    Loading Module Resource  grass_meshes_b
    Loading Module Resource  interiors_steppe
    Loading Module Resource  town_houses_d
    Loading Module Resource  ani_horse_mounted
    Loading Module Resource  horse_skeleton
    Loading Module Resource  instruments
    Loading Module Resource  simple_primitives
    Loading Module Resource  ani_man_walk
    Loading Module Resource  ani_death
    Loading Module Resource  ani_stand_guardsman
    Loading Module Resource  ani_human_mounted
    Loading Module Resource  ani_lady_stand
    Loading Module Resource  ani_poses
    Loading Module Resource  ani_man_cheer
    Loading Module Resource  ani_stand_onhorse
    Loading Module Resource  ani_strikes
    Loading Module Resource  ani_equip_arms
    Loading Module Resource  ani_run_p
    Loading Module Resource  ani_run_forward_left_right
    Loading Module Resource  uni_strikes3
    Loading Module Resource  ani_walk_sideways
    Loading Module Resource  ani_run_sideways
    Loading Module Resource  ani_stand
    Loading Module Resource  ani_crouch_down
    Loading Module Resource  ani_low_walk
    Loading Module Resource  ani_turn_man
    Loading Module Resource  ani_lancer
    Loading Module Resource  ani_attacks
    Loading Module Resource  ani_kicks
    Loading Module Resource  ani_walk_backward
    Loading Module Resource  ani_run_lookingsides
    Loading Module Resource  ani_defends
    Loading Module Resource  ani_walk_lookingsides
    Loading Module Resource  ani_jump
    Loading Module Resource  ani_wedding
    Loading Module Resource  uni_jump
    Loading Module Resource  uni_stances
    Loading Module Resource  uni_equip
    Loading Module Resource  uni_strike
    Loading Module Resource  uni_throws
    Loading Module Resource  uni_fistswing
    Loading Module Resource  uni_lord_stand
    Loading Module Resource  uni_defence
    Loading Module Resource  uni_sideways
    Loading Module Resource  dart
    Loading Module Resource  rock
    Loading Module Resource  raw_materials
    Loading Module Resource  gauntlets_new
    Loading Module Resource  bride_dress
    Loading Module Resource  ui_server_filter
    Loading Module Resource  ship
    Loading Module Resource  arabian_houses
    Loading Module Resource  object_c
    Loading Module Resource  valleyProps
    Loading Module Resource  workshops
    Loading Module Resource  barrier_primitives
    Loading Module Resource  town_houses_e
    Loading Module Resource  wb_mp_objects_a
    Loading Module Resource  vc_arcosyflechas
    Loading Module Resource  bry_banners
    Loading Module Resource  bry_banners_default
    Loading Module Resource  bry_battlebanners
    Loading Module Resource  bry_flags_vertical
    Loading Module Resource  vc_iconos
    Loading Module Resource  bry_pic_mesh
    Loading Module Resource  vc_shields
    Loading Module Resource  vc_shields_tableau
    Loading Module Resource  vc_armors_angle
    Loading Module Resource  vc_armors_briton
    Loading Module Resource  vc_armors_frisians
    Loading Module Resource  vc_armors_generic
    Loading Module Resource  vc_armors_irish
    Loading Module Resource  vc_armors_norse
    Loading Module Resource  vc_armors_picts
    Loading Module Resource  vc_armors_saxon
    Loading Module Resource  vc_clerics
    Loading Module Resource  vc_female_dresses
    Loading Module Resource  vc_shoes
    ee082000-ee083000 ---p 00000000 00:00 0
    ee083000-ee883000 rw-p 00000000 00:00 0                                  [stack:21578]
    ee883000-f2884000 rw-s 00000000 00:13 832011                            /dev/shm/pulse-shm-513519554
    f2884000-f28ad000 r-xp 00000000 fe:02 10238225                          /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libvorbis.so.0.4.5
    f28ad000-f28ae000 r--p 00028000 fe:02 10238225                          /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libvorbis.so.0.4.5
    f28ae000-f28af000 rw-p 00029000 fe:02 10238225                          /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libvorbis.so.0.4.5
    f28af000-f2a15000 r-xp 00000000 fe:02 10238127                          /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libvorbisenc.so.2.0.8
    f2a15000-f2a26000 r--p 00165000 fe:02 10238127                          /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libvorbisenc.so.2.0.8
    f2a26000-f2a27000 rw-p 00176000 fe:02 10238127                          /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libvorbisenc.so.2.0.8
    f2a27000-f2a73000 r-xp 00000000 fe:02 10238107                          /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libFLAC.so.8.2.0
    f2a73000-f2a74000 r--p 0004b000 fe:02 10238107                          /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libFLAC.so.8.2.0
    f2a74000-f2a75000 rw-p 0004c000 fe:02 10238107                          /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libFLAC.so.8.2.0
    f2a75000-f2a8c000 r-xp 00000000 fe:01 1200752                            /usr/lib32/libnsl-2.21.so
    f2a8c000-f2a8d000 r--p 00016000 fe:01 1200752                            /usr/lib32/libnsl-2.21.so
    f2a8d000-f2a8e000 rw-p 00017000 fe:01 1200752                            /usr/lib32/libnsl-2.21.so
    f2a8e000-f2a90000 rw-p 00000000 00:00 0
    f2a90000-f2afc000 r-xp 00000000 fe:02 10238204                          /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libsndfile.so.1.0.25
    f2afc000-f2afd000 r--p 0006c000 fe:02 10238204                          /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libsndfile.so.1.0.25
    f2afd000-f2afe000 rw-p 0006d000 fe:02 10238204                          /home/clayton/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libsndfile.so.1.0.25%
  6. craftyguy

    Hang starting new game in Reforged Edition on Linux

    This configuration is very similar to "hang 3" in my OP. It also hung right when I tried to talk to the healer.
    The Linux install I am using is up to date, but if you can send any more information on what specific packages/SW others updated to get theirs to work, I will take a look. I've been struggling to get Viking Conquest to work ever since I bought it when it was first released  :cry:

    I've noticed that the log file is not very helpful.. is it possible to increase verbosity somehow?




    screenshot
    c34pAKN.jpg


    rgl_config
    first_time = 0

    texture_detail = 70

    render_buffer_size = 15

    max_framerate = 120

    start_windowed = 0

    use_pixel_shaders = 0

    use_vertex_shaders = 0

    fake_reflections = 1

    show_framerate = 0

    use_ondemand_textures_ = 1

    use_ondemand_textures_mt = 1

    disable_music = 0

    disable_sound = 0

    disable_frequency_variation = 0

    cheat_mode = 0

    enable_blood = 1

    enable_edit_mode = 0

    force_single_threading = 0

    debug_mode = 0

    display_width = 1920

    display_height = 1200

    display_bits = 32

    antialiasing = 0

    sample_quality = 0

    alpha2coverage = 0

    force_vsync = 1

    shadowmap_quality = 0

    shader_quality = 2

    postfx_dof = 0

    postfx_hdr = 0

    postfx_autoexp = 0

    flora_degrade_distance = 100.0000

    flora_lod_detail = 0

    use_instancing = 0

    use_secure_connection = 0

    max_number_of_connections = 16

    look_for_server_on_this_machine = 0

    music_volume = 0.4000

    sound_volume = 1.0000

    mouse_sensitivity = 0.5000

    invert_mouse = 0

    enable_lighting = 1

    enable_particles = 1

    enable_blood = 1

    enable_character_shadows = 1

    enable_accurate_shadows = 1

    number_of_corpses = 4

    grass_density = 0

    combat_speed = 2

    friend_combat_difficulty = 0

    adapter_format = 0

    reduce_combat_ai = 2

    reduce_campaign_ai = 2

    combat_difficulty = 0

    display_labels = 1

    display_targeting_reticule = 1

    display_attack_direction = 0

    turn_camera_with_horse_in_first_person = 2

    verbose_damage = 1

    verbose_shot_difficulty = 1

    battle_size = 0.3422

    attack_direction_control = 2

    defend_direction_control = 0

    lance_control = 0

    anisotropic_filtering = 1

    enable_environment_shadows = 1

    verbose_casualties = 1

    verbose_experience = 1

    realistic_shadows_on_plants = 2

    number_of_ragdolls = 4

    gamma = 2.2000

    character_detail = 0.5000

    character_shadow_detail = 0.5000

    control_mouse_movement_y_scale = 1.5000

    blood_stains = 0

    use_winmm_audio = 0

    enable_version_check = 1

    enable_aspect_ratio_control = 1

    realistic_headshots = 0

    auto_gfx_quality = 0

    enable_gamepad_vibration = 1

    log
    Starting new log file.
    Version:  1.168
    Received stats and achievements from Steam

    Processing Ini File {
    Module_name =  Viking_Conquest200
    Num Hints =  12
    Setting Map Min X =  -257.903931
    Setting Map Max X =  281.758240
    Setting Map Min Y =  -281.854553
    Setting Map Max Y =  290.571899
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  2.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.650000
    Setting armor_reduction_factor_against_cut =  0.950000
    Setting armor_reduction_factor_against_pierce =  0.650000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  2.000000
    Setting melee_damage_speed_power =  1.400000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Unrecognized Module_info directive =  give_performance_warnings . Skipping.
    Loading Module Resource  La_Grandmasters_Shaders
    Loading Module Resource  test
    Loading Module Resource  shaders
    Loading Module Resource  textures
    Loading Module Resource  vc_textures
    Loading Module Resource  vc_materials
    Loading Module Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Module Resource  vc_bodies
    Loading Module Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Module Resource  helpers
    Loading Module Resource  vc_map_objects
    Loading Module Resource  vc_map_iconchars
    Loading Module Resource  particle_meshes
    Loading Module Resource  skeletons
    Loading Module Resource  grass_meshes
    Loading Module Resource  plant_meshes
    Loading Module Resource  object_meshes
    Loading Module Resource  object_bodies
    Loading Module Resource  goods_meshes
    Loading Module Resource  item_meshes1
    Loading Module Resource  food
    Loading Module Resource  village_houses
    Loading Module Resource  village_houses_a
    Loading Module Resource  village_houses_b
    Loading Module Resource  interiors_a
    Loading Module Resource  interiors_b
    Loading Module Resource  interiors_c
    Loading Module Resource  arena
    Loading Module Resource  castle_a
    Loading Module Resource  dungeon
    Loading Module Resource  snowy_houses
    Loading Module Resource  square_keep
    Loading Module Resource  vc_pictures
    Loading Module Resource  user_interface_b
    Loading Module Resource  user_interface_c
    Loading Module Resource  user_interface_d
    Loading Module Resource  scene_encounter_spot
    Loading Module Resource  interior_thirsty_lion
    Loading Module Resource  houses1
    Loading Module Resource  wall_meshes1
    Loading Module Resource  town_houses
    Loading Module Resource  doors
    Loading Module Resource  churches
    Loading Module Resource  castle_c
    Loading Module Resource  castle_d
    Loading Module Resource  castle_e
    Loading Module Resource  castle_f
    Loading Module Resource  castle_g
    Loading Module Resource  castle_h
    Loading Module Resource  castle_i
    Loading Module Resource  viking_houses
    Loading Module Resource  town_houses_c
    Loading Module Resource  particles_2
    Loading Module Resource  prisons
    Loading Module Resource  prisons_b
    Loading Module Resource  vc_terrain_borders
    Loading Module Resource  skyboxes
    Loading Module Resource  new_skyboxes
    Loading Module Resource  object_b
    Loading Module Resource  destroy
    Loading Module Resource  vc_trees
    Loading Module Resource  grass_meshes_b
    Loading Module Resource  interiors_steppe
    Loading Module Resource  town_houses_d
    Loading Module Resource  ani_horse_mounted
    Loading Module Resource  horse_skeleton
    Loading Module Resource  instruments
    Loading Module Resource  simple_primitives
    Loading Module Resource  ani_man_walk
    Loading Module Resource  ani_death
    Loading Module Resource  ani_stand_guardsman
    Loading Module Resource  ani_human_mounted
    Loading Module Resource  ani_lady_stand
    Loading Module Resource  ani_poses
    Loading Module Resource  ani_man_cheer
    Loading Module Resource  ani_stand_onhorse
    Loading Module Resource  ani_strikes
    Loading Module Resource  ani_equip_arms
    Loading Module Resource  ani_run_p
    Loading Module Resource  ani_run_forward_left_right
    Loading Module Resource  uni_strikes3
    Loading Module Resource  ani_walk_sideways
    Loading Module Resource  ani_run_sideways
    Loading Module Resource  ani_stand
    Loading Module Resource  ani_crouch_down
    Loading Module Resource  ani_low_walk
    Loading Module Resource  ani_turn_man
    Loading Module Resource  ani_lancer
    Loading Module Resource  ani_attacks
    Loading Module Resource  ani_kicks
    Loading Module Resource  ani_walk_backward
    Loading Module Resource  ani_run_lookingsides
    Loading Module Resource  ani_defends
    Loading Module Resource  ani_walk_lookingsides
    Loading Module Resource  ani_jump
    Loading Module Resource  ani_wedding
    Loading Module Resource  uni_jump
    Loading Module Resource  uni_stances
    Loading Module Resource  uni_equip
    Loading Module Resource  uni_strike
    Loading Module Resource  uni_throws
    Loading Module Resource  uni_fistswing
    Loading Module Resource  uni_lord_stand
    Loading Module Resource  uni_defence
    Loading Module Resource  uni_sideways
    Loading Module Resource  dart
    Loading Module Resource  rock
    Loading Module Resource  raw_materials
    Loading Module Resource  gauntlets_new
    Loading Module Resource  bride_dress
    Loading Module Resource  ui_server_filter
    Loading Module Resource  ship
    Loading Module Resource  arabian_houses
    Loading Module Resource  object_c
    Loading Module Resource  valleyProps
    Loading Module Resource  workshops
    Loading Module Resource  barrier_primitives
    Loading Module Resource  town_houses_e
    Loading Module Resource  wb_mp_objects_a
    Loading Module Resource  vc_arcosyflechas
    Loading Module Resource  bry_banners
    Loading Module Resource  bry_banners_default
    Loading Module Resource  bry_battlebanners
    Loading Module Resource  bry_flags_vertical
    Loading Module Resource  vc_iconos
    Loading Module Resource  bry_pic_mesh
    Loading Module Resource  vc_shields
    Loading Module Resource  vc_shields_tableau
    Loading Module Resource  vc_armors_angle
    Loading Module Resource  vc_armors_briton
    Loading Module Resource  vc_armors_frisians
    Loading Module Resource  vc_armors_generic
    Loading Module Resource  vc_armors_irish
    Loading Module Resource  vc_armors_norse
    Loading Module Resource  vc_armors_picts
    Loading Module Resource  vc_armors_saxon
    Loading Module Resource  vc_clerics
    Loading Module Resource  vc_female_dresses
    Loading Module Resource  vc_shoes
    Loading Module Resource  vc_swords
    Loading Module Resource  vc_helmets
    Loading Module Resource  vc_axes
    Loading Module Resource  vc_native
    Loading Module Resource  vc_props
    Loading Module Resource  vc_props2
    Loading Module Resource  vc_props3
    Loading Module Resource  vc_props_new_houses
    Loading Module Resource  vc_sea_battle
    Loading Module Resource  vc_spears
    Loading Module Resource  dedal_anims
    Loading Module Resource  vc_hoods
    Loading Module Resource  vc_shields2
    Loading Module Resource  vc_swords2
    Loading Module Resource  vc_food
    Loading Module Resource  vc_tradeitems
    Loading Module Resource  vc_knifes
    Loading Module Resource  vc_horses
    Loading Module Resource  La_Grandmasters_map_text
    Loading Module Resource  vc_shields_basic
    Loading Module Resource  vc_work
    Loading Module Resource  vc_animals

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  30900

    rgl_post_warning_line: The selected module does not support DirectX 7 mode! Finished All...

    rgl_post_warning_line: The selected module does not support DirectX 7 mode! load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    470 parties added.
    launch complete.
    Switching to menu window...
  7. craftyguy

    Hang starting new game in Reforged Edition on Linux

    I experience a hang every single time I try to start a new game. Using some combinations of rgl_config settings, I've been able to progress a little further but it still ends up hanging nonetheless. I've followed the instructions here for tweaking rgl_config...
  8. craftyguy

    Viking Conquest: Reforged Edition - Open Beta (Steam) - Update Patch 22/07/15

    Idibil 说:
    craftyguy 说:
    craftyguy 说:
    Mustafa Korkmaz 说:
    What is your distro, GPU and GPU driver? Are you on open beta?
    Arch Linux, kernel 4.0.7
    Nvidia GTX750 Ti, driver 352.21
    Yes, I'm on open beta.

    Any suggestions on how to proceed? I still experience a crash after character creation when using the lowest graphics settings.

    I think that Mustafa is working on fix this. Your problem should be fixed in next patch.

    Thank you for the update. If the next patch doesn't resolve the issue, I'll start a new thread under the support forum that kalarhan referenced above.

    Ideally I would like to NOT have to resort to using the lowest graphics settings when playing VC.. I am able to play vanilla M&B:W and other mods (Floris, Gekokujo, etc) with some of the highest settings without any of the issues I've experienced on the original Viking Conquest release and on this beta.
  9. craftyguy

    Viking Conquest: Reforged Edition - Open Beta (Steam) - Update Patch 22/07/15

    craftyguy 说:
    Mustafa Korkmaz 说:
    What is your distro, GPU and GPU driver? Are you on open beta?
    Arch Linux, kernel 4.0.7
    Nvidia GTX750 Ti, driver 352.21
    Yes, I'm on open beta.

    Any suggestions on how to proceed? I still experience a crash after character creation when using the lowest graphics settings.

    By the way, using a forum like this is a horrible way to "officially" support a game, especially one that many of us have purchased. Reports/replies seem to be lost in the endless flood of banter, and it's very difficult to track the progress of issues reported here.
  10. craftyguy

    Viking Conquest: Reforged Edition - Open Beta (Steam) - Update Patch 22/07/15

    Mustafa Korkmaz 说:
    What is your distro, GPU and GPU driver? Are you on open beta?
    Arch Linux, kernel 4.0.7
    Nvidia GTX750 Ti, driver 352.21
    Yes, I'm on open beta.
  11. craftyguy

    Viking Conquest: Reforged Edition - Open Beta (Steam) - Update Patch 22/07/15

    Idibil 说:
    craftyguy 说:
    This game is unplayable on Linux, even with low graphical settings. I get a hang every time I try to start a new story campaign. What logs would you like and where are they located?

    Hi Craftyguy

    You tried this:

    Update RE to latest patch (improvements in MAC and Linux compatibility)
    Then, open your rgl_config.txt:

    render_buffer_size = 15
    use_pixel_shaders = 0
    use_vertex_shaders = 0
    fake_reflections = 1

    use_ondemand_textures = 1 #if crash move to 0 depend on your pc
    use_ondemand_textures_mt = 1 #if crash move to 0 depend on your PC

    force_single_threading = 1
    debug_mode = 0

    force_vsync = 1
    postfx_dof = 0
    postfx_hdr = 0

    use_instancing = 1
    number_of_ragdolls = 4
    number_of_corpses = 4
    blood_stains = 0


    Yes, I've done this and it still hangs once I start playing (after scene/map loaded). What other information would you like to help resolve this?
  12. craftyguy

    Viking Conquest: Reforged Edition - Open Beta (Steam) - Update Patch 22/07/15

    This game is unplayable on Linux, even with low graphical settings. I get a hang every time I try to start a new story campaign. What logs would you like and where are they located?
  13. craftyguy

    Viking Conquest Update 1.03 (released)

    Adorno 说:
    Odd. The rgl_log usually starts with the specs, like this:

    It must be a difference between Linux and Windows. That section does not exist in any rgl log file I've every produced on my system..

    I've tried to collect similar info about my system:

    clayton@computer ~/.steam/steam/SteamApps/common/MountBlade Warband
    % uname -a
    Linux computer 3.18.2-2-ARCH #1 SMP PREEMPT Fri Jan 9 07:37:51 CET 2015 x86_64 GNU/Linux
    clayton@computer ~/.steam/steam/SteamApps/common/MountBlade Warband
    % free -m
                  total        used        free      shared  buff/cache  available
    Mem:          15539        2643      10774          76        2121      12569
    Swap:          8191          0        8191
    clayton@computer ~/.steam/steam/SteamApps/common/MountBlade Warband
    % cat /proc/cpuinfo |grep -m 1 model\ name
    model name : Intel(R) Core(TM) i5-4690S CPU @ 3.20GHz
    clayton@computer ~/.steam/steam/SteamApps/common/MountBlade Warband
    % nvidia-settings -q gpus

    1 GPU on computer:0

        [0] computer:0[gpu:0] (GeForce GTX 750 Ti)

          Has the following names:
            GPU-0
            GPU-d7004ee8-80b6-7579-f489-d70560b79c7b
  14. craftyguy

    Viking Conquest Update 1.03 (released)

    Adorno 说:
    You left out the PC specifications from the log.
    You can also just copy the text here (in a spoiler please) instead of uploading to dropbox.

    Sorry, but that's all the information in that file.. What specific information do you want? I'm running the game on Linux, with a GTX 750Ti and the Nvidia 346.35 drivers (previous drivers have had same issues..), and 16GB of RAM.

    kalarhan 说:
    your log has a error with sound files, but they are there (on my HD). Did you do a "verify integrity of game cache" using Steam?

    I've tried this on several occasions, along with deleting/reinstalling.
  15. craftyguy

    Viking Conquest Update 1.03 (released)

    Idibil 说:
    craftyguy 说:
    With the latest 1.03 update (as of right now) I get a CTD very quickly, by entering a battle after training peasants. I've uploaded my rgl_config and the savegame:

    rgl_config.txt

    savegame

    Rgl_log.txt plz.

    Are you sure you have warband 1.166 + VC 1.03?

    Yes, I'm sure. Here's the rgl_log file which, by the way, is probably one of the most useless debug tools ever. I've never seen anything useful written to this file in all of the countless crashes/hangs I've experienced when running VC...

    rgl_log.txt
  16. craftyguy

    Viking Conquest Update 1.03 (released)

    With the latest 1.03 update (as of right now) I get a CTD very quickly, by entering a battle after training peasants. I've uploaded my rgl_config and the savegame:

    rgl_config.txt

    savegame
  17. craftyguy

    Viking Conquest Update 1.01 (released)

    kalarhan 说:
    craftyguy 说:
    kalarhan 说:
    craftyguy 说:
    Here's a new video taken after installing the latest beta patch on Steam (~19MB), showing flickering textures and a CTD:

    http://youtu.be/_OqRZTRY7tA

    Reinstall your game and start a fresh new campaign. You are on day 1 at that savegame.

    Are you still getting CTD and bad textures?

    Yes. The save was created after I installed the latest beta patch. I had CTD'd, then restarted the game to capture the video

    thats why I said that a full reinstall could help. Then you can test a new savegame and post your logs here if it crashs.

    To clarify: I reinstalled beforehand...

    What logs? The RGL log literally shows nothing useful, it doesn't even acknowledge that there was a crash. Is there a way to enable some sort of debug mode where more verbose messages are printed?
  18. craftyguy

    Viking Conquest Update 1.01 (released)

    kalarhan 说:
    craftyguy 说:
    Here's a new video taken after installing the latest beta patch on Steam (~19MB), showing flickering textures and a CTD:

    http://youtu.be/_OqRZTRY7tA

    Reinstall your game and start a fresh new campaign. You are on day 1 at that savegame.

    Are you still getting CTD and bad textures?

    Yes. The save was created after I installed the latest beta patch. I had CTD'd, then restarted the game to capture the video
  19. craftyguy

    Viking Conquest Update 1.01 (released)

    Here's a new video taken after installing the latest beta patch on Steam (~19MB), showing flickering textures and a CTD:

    http://youtu.be/_OqRZTRY7tA
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