搜索结果: *

  • 用户:NoelNI
  • 按日期排序
  1. Bandit Caves

    http://www.filedropper.com/banditslair

    Above is the mesh in some recognisable 3d formats, it is however winrared.
    Guess you'll just need to take my word for it that it isn't a virus.

    I don't want any credit so feel free to modify and improve it, just remember
    to do so in a manner that is both compatible and optimal for a game engine.

    The dev team probably doesn't need the mesh anyway, but might use my
    idea combined with other peoples as a reference.


  2. Great battle or other music ?

    https://www.youtube.com/watch?v=tlrwhyL3jrY

    Another brilliant sounding tune.
  3. Destructable walls

    Maybe if you had an item named catapult, or ballista in your inventory, then
    before a siege begins, the walls will have maybe a randomised level of damage
    done to the wall that is being attacked. This way would not create a requirement
    for siege equipment and the fancy mechanics that go along with it to exist
    on the map.
  4. Destructable walls

    Another random idea for today, as always, fine on paper but how that translates into reality is something only the dev team can tell. The meshes for such a thing, are quite straightforward at least.
  5. Bandit Caves

    My thinking on it would be either a map to find and locate a specific bandit or criminal.
    At least that way, it would be a matter of roaming around to find him. From what I
    can figure out, it would have to be a solo mission, so you cant bring men with you.
    Instead, you would have to fight off a multitude of men whilst being drained of
    health.

    The strategic positioning of crossbowmen or archers might make the mission
    particularly dangerous, even for a well equipped player

    I don't think i'm understanding what you mean about the doors, because...
    there are no doors. Understand however that I have made the map in the
    most simple way possible so that a member of the actual dev team can
    take it and develop it in whatever way they see fit. This might include
    more advanced walls and pathways, but it depends on what the dev team
    considers acceptable in regards to polygon count. I have no intention
    on intruding upon the dev teams artistry and am providing something
    that can be edited in a manner that suits them and not me.
  6. Bandit Caves

    So anyway, I had another look at this, for fun and decided to simplify it a little in some ways
    but advance it in others. The technique used is much more simple, the map divided up into
    several sections, each one to be textured individually.

    gfiuf7G.jpg


    I think it's reasonably straightforward to understand, it gives you more control over what
    the polycount ought to be and much easier to allocate workload to members of your team
    for texturing etc.

    I have saved it out in several recognisable formats, .3ds .obj .dxf etc so if you want it
    give me an email and I'll send it off.
  7. Bandit Caves

    I simply whipped that mesh together in an attempt to properly convey an idea but
    maybe I'll make a new one that is suitably interesting enough and maybe people
    will find the idea interesting enough to implement. I'll leave the finished mesh
    in your capable hands quintillius
  8. Bandit Caves

    Just another random suggestion this, but, it feels limiting not being able to chase bandits into the caves they have, like in the case of sea pirates. It would be cool, if we could enter the caves and clean them out. Making a mesh for such a cave doesn't seem much of a technical challenge but...
  9. Great battle or other music ?

    https://www.youtube.com/watch?v=jtOjce6AVf4

    Please man... do it for Ireland :grin: O'Neill's march, it doesn't get any better than that, it really doesn't

    It's a superb tune that triggers every gaelic or celtic blooded man.

    Happy new years everyone and blessed be you all.



  10. Sculpted mountains on the grand map

    I'm no expert when it comes to modding, the hills and mountains in the game are.. a little basic, sometimes unnatural. Is it possible to bring in meshes from an outside source to act as mountains? I'm not a pro modeller but had a go at it, just for fun and the making of the meshes doesn't seem...
  11. Educational mini game

    This was my 1st suit of maile, it was quite terrible

    sNqc4FK.jpg


    This was my 2nd suit, also quite terrible but an improvement over the 1st

    LFc7ZtC.jpg


    Right now, i'm putting together my 3rd suit, which I hope will prove to be
    a very good standard of maile, but it's gonna take a while :smile:

    TW4KWKv.jpg

  12. Educational mini game

    This is an off the wall kind of an idea that may, or may not be possible. The graphics I made here are simply for conveying the idea and probably shouldnt be integrated into the game. It's quite surprising how little people know about maile, how it's made, how it really looks. Hollywood doesn't...
  13. Great battle or other music ?

    It wont be easy to please everyone's ears, that's one battle you are never going to win but
    here are tunes I play often, while playing M&B

    Marcshlua Uí Néill (O'Neill's Cavalry March)
    Country of Origin: Ireland
    For battles and marching on the grand map.
    https://www.youtube.com/watch?v=qP2fAt4bWik

    Brian Boru's March
    Country of Origin: Ireland
    For battles and marching on the grand map
    ]https://www.youtube.com/watch?v=owF60WWWrks]

    Lord Mayo's March
    Country of Origin: Ireland
    For battles and marching on the grand map
    https://www.youtube.com/watch?v=3UnnbNnx9ro

    Ballyfin Polkas
    Country of Origin: Ireland
    For victory celebrations and taverns
    https://www.youtube.com/watch?v=Xajuvd2JXuc

    ShadowDancer
    Country of Origin: Scotland
    For marching and fighting
    https://www.youtube.com/watch?v=h7x57NQfmpc

    Hamsterheid
    Country of Origin: Scotland
    For victory celebrations and taverns
    https://www.youtube.com/watch?v=LdcvVEYvep0

    La Suite Meurtriere
    Country of Origin: Uncertain
    For marching and fighting
    https://www.youtube.com/watch?v=AqJMVSnwg_Y

    Cantiga 166
    Country of Origin: Uncertain, possibly Portugal
    For marching and fighting
    https://www.youtube.com/watch?v=glrBz3GrFsQ

    Unknown title performed by Luidon Incorruptus and Eulental

    Country of Origin: Uncertain, possibly Germany
    For victory celebrations and taverns
    https://www.youtube.com/watch?v=lor61H0DVEU

    Saltarello
    Country of Origin: Italy
    For victory  celebrations and taverns
    https://www.youtube.com/watch?v=e8aQm3SoyI4

    Unknown Artist Unknown Title
    Country of Origin: Probably Turkey
    For victory celebrations and taverns.
    https://www.youtube.com/watch?v=sJgjmtKZ6C8

    Yalalah Yalalaaly
    Country of Origin: Uncertain
    Jihadist music, they mostly avoid the use of instruments, presumably for religious reasons, good for victory music
    https://www.youtube.com/watch?v=08U60ariV3c

    Jaljalat
    Country of Origin: Uncertain
    Jihadist battle music
    https://www.youtube.com/watch?v=Ct4z_qamhDo

    Polyushka Polye
    Country of Origin: Russia
    Marching
    https://www.youtube.com/watch?v=_KbT-iA5768

    lol -_- I could go on like this for hours.
    Those are my recommendations for now.
  14. Ideas & Suggestions

    I think the mod and the way it is progressing is quite simply fabulous.

    The one area of the mod that I found particularly exciting was the ability to choose what equipment your kingdom troops can use
    but at the same time I find it a little confusing and it might be due to development limitations.

    If for instance I have 10 kingdom spearmen and I want to equip each one with a range of shield colours and weapon types,
    it sometimes just doesn't quite work out the way I want it to in that it's difficult to select each troop, the game just... selects
    the same guy over and over again then I get confused as to who has what equipment.

    Then, when I charge into battle, I find some troops with no weapons.

    It would be nice to have some ability to easily select each of the 10 troops manually, or... have a pool that you place items
    into, then soldiers are given whatever items are in the pool, randomly.



  15. Can I modify the trees on my campaign map?

    You should be able to use a wide range of textures for the trees.
    Well... you certainly could, if you were creating your own trees from scratch.
    It would require an understanding of UVW mapping and how to skin many models
    from a variety of textures stored in a single image file.

    If your intentions are to re-skin the already existing trees found in the game, then I
    cannot imagine this to be much different, but may require that you export the trees
    and re-skin them according to the contents of a single image file.
  16. 3DS Max for Map Making - Questions

    I am aware of the map editor provided on the forum, but am also aware that 3DS Max and various other 3d modelling applications can be used to create landscapes for the game. If given the opportunity, I would rather use Max to create a battle landscape, because I can do much more with it. I do...
  17. Can I modify the trees on my campaign map?

    Thanks for that.

    I was able to do it on vanilla, obviously it could use a bit more work and maybe
    better texturing but good enough for right now. I did cut the poly's down but I would
    really rather not time warp back to the 90's again :p.

    RQI2aUG.jpg

  18. Can I modify the trees on my campaign map?

    Hi Swyter.

    I downloaded OpenBRF
    Accessed the module for the mod
    Loaded up the map_tree_meshes file

    Here I can see a list of all the trees used on the map and I can even import my own mesh's which is cool.
    The trouble I have here is that even if I remove the entire list of trees from the map_tree_meshes file, the
    in-game map is still pulling in resources from somewhere as it is still displaying trees.

    Am I looking at the right file, or is the game pulling in these resources from a different file? I cannot
    seem to identify which file it is.
  19. Can I modify the trees on my campaign map?

    Playing Brytonwalda mod for Warband. I like the mod, but find the trees on my campaign map to be an eye sore and not realistic. I loaded 3D app and tried to create a model replacement for the trees and ended up with this one @ 200 polys. Is it possible to replace my campaign map trees with...
后退
顶部 底部