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  1. Crafted Weapon Price Broken

    First of all, sorry for my very bad English. Some times ago i saw very interesting video . This video had a lot of views i think developers too,but problem dont fix. Iin update 1.5.2 i have a smithing skill = 30, before i melt some weapons and have a unlocked some piaces of Two handed Sword diferent tier (some piace 1tier, some 4tier). I Crafted the Sword and it price is very big (19k)- after 20 minutes of gameplay, i created a very rich Weapon, and then i create the same Sword, and it price become bigger(30k). This bug tottaly ruin economy in game. Combining my knowlege from video and my personal exepirience, I realized that Smithing are broken and need rework. Sorry for my English again, i hope you understand what i want to say.


    It's broken right from first branch. I saw it before 1.2.0
  2. [1.2.0-1.4.3] Some crafted weapons prices are huge (depends on parts)

    Does anybody know when DEVs planing to solve balancing issues like this?
  3. [1.2.0-1.4.3] Some crafted weapons prices are huge (depends on parts)

    smithing being broken is known to devs
    Do you mean smithing in general?
  4. [1.2.0-1.4.3] Some crafted weapons prices are huge (depends on parts)

    I found some crafting parts makes weapon overpriced (50-100k). I have example in save file, but I have no idea how I can attach it to post. Also crafting process with these parts gains a lot of XP (crafting skill increased by ~20 for 1 weapon) and lots of recipes (10-20). And also I guess damage...
  5. Resolved [Bug] Save/load drops formation number

    [1.0.8] Steps: 1. Open party screen, select any troop in the list 2. Change formation number. (For example, archers = 2 by default. Select 1 instead) 3. Save game, load game, open party screen again, select same troop ER: formation number = selected earlier AR: formation number by default
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