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  1. Skills don't make any sense at all

    John.M 说:
    Terco_Viejo 说:
    I don't agree with that. I remember one time that Lord Enginer was also reproached for the same thing and stopped using it for a while.
    I ignore just about every one of Lord Engineer's posts because of this, sadly he started using it again.

    Then you miss a lot of respectful and thoughtful dialogue that is enjoyable to read.
  2. ?Unofficial Bannerlord PC Workshop

    Varadin 说:
    Nice idea and credit for trying.

    But there are tons of more items how to optimize windows , these are just basics.

    The OP put in a lot of work for this, why don't you contribute and provide some of these other items?
  3. Dev Blog 29/11/18

    BIGGER Kentucky James XXL 说:
    980x.jpg


    EY WHOA PAL IS THIS A BANNALAWD BLAWG? GEDD AAAAADA HEER ayy its da best time a da week pal ayyy hahaha I fwukkn love thoisdays
    EYY TONI GET OVA HEER check out dese wiseguys usin' fwukkn world machine i mean check out these toikish paisanos

    I...enjoyed every second of that. Thank you.
  4. [Serious] Here is why Bannerlord is not going to be released in the near future.

    Duh 说:
    Bannerlord_When? 说:
    All of that has literally been said before, but in earlier years. Why believe them now when we've already been lied to in the past?
    Sharing an estimate and missing it like this was a mistake but not a lie. Estimates are not a promise. They are uncertain by definition.

    Thank you Duh.
  5. Working the fields/mines/lumber camps

    A fleshed out mercantile system would be a valuable addition to the game that I think every player would pursue at some point to change things up. See my previous post on controlling the supply of goods, it would provide a completely alternative route to becoming the most powerful person/clan in Calradia without ever swinging a weapon.
  6. Working the fields/mines/lumber camps

    BIGGER Kentucky James XXL 说:
    Warband is not and never has been a medieval noncombat simulator. Warband doesn't even give you a home, you technically don't need to eat, and the inventory system lets you carry 40 stashes of raw meat (fit to feed an army of 200 men for days), but not 41 daggers. Nothing outside of combat is given much attention and you can see this in an instant if you try to play warband as a pacifist. I dont expect this to change in bannerlord.

    If taleworlds decided to let you farm and mine resources personally, this would be an orphaned mechanic which wouldn't relate to anything else currently confirmed to be in the game. Why would you gain renown or even money for a task which any old serf can do? What do you do with those resources except for sending them to your enterprises, which is yet another feature nobody uses? And how is one person supposed to mine enough iron or cut enough wheat to influence the wider world at all?
    The scale of warband / bannerlord is just too large for something like this. There's nothing interesting at the personal level of this game because that's never been the focus. There are no game systems to interact with outside of those related in some way to warfare and geopolitics.

    I think the renown would come from supplying an entire faction with all of their arms and food. When they suffer significant casualties and come crawling to you to replenish their armory because you are the only single party capable to providing the resources they need, I would say that deserves some sort of recognition. The very beginning would be the only part where you are engaging in menial tasks, once you have invested sufficient time and resources, you will spend your time negotiating contracts, establishing and protecting distribution channels, and subverting competition.
  7. Working the fields/mines/lumber camps

    If you combined my previous post with the ability to perform other various economic functions yourself it could provide a good alternative route to gain influence and power. Other functions include:
    - Finding buyers and establishing purchase contracts at favorable terms. Including price, volume, length of contract, and any stipulations.
    - Same for suppliers/supplier contracts
    - Establishing profitable trade routes for distribution outside of aforementioned large buyers
    - Compete with other productive enterprises throughout Calradia. Would require a defined regional/overall market so market share could be calculated and actions directly effect who buys from and supplies to you. You could either subvert competitors by interfering with suppliers, through covert operations (hiring local bandits?), or by simply selling your product for cheap in their geographic markets.

    If these were implemented, you could secure considerable power through eventually controlling the supply of arms and food IF you are successful. You also wouldn't necessarily need to be associated with any major faction, your clan could be neutral. You would effectively dictate the winners of wars through economic means and profit immensely in the process. This would also make it very unlikely that a faction would declare war on you as you have never showed any militaristic aggression. Only the most egregious cases of favoritism or gouging would put you at risk for war. I would personally love this.

    Edit: Not at the expense of increasing development time. Mod/DLC is fine.
  8. Working the fields/mines/lumber camps

    I like this idea if there were an option to give materials instead of money that can supply inputs to your productive enterprises. Could be a way to make enterprises wildly profitable in the early game if you wanted to focus on that. 
  9. What else remains to be explained?

    How do I get one of those cool "watched" icons like Lolbash?    :shifty:
  10. Personal Banner for Multiplayer

    Sundeki 说:
    Zoolucky 说:
    So Sundeki, what is your stance on the moderation of personal banners?

    Well, to sum up what I've said in this thread: Create a "Hide Banner" function along the same lines as Warband's "Mute Player" function and let people hide what they personally find offensive or don't want to look at. That which doesn't physically prevent people from playing the game (which amounts basically to griefing, teamkilling, blocking people in, running in front of teammates attacks, etc.) should be left alone to let the players choose what they don't want to see on banners or in the chat. I have no problem with people calling me a C**t or seeing penises on someone's banner, but I can see why others would have an issue with that. Neither of us has the right or justification to prevent the other from engaging in that sort of behaviour/actions, so we live and let live as long as we have the tools to prevent ourselves from seeing it.

    Thanks for clarifying. As much as I despise trolls and the symbols they employ, I think I agree with this.
  11. What else remains to be explained?

    I would like to see more on the economics, trading, productive enterprises, and the various ways to establish recurring and automated sources of income. Some detail has been given but, as you can tell, I am greedy.
  12. Personal Banner for Multiplayer

    So Sundeki, what is your stance on the moderation of personal banners?
  13. Personal Banner for Multiplayer

    I finally registered an account to say this community is incredible. There is an abundance of intelligence, persistence, and stubbornness that makes for a culture that is unique, mentally stimulating, and highly enjoyable. Kudos to all of you, I hope I can provide some sort of value to the community moving forward.
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