current system is really awesome, for example I started with 2 vigor, 5 1 h skill.
At first it showed an exp modifier to be like 3.4 but then 3.0. 3x the exp.
I hit a looter with 30 damage once, and let myself get beaten. Officially you have 3x, but if 3x is correct, then the base exp is nerfed to just 0,5.
For 100 damage you get 50 exp. So with 3X modifier with 100 damage you get 150 exp.
All great. And on top of this half exp, you get robbed of up to 20x exp gain. Until this is fixed, I shall refrain myself from playing this frustration inducing experience. With high focus and vigor I was to have 219x exp gain. And it gives not even 10x. On top of that, half damage exp, 5x instead of 219.
7 vigor 5 1 h focus.
Modifiers:
1.11x base
63,11x from vigor
155,56x from focus
yet I get 1,11 + 3,11 + 5,56= 9,78
210x got lost somewhere. With so high exp modifier, 0,5 damage (why isnt it damge = exp for simplicity?) isnt so bad perhaps ... however, I bought a hireling and he has 185 archery. To reach 186th level, exp requirement is 47000. If bows also get 0,5 damage penalty to exp, and we assume 10x exp gain, that is nearly 19 000 bow damage for 1 skillup.
If we assume 210x / 2 = 105, then, 447 damage would be needed. At higher levels exp gain still drops. This is not too much since all attributes and focus went there.