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  1. I'm sorry but I finally give up, what the hell are TW doing? Nothing new in 3 weeks. Whoever is managing this team needs the boot.

    I would say imagine theres no Bannerlord and Taleworlds literally just closed shop. Now you game for 15 years without ANYONE making another type of game of this genre. Now an indie developer releases a trailer of a game that looks like Warband but totally updated -we talking an AI which uses real line of sights in battles so that units can hide, AI that uses windows and crouches and snipes effectively. We talking a melee system like you never seen -more advanced than Warband with a brand new physics engine. We talking a strategy game on par with the best Total War/CKs and RPG elements worthy of Witcher/Skyrim. We talking a glorious updated graphics and effects engine as well.

    Now they release a trailer with all of this in tact yet they need financial support and are offering a taste of what looks like a fully fleshed out Alpha for $120 - you might be a more tempted as a man dying of thirst in the desert of gaming mediocrity

    Not sure if an indie would have the bandwidth for that
  2. Why are developers focused on bug fixes rather then adding content?

    Wouldn't it be better to add some more content at this point, let mods flesh out some of the minor bugs. Then start working on bugs again?
  3. I don't get all the hate

    Here we go again.....
    It is a scope of time..you would think 10 years would have produced a stronger foundation of a game. Especially since this is the third iteration.
  4. make Minor Factions more significant PLEASE

    IMO each of these factions should be working as different types of "players" would. Their behaviors should be randomly selected at the start of each game. I.E. one factions goal is too make money, so they always strive to fight for the richest faction, one faction is in it for glory and renown, they tend to take up sides with the lesser Major Factons, one faction strives to hold its own land, etc. Each one of these factions can also have an affinity or hatred to each major faction at the start. Also I haven't tried yet but becoming a merc within some of these minor factions would also be cool. If somehow fighting for them got you easier access to their troops it would make it worth it. This has the potential to have a campaign within a campaign.
  5. Almost two months into EA. Satisfied?

    Not really the "strangest" thing when you read the title and go through the posts from the beginning. Anyway, I think somewhere in that back and forth there was at least some agreement. Taleworlds and the genre/game type would benefit from some competition. Right now no AAA title or indie company has directly taken interest in the same niche, mostly because it probably doesn't seem profitable. However I would consider that if pop culture (like GoT) continues to move some interest in this direction it may happen.
  6. Almost two months into EA. Satisfied?

    Yes. They released a patch every 2 weeks which were significant enough to move the game in a better direction.

    Let them do their work with constructive feedback and without unnecessary whining.
    Its called criticism which TW should be taking into consideration, dismissing it as whining as you suggest is a bad move. I'm sure you're a hardcore fan of the game but look at the posts, more detractors than defenders. Look at it this way if you showed this game to a friend, would they be enthused, or would you were talking yourself out of a paper bag trying to explain how good it can be?
  7. Almost two months into EA. Satisfied?

    LOL- yeah ok you found a rumor ill give you that -but if you read the thread itself its all vapor.



    "After all a studio is just a collection of individuals who get swapped out constantly, and a coder isn't really going to care whether they're making a movement system for an FPS or for a Strategy game."

    This is so false i dont even no where to begin. Trust me ive been pc gaming since 1982 and follow game design very closely. These arent just "coders" who will code anything like data monkeys -there are very specific sub-sets of coders. Ive even had correspondance with "coders" from AAA games like Battlefield who've told me the inner workings of how they operate, how confined the larger developing houses are stunting creativity which frustrates many of the "coders".

    As for the rest of your statement - yes, some developers are successful with multiple branches outside of their signature series but it is very rare. The point of bigger, richer, more talented developer houses being able to essentially "jump in and boss another masterpiece type series" like a Mount and Blade is blatantly false. If you follow game development you'd know about how mighty Codemasters tried to Boss the Boss of Operation Flashpoint with bigger badder budgets and got utterly owned in the process. Its not easy to replicate or better a masterpiece.

    There is a reason Swat 4 has not been beaten by superior tactical AI since 2005, that free open world with actual battles away from Player via Arma series, that physics based realistic medieval combat capable of over 1000 units fighting in real time via Warband/Bannerlord. These engines were built as specialty engines -and no they are not bested by Frostbite/CryEngine or Creation no matter how hard they try.

    Edit: I used to say/believe the same thing btw while playing the original Operation Flashpoint vs Battlefield 2 "Man, if only DICE would make an Arma game its be SO MUCH BETTER!!!". Then i started messing around with the DICE AI editor and realized its all just smoke and mirrors -not a real developed AI at all. Theres much more here than meets the eye.
    It was just the first link on a simple google search, rumor has some validity if multiple links pop up. If Taleworlds is under the assumption that is safe just because they don't think another company will be interested then it is primed for failure. I would say that Kingdom Come Deliverance also proved to many that there was a market to be tapped here. That is also another possibility by the way, a kickstarter or a new indie company that sprouts up. Don't get it twisted I want Taleworlds to succeed here they are the OGs of this and should be rewarded for creating a much needed game concept, but it needs to produce a little better. If it was good enough you wouldn't see so many detractors.
  8. Almost two months into EA. Satisfied?

    Where? Show me some evidence of this? Those big AAA companies simply dont venture into these "tricky games" territories. They are like the movie producers that build Marvel movies in a corporate boardroom. they look at what is "most accessible" read -what they can sell to the masses with the most God Rays for the most profit. They dont stray into areas like an Arma 3 -its simply too much work for not enough profit.
    https://www.reddit.com/r/GamingLeak.../rockstar_are_developing_openworld_game_with/ evidence of a rockstar foray into this area...any thing else
  9. Almost two months into EA. Satisfied?

    How to "step forward" when the base/foundation is not yet fully functional aka "early access"?


    As mentioned in my previous post, modders are group of people who are passionate with the game, and passionate with coding/programming. They are not expecting anything in return for their time and effort spent, it is their hobby.
    Yea agreed, and I appreciate modders for that, but I'm not a modder nor am I passionate about modding. Your suggestion "then spend your time create some mods and fix those problems you encountered" is ludicrous. If I suggested that my customers do that for the product/service I provided, they would simply find an alternative option. Which is my point exactly, there is no alternative option which why the company and its fanatic sympathizers can get away with making statements like that. In a competitive market the better product would survive, that could be a big company like (Rockstar, Bethesda) and that may very well wind up being TaleWorlds.
    P.S. Rumor has it that due to the rising popularity in this "niche" market, bigger studios are looking to take a bite into it.
  10. Almost two months into EA. Satisfied?

    These were simply based on your own assumptions. In fact I am in similar situation as TaleWorlds: working in a department where the subject is niche in the market. However, due to previously bad management, information are not well documented by the ex-team, the new team who took over needs to pick up every details (including the niche information) from scratch. These takes time to pick up but the department need to keep its head above water, so, we are still “labeled” as expert (which obviously we are not yet) in that subject in order to market our niche product.
    The point is, even if you had paid a certain price of an unfinished product, which is termed as early access, you should be already expecting something worse, not for the better. 2 months passed, and 2 months can be considered long, can be short, it is still subjective. As I had mentioned in one of my post, it can take me 2 months to just resolved 2 simple bugs taken by face value. Why took me 2 months: simply, 1. i have to relearn the codes, 2. previous developers developed a non-future proof code style. The list goes on. I believe even if other developers took up the same job, situation will be either same or not even worse, very less possible to be better. Talk is cheap, if you think you can do a better job yourself, then spend your time create some mods and fix those problems you encountered, instead of complaining and downplaying the developers efforts in forums.
    I see where your coming from right up until your last point, which is more of the same "Talk is cheap, if you think you can do a better job yourself". I probably could run Tale-worlds better (already have a job thanks), I don't want too take up modding a game on my spare time, its not my job to fix anything! Putting the onus on the customer to fix the product is a terrible business model and a huge mistake. Who is the previous "bad management" in this scenario. Are their previous products so bad that they had no where to start here? 2 months is simply the reference to the games development in alpha, not in its entirety. Through the inception of bannerlord, which lets be honest is mount and blade 3 not a whole new title, I have; graduated college, gotten a job, got married, moved a few times, did some travel, moved again, and had 2 children. TaleWorlds released a bare bones alpha.
    That being said the reason why it is frustrating is because the game delivers something that can't be found anywhere else. I think most people like the game and want to see it succeed. The concepts are good, the creative flow is their, but the management of this game is poor.
  11. Almost two months into EA. Satisfied?

    The sign is there to warn you of your safety (speed kills), rather than to fine you. Late or not, it is already your own fault: in the first place, you should not be speeding in order not to be late. You should have planned your journey based on the safety speed limit.

    As for this game, it has already put up the "warning sign - early access". You took the risk, making your own assumption that every dollar paid is every single cent worth. When the game is not up to your expectation, you feel cheated.

    First of all most speed limits are arbitrarily set and financially motivated, if speed kills why drive at all, why not drive 10 km/hr everywhere. Journeys don't always go as planned, are going to plan your journey for every outcome possible? I hope not, if you do you're ironically setting yourself up for failure. The relevancy of pointing this out is, the thought process is reflected in the development of the game. Much like the developers of the game, standard platitudes are used to explain shortcomings. 10 years of development stuck in"don't release the game until its perfect", only to release something in EA that mirrors something in 3 years of development, and then charge a decent amount of money for it is not really ideal to say the least. The only thing really keeping TW above water is that they have a unique game in a niche market. If another developer picked up on the concept and did it better...
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