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  1. piercing damage

    Military hammer. I call it the slave reaper. I give it to all my heroes (I personally prefer a jousting lance, since I'm cavalry). You can make a lot of money ransoming enemy soldiers that you've knocked out during the battle.
  2. Marriage Female

    To get married as a female you need to get high relationship you wish to marry and he has to be open to it (he gives you compliments when you talk to him). Then just ask him to marry you from time to time and while he will usually say he'll think about it, he'll eventually agree to marry you when the time is right. Once he's done that you just have to show up at a feast that he attends and talk to him and you'll get married and you'll join his faction as a vassal.

    I personally haven't encountered the bug Xima mentions in the 1.113 patch. While I didn't get a fief after swearing the oath, you're not supposed to. Getting a fief once a new one is ready to be distributed is quite easy however. This is one of the largest advantages as a female, you can join factions without getting a crappy village. Just join a faction and convince a few lords to besige a town and you're almost guaranteed to receive it afterwards, atleast if you have a few lords on your side. The other huge advantage is that your husband will join you once you start your own kingdom and take his fiefs with him.
  3. own kingdom

    bowlie 说:
    ha ha well being 16 IRL its not too terible :grin: whats the cheapest, least complicated and quickest way of getting a decent wife? thanks

    Mail order from Russia.
  4. Playing as a trader char.

    I almost always play a trader character. STR 9, AGI 6 (backgrounds so I start with riding 4) and the rest in INT/CHA. The first thing I do is buy a jousting lance and I'm good to go. With a lance there's no need for agility or power strike, you oneshot anything when couched and most things when "stabbing". It's also a LOT safer than using other melee weapons and it takes a huge investment for a horse archer to be more effective. It's a little bit harder in tournaments, but I feel they're easy enough as it is.
  5. Question.

    The changes don't come into effect until new bandits spawn, so give it some time and the changes should be noticable.
  6. Fief Without Vassalation?

    This means you start your own kingdom and become king, which means that any faction can declare war on you at any time and send their full force to conquer you. Beware.
  7. Vassals bugged?

    Ah right, my bad. I thought you were a vassal too.
  8. The Ire of Lords

    Feasts work great in 1.113.

    I think your problem is that you give fiefs to people your lords don't want you to. Ask them who they think should get the fief, then give it to whomever most lords (or the most important ones) wishes, those who wanted the fief to go to the one you gave it to will like you more, while those who didn't like the decision will like you less. This is why you run around convincing lords to support you when you're a vassal, so that the king gives you the fief to avoid relationship losses with his lords.
  9. 2 Questions from a noob!

    beserkermushroom 说:
    Also I am a sworn lord of the nordic king atm, he's given me two towns and a castle, I want to defect and keep these as my own under my own flag and nation. Can this happen? How do I do it? If not how do I go about "becoming king"? Thanks heaps everyone! Sorry if these are asked a lot I did search!

    Man, you're ungrateful. He gave you two towns and you want to defect? Greedy bastard. King Ragnar has always been good to me and you treat him this way? Shameful!

    Anyway, the best way is to besiege another town or castle, ask for it to be awarded to you. If he refuses you can tell him to shove it and keep your fiefs, thus announcing your own kingdom. If you're female and married I think you can talk to your husband and convince him you should be queen or that he should be king and both of your fiefs will be the basis for your new kingdom.
  10. Nurturing your kingdom

    Very interesting. So basically there is no way to improve your kingdom in the long term, since most prosperity boosts will be counteracted by the moving towards the ideal prosperity and the only means of lowering hardships (supplying goods) is inherently a temporary act, soon after you stop supplying it the hardship factor will increase again. Basically you're better off ignoring your fiefs and trade wherever it's the most profitable. It's good to know that you should try and include your towns in your trade routes as selling points atleast. I doubt supplying villages is ever meaningful though.
  11. Nurturing your kingdom

    Well, looking at TweakMB taught me some things about prosperity:

    • During a siege a town has a 33% chance to lose 1 prosperity.
    • When a town or castle (I'm guessing the attached village loses the prosperity in the case of a castle) is conquered it loses 5 prosperity.
    • Every time a caravan visists a fief there's a chance that it gains 1 prosperity, plus another chance to gain 1 prosperity that's based on the wealth of the fief (lower wealth = higher chance). Don't have any numbers on this.
    • A village gains 4 prosperity each time you complete a "Deliever cattle" or "Deliver grain" quest.
    • A village loses 20 prosperity each time it's looted.
    • A village loses 1 prosperity every 72 hours it's been infested by bandits.
    • There's a 35% chance that a peasant groups home village gains 1 prosperity each time it reaches it's destination. Sounds like it's both when it reaches it's town and when it reaches it's home village, but it might be poorly worded.
    • Villages do increase their prosperity when they get a lot of gold, but they need 3500 denars before they can do it and it costs 3000 denars per prosperity point. So, either change this with TweakMB or ignore it completely.
  12. Vassals bugged?

    That's because your kings next move is to elect a new Marshal. Once he's done that, you can start asking who should have the next unassigned fief.
  13. Nurturing your kingdom

    Khalim 说:
    With TweakMB you can do this. Also with the elder in villages. Works great :smile:

    Really? I... I think I love you... I've been wishing for this for a long time.

    The other thing that disturbs me is tax inefficency, as I cannot understand what to do to lower it a bit.

    I've heard that relationship with your towns and villages helps a tiny bit, but I'm doubtful. It's just a mechanic to prevent you from growing too powerful too fast. My best tip is to not keep too many castle and not to garrison them with elite troops (unless they're reserve troops for your main army). Keep enough elite defenders in Veluca to fill up your own party and keep a lot of low tier troops in your other castles. The goal here is to have enough time to fetch your elite defenders and reinforce your castle before the siege is over.

    Doesn't help any with tax inefficiency, but it reduces costs.

    On the other hand, Narra is a 3-way between Khergits, Sarranids and us (Swadians), its villages are always looted, the town is usually under siege, and it is THE richest in Calradia. (but defending it with a 350 strong army against 1000+ sarranids is good fun and good boost to my crossbow skills and XP)

    Who owns it? Do you know how many villages that connects to it?
  14. Rescue mission

    If you think that's hard, try doing it somewhere where the castle guards are within line of sight. Fighting three heavily armored and armed guards with nothing but a stick is not easy.
  15. Wiped out

    There's three reasons I can think of that prevents you from hiring recruits:

    1. Your party is full.
    2. You have a negative relation with the village (usually due to looting or failed quests).
    3. You're at war with the villages faction.
    4. You're recruited from the village in the last two days.

    The odds of you getting a fief is dependant on a few factors: your renown, how useful you've been in the war (how many enemies you've defeated, sieges won etc) and I think your relationship to the king. Also, if you initated the siege of a new fief you can ask for it to be assigned to you and unless you've already got more fiefs than you deserve you're almost guaranteed to get it.
  16. Becoming a King

    Don't you dare call Ymira useless! She's one of the best companions in the game, with Deshavi and Jeremus. She's level 1, which means she levels really fast and has an int of 11. She's awesome. I personally use her as a tacticion, engineer and trainer. She's also an awesome medic, but since Jeremus starts further down that route and they're in the same "happy group" you're better off making him the medic. You can keep her as a backup medic though. I'd use Marnid instead, he's like Ymira, just a little bit worse. The guys who dislike him are also Lords, which means you can use the lords until you start a new kingdom, then grant them fiefs and recruit Marnid and train him to be a gofer. Shouldn't take long to get him to persuasion 5 atleast.
  17. AAR: Me, Floris | Completed | Chapter 60 & Epilogue posted (19-09-2015)

    So you start losing renown over time? I though you only started getting less renown the more you had, if you also lose renown it would definetly explain it.

    Doing the math I realise that you need to make about 12.000 (20 x village income) denars before inefficency before it's unprofitable to get any more fiefs (not counting garrisons, which you avoid) so you're probably still better off with villages. Should you hit that point you can just keep the villages unassigned until you go beyond the cap then assign them all. How are you keeping your lords happy, don't they get thoroughly pissed at you for giving so many fiefs to yourself?
  18. Complaint - low budget all time

    The problem is not in the game, it's in peoples playstyle. Most people run pure elite armies and complain that the fiefs don't offset the costs. It's not supposed to, it's supposed to offset the cost of a mixed army. You've also got more fiefs than you can handle. The real problem is that other things are just waaaay too profitable, allowing you to keep an army that you really shouldn't be able to.

    What I feel is missing with fiefs is that they don't serve the purpose they should, ie be a place where you get your army from. I believe that it should only be possible to recruit villagers from your own fiefs. There should also be levels of nobility (Count, Baron, Earl etc) so that a player with many fiefs while still a vassal could give out some and still keep them as his, assuming the king promotes him to a higher level of nobility.
  19. Garrison mix to cost effectively deter attackers

    Has anyone considered using Rhodok Crossbowmen to have something relatively cheap and useful in a siege? Are they useful in a siege, I haven't tried them much myself?
  20. AAR: Me, Floris | Completed | Chapter 60 & Epilogue posted (19-09-2015)

    Why aren't you gaining renown faster? 695 seems awefully low to be this late in the game, you've been in plenty of battles warranting large amounts of renown. Do you have a habit of taking a bolt to the head just before you win the battles?

    Also, you made a big mistake giving Karaban a castle. He will betray you and he will do it soon. He's the least trustworthy lord in all Calradia, trust me.

    Finally, haven't you reached the point where adding fiefs to your personal demesne loses you money?
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