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  1. Support

    Caba`drin 说:
    Qikdraw 说:
    I will try looking for an updated driver now.

    *edit 2*

    Updated drivers and still the same stuttering. The one I downloaded (Catalyst Software Suite) said it was released 01/25/12, but the driver (after instalation) says 12/05/11. I donno what is going on there.

    I am going to grab the AMD Catalyst Application Profiles driver as well as it mentions M&B, but regarding crossfire, which I am not using. But I figure I can try it out anyway.

    *edit 3* I think I found an answer. Using cheat CTRL-T starts the stuttering. Which considering that it seems to only effect me after my party size reaches a certain amount is interesting. Is it that after my party reaches a certain size that bandit parties and lord parties get bigger and its now having a problem counting them? I never had this problem in 2.4, nor even on my old single core system.

    Going to try that other driver now.

    *edit 4* Nope, driver didn't fix it.
    Do you still have the graphics glitch you described earlier? The lines on the screen?  I'm hoping the new driver at least got rid of that?

    As for the CTRL-T or party-size connection...CTRL-T could definitely lead to stutter like this on the map, depending on the computer. There are more parties and more calculations going on in Floris than in Native, not to mention the improved graphics...so it will be more taxing.

    Your party size, however, should be unrelated.

    The graphics glitch is not there as much, thank you for the help! Moving the camera around on the map I do see a line 1/3 away from the top of the screen that starts moving upwards as I move the camera around, and then starts back at 1/3 away from the top again. Definately better than before, but still a minor issue. It doesn't bother me though.

    As for CTRL-T, I had no problems in Floris 2.4, I even tried it in Gameplay 2.5 and it still happened. I would think my 6 core, 8gig computer would be able to handle all those calculations without a hitch. Which is why this is confusing to me. :smile:
  2. Support

    Caba`drin 说:
    The above code is without script errors...which is surprising given the problem. Can you confirm that there are no errors by opening the Quests/Notes window and looking under "Recent Messages" (they should be printing to the rlg_log...but just in case there's something goofy).

    So, without script errors boggling things...and given your CPU should be more than up to the task and your RAM is sufficient and you mention graphics glitching, I'm guessing this is a video/graphics driver problem.

    Is your ATI driver up to date? There were a few versions of the Catalyst driver that were murder for Warband. The most recent seems to work fine though.

    I'll check the cideo driver and see. I know my wife updated hers and ran into some problems with it so she went back to an older one, but I can see if that will work.

    Duh 说:
    Did you try the gameplay version and if so is there a difference?

    I meant to, but had a nap instead. :smile: I'll give that a go too.

    *edit* Played a while in Gameplay and it started out ok. However when I went above 20 troops (including companions) it started to stutter. The more troops I added the worse it got.

    Here is my file just after a stutter.
    Starting new log file.
    Version:  1.143

    -- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
    -- RAM: Available physical RAM: 4095MB/4096MB
    -- CPU: AMD Phenom(tm) II X6 1035T Processor (AuthenticAMD)
    - L1 cache size: 64K
    - L2 cache size: 512K
    - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
    - Number of CPUs: 6 ( Speed: ~2611MHz / ~2611MHz / ~2611MHz / ~2611MHz / ~2611MHz / ~2611MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: ASUS EAH5750 Series
    - Texture Memory: 4070 ( Available Texture Memory: 4047 )


    Processing Ini File {
    Module_name =  Floris
    Num Hints =  12
    Setting Map Min X =  -180.000000
    Setting Map Max X =  180.000000
    Setting Map Min Y =  -145.000000
    Setting Map Max Y =  145.000000
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  2.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  3.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  1.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.500000
    Setting armor_reduction_factor_against_cut =  1.000000
    Setting armor_reduction_factor_against_pierce =  0.500000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  1.900000
    Setting melee_damage_speed_power =  2.000000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Loading Module Resource  min_env_materials
    Loading Module Resource  min_bui_materials
    Loading Module Resource  min_fac_materials
    Loading Module Resource  min_fla_materials
    Loading Module Resource  min_gui_materials
    Loading Module Resource  min_itm_materials
    Loading Module Resource  min_map_materials
    Loading Resource  barrier_primitives
    Loading Resource  test
    Loading Resource  shaders
    Loading Resource  simple_primitives
    Loading Resource  uimeshes
    Loading Resource  helpers
    Loading Resource  pictures
    Loading Resource  ui_server_filter
    Loading Resource  user_interface_b
    Loading Resource  user_interface_c
    Loading Module Resource  min_gui_overview
    Loading Module Resource  min_gui_particle_meshes
    Loading Module Resource  min_gui_particles_2
    Loading Resource  ani_attacks
    Loading Resource  ani_attacks_single
    Loading Resource  ani_crouch_down
    Loading Resource  ani_death
    Loading Resource  ani_defends
    Loading Resource  ani_equip_arms
    Loading Resource  ani_human_mounted
    Loading Resource  ani_jump
    Loading Resource  ani_kicks
    Loading Resource  ani_lady_stand
    Loading Resource  ani_lancer
    Loading Resource  ani_low_walk
    Loading Resource  ani_man_cheer
    Loading Resource  ani_man_walk
    Loading Resource  ani_onehanded
    Loading Resource  ani_parry_attack
    Loading Resource  ani_poses
    Loading Resource  ani_run_forward_left_right
    Loading Resource  ani_run_lookingsides
    Loading Resource  ani_run_p
    Loading Resource  ani_run_sideways
    Loading Resource  ani_stand
    Loading Resource  ani_stand_guardsman
    Loading Resource  ani_stand_onhorse
    Loading Resource  ani_stand_shopkeeper
    Loading Resource  ani_strikes
    Loading Resource  uni_strikes3
    Loading Resource  ani_throw_stone
    Loading Resource  ani_turn_man
    Loading Resource  ani_twohanded
    Loading Resource  ani_walk_backward
    Loading Resource  ani_walk_lookingsides
    Loading Resource  ani_walk_sideways
    Loading Resource  ani_wedding
    Loading Resource  uni_defence
    Loading Resource  uni_equip
    Loading Resource  uni_fistswing
    Loading Resource  uni_jump
    Loading Resource  uni_lord_stand
    Loading Resource  uni_sideways
    Loading Resource  uni_stances
    Loading Resource  uni_strike
    Loading Resource  uni_throws
    Loading Module Resource  min_mov_skeletons
    Loading Resource  custom_banner
    Loading Module Resource  min_fla_banners
    Loading Module Resource  min_fla_banners_default
    Loading Module Resource  min_fla_flags_vertical
    Loading Resource  arabian_castle
    Loading Resource  arabian_houses
    Loading Resource  arabian_props
    Loading Resource  arabian_village
    Loading Resource  castle_a
    Loading Resource  castle_b
    Loading Resource  castle_c
    Loading Resource  castle_d
    Loading Resource  castle_e
    Loading Resource  castle_f
    Loading Resource  castle_g
    Loading Resource  castle_h
    Loading Resource  castle_i
    Loading Resource  churches
    Loading Resource  destroy
    Loading Resource  doors
    Loading Resource  dungeon
    Loading Resource  fake_houses
    Loading Resource  food
    Loading Resource  gatehouse
    Loading Resource  houses1
    Loading Resource  interior_thirsty_lion
    Loading Resource  interiors_a
    Loading Resource  interiors_arabian
    Loading Resource  interiors_b
    Loading Resource  interiors_c
    Loading Resource  interiors_d
    Loading Resource  interiors_steppe
    Loading Resource  object_b
    Loading Resource  object_c
    Loading Resource  object_meshes
    Loading Resource  prisons
    Loading Resource  prisons_b
    Loading Resource  scene_small_tavern
    Loading Resource  ship
    Loading Resource  snowy_castle
    Loading Resource  snowy_houses
    Loading Resource  square_keep
    Loading Resource  steppe_fake_houses
    Loading Resource  stone_houses
    Loading Resource  town_houses
    Loading Resource  town_houses_b
    Loading Resource  town_houses_c
    Loading Resource  town_houses_d
    Loading Resource  town_houses_e
    Loading Resource  valleyProps
    Loading Resource  viking_houses
    Loading Resource  village_houses
    Loading Resource  village_houses_a
    Loading Resource  village_houses_b
    Loading Resource  wall_meshes1
    Loading Resource  workshops
    Loading Module Resource  min_bui_general
    Loading Module Resource  min_bui_pavise
    Loading Resource  object_bodies
    Loading Module Resource  min_fac_beards
    Loading Module Resource  min_fac_body
    Loading Module Resource  min_fac_face
    Loading Module Resource  min_fac_hair
    Loading Module Resource  min_fac_jewellery
    Loading Resource  armors_new_heraldic
    Loading Resource  heraldic_armors
    Loading Resource  tableau_shields
    Loading Module Resource  min_itm_animals
    Loading Module Resource  min_itm_armors
    Loading Module Resource  min_itm_books
    Loading Module Resource  min_itm_boots
    Loading Module Resource  min_itm_cloths
    Loading Module Resource  min_itm_dresses
    Loading Module Resource  min_itm_gauntlets
    Loading Module Resource  min_itm_helmets_civilian
    Loading Module Resource  min_itm_helmets_war
    Loading Module Resource  min_itm_horses_normal
    Loading Module Resource  min_itm_horses_war
    Loading Module Resource  min_itm_instruments
    Loading Module Resource  min_itm_shields
    Loading Module Resource  min_itm_trade
    Loading Module Resource  min_itm_weapons_axe
    Loading Module Resource  min_itm_weapons_blunt
    Loading Module Resource  min_itm_weapons_ranged
    Loading Module Resource  min_itm_weapons_spear
    Loading Module Resource  min_itm_weapons_sword
    Loading Resource  scene_encounter_spot
    Loading Module Resource  min_env_terrain_borders
    Loading Module Resource  min_env_grass
    Loading Module Resource  min_env_map_trees
    Loading Module Resource  min_env_objects
    Loading Module Resource  min_env_snow_trees
    Loading Module Resource  min_env_trees
    Loading Module Resource  min_env_skyboxes
    Loading Resource  map_icon_meshes
    Loading Resource  map_icons_c
    Loading Module Resource  min_map_icons

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  unsupported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  42608
    Finished All...
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    241 parties added.
    launch complete.
    Switching to menu window...
    Error: Unable to load min_victorious_rhodok.mp3
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    454 parties added.
    launch complete.
    Error: Unable to load min_victorious_vaegir.mp3 Error: Unable to load min_victorious_rhodok.mp3 Error: Unable to load min_victorious_swadian.mp3 Error: Unable to load min_victorious_vaegir.mp3 Error: Unable to load min_victorious_sarranid.mp3 Error: Unable to load min_victorious_swadian.mp3 Error: Unable to load min_victorious_nord.mp3 Error: Unable to load min_victorious_nord.mp3
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    Error: Unable to load min_victorious_rhodok.mp3
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    Error: Unable to load min_victorious_sarranid.mp3
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    rgl_post_warning_line: Unable to find mesh we_rho_sword_rondel
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    Error: Unable to load min_victorious_rhodok.mp3
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    rgl_post_warning_line: Unable to find mesh we_vae_bow_imperial
    rgl_post_warning_line: Unable to find mesh we_vae_bow_imperial
    rgl_post_warning_line: Unable to find mesh we_vae_bow_imperial
    rgl_post_warning_line: Unable to find mesh we_vae_bow_imperial
    rgl_post_warning_line: Unable to find mesh we_vae_bow_imperial
    rgl_post_warning_line: Unable to find mesh we_vae_bow_imperial Error: Unable to load min_victorious_sarranid.mp3
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    Error: Unable to load min_victorious_sarranid.mp3 Error: Unable to load min_victorious_vaegir.mp3 Error: Unable to load min_victorious_swadian.mp3 Error: Unable to load min_victorious_nord.mp3 Error: Unable to load min_victorious_nord.mp3
    rgl_post_warning_line: Unable to find mesh we_rho_sword_rondel
    rgl_post_warning_line: Unable to find mesh we_rho_sword_rondel
    rgl_post_warning_line: Unable to find mesh we_rho_sword_rondel
    rgl_post_warning_line: Unable to find mesh we_rho_sword_rondel
    rgl_post_warning_line: Unable to find mesh we_rho_sword_rondel
    rgl_post_warning_line: Unable to find mesh we_rho_sword_rondel
    rgl_post_warning_line: Unable to find mesh we_rho_sword_rondel
    rgl_post_warning_line: Unable to find mesh we_rho_sword_rondel
    rgl_post_warning_line: Unable to find mesh we_rho_sword_rondel
    rgl_post_warning_line: Unable to find mesh we_rho_sword_rondel
    rgl_post_warning_line: Unable to find mesh we_rho_sword_rondel
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    rgl_post_warning_line: Unable to find mesh we_rho_sword_rondel
    rgl_post_warning_line: Unable to find mesh we_vae_bow_imperial
    rgl_post_warning_line: Unable to find mesh we_rho_sword_rondel
    rgl_post_warning_line: Unable to find mesh we_rho_sword_rondel
    rgl_post_warning_line: Unable to find mesh we_rho_sword_rondel
    rgl_post_warning_line: Unable to find mesh we_rho_sword_rondel
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    Error: Unable to load min_victorious_khergit.mp3
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    rgl_post_warning_line: Unable to find mesh we_vae_bow_imperial
    rgl_post_warning_line: Unable to find mesh we_vae_bow_imperial
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    I will try looking for an updated driver now.

    *edit 2*

    Updated drivers and still the same stuttering. The one I downloaded (Catalyst Software Suite) said it was released 01/25/12, but the driver (after instalation) says 12/05/11. I donno what is going on there.

    I am going to grab the AMD Catalyst Application Profiles driver as well as it mentions M&B, but regarding crossfire, which I am not using. But I figure I can try it out anyway.

    *edit 3* I think I found an answer. Using cheat CTRL-T starts the stuttering. Which considering that it seems to only effect me after my party size reaches a certain amount is interesting. Is it that after my party reaches a certain size that bandit parties and lord parties get bigger and its now having a problem counting them? I never had this problem in 2.4, nor even on my old single core system.

    Going to try that other driver now.

    *edit 4* Nope, driver didn't fix it.
  3. Support

    Duh 说:
    Gameplay works fine? Could you share an rgl log from when the stutter happens? I believe you are the first person to report worldmap stutter so any information bits would help. Did this happen for you right away or after a period of time?

    The stutter also happens when resting too, and it pretty much happens right away. I think once it didn't do it, but as soon as I came out of a town it started up again.

    Here is the file, but its after I closed the game down. Do you want me to try and grab it as soon as the stutter happens?

    Starting new log file.
    Version:  1.143

    -- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
    -- RAM: Available physical RAM: 4095MB/4096MB
    -- CPU: AMD Phenom(tm) II X6 1035T Processor (AuthenticAMD)
    - L1 cache size: 64K
    - L2 cache size: 512K
    - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
    - Number of CPUs: 6 ( Speed: ~2611MHz / ~2611MHz / ~2611MHz / ~2611MHz / ~2611MHz / ~2611MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: ASUS EAH5750 Series
    - Texture Memory: 4070 ( Available Texture Memory: 4047 )


    Processing Ini File {
    Module_name =  Floris
    Num Hints =  12
    Setting Map Min X =  -180.000000
    Setting Map Max X =  180.000000
    Setting Map Min Y =  -145.000000
    Setting Map Max Y =  145.000000
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  2.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  3.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  1.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.500000
    Setting armor_reduction_factor_against_cut =  1.000000
    Setting armor_reduction_factor_against_pierce =  0.500000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  1.900000
    Setting melee_damage_speed_power =  2.000000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Loading Module Resource  min_env_materials
    Loading Module Resource  min_bui_materials
    Loading Module Resource  min_fac_materials
    Loading Module Resource  min_fla_materials
    Loading Module Resource  min_gui_materials
    Loading Module Resource  min_itm_materials
    Loading Module Resource  min_map_materials
    Loading Module Resource  ext_itm_materials
    Loading Module Resource  exp_bui_materials
    Loading Module Resource  exp_env_materials
    Loading Module Resource  exp_gui_materials
    Loading Resource  barrier_primitives
    Loading Resource  test
    Loading Resource  shaders
    Loading Resource  simple_primitives
    Loading Resource  uimeshes
    Loading Resource  helpers
    Loading Resource  pictures
    Loading Resource  ui_server_filter
    Loading Resource  user_interface_b
    Loading Resource  user_interface_c
    Loading Module Resource  min_gui_overview
    Loading Module Resource  min_gui_particle_meshes
    Loading Module Resource  min_gui_particles_2
    Loading Module Resource  exp_gui_interface
    Loading Resource  ani_attacks
    Loading Resource  ani_attacks_single
    Loading Resource  ani_crouch_down
    Loading Resource  ani_death
    Loading Resource  ani_defends
    Loading Resource  ani_equip_arms
    Loading Resource  ani_human_mounted
    Loading Resource  ani_jump
    Loading Resource  ani_kicks
    Loading Resource  ani_lady_stand
    Loading Resource  ani_lancer
    Loading Resource  ani_low_walk
    Loading Resource  ani_man_cheer
    Loading Resource  ani_man_walk
    Loading Resource  ani_onehanded
    Loading Resource  ani_parry_attack
    Loading Resource  ani_poses
    Loading Resource  ani_run_forward_left_right
    Loading Resource  ani_run_lookingsides
    Loading Resource  ani_run_p
    Loading Resource  ani_run_sideways
    Loading Resource  ani_stand
    Loading Resource  ani_stand_guardsman
    Loading Resource  ani_stand_onhorse
    Loading Resource  ani_stand_shopkeeper
    Loading Resource  ani_strikes
    Loading Resource  uni_strikes3
    Loading Resource  ani_throw_stone
    Loading Resource  ani_turn_man
    Loading Resource  ani_twohanded
    Loading Resource  ani_walk_backward
    Loading Resource  ani_walk_lookingsides
    Loading Resource  ani_walk_sideways
    Loading Resource  ani_wedding
    Loading Resource  uni_defence
    Loading Resource  uni_equip
    Loading Resource  uni_fistswing
    Loading Resource  uni_jump
    Loading Resource  uni_lord_stand
    Loading Resource  uni_sideways
    Loading Resource  uni_stances
    Loading Resource  uni_strike
    Loading Resource  uni_throws
    Loading Module Resource  min_mov_skeletons
    Loading Resource  custom_banner
    Loading Module Resource  min_fla_banners
    Loading Module Resource  min_fla_banners_default
    Loading Module Resource  min_fla_flags_vertical
    Loading Resource  arabian_castle
    Loading Resource  arabian_houses
    Loading Resource  arabian_props
    Loading Resource  arabian_village
    Loading Resource  castle_a
    Loading Resource  castle_b
    Loading Resource  castle_c
    Loading Resource  castle_d
    Loading Resource  castle_e
    Loading Resource  castle_f
    Loading Resource  castle_g
    Loading Resource  castle_h
    Loading Resource  castle_i
    Loading Resource  churches
    Loading Resource  destroy
    Loading Resource  doors
    Loading Resource  dungeon
    Loading Resource  fake_houses
    Loading Resource  food
    Loading Resource  gatehouse
    Loading Resource  houses1
    Loading Resource  interior_thirsty_lion
    Loading Resource  interiors_a
    Loading Resource  interiors_arabian
    Loading Resource  interiors_b
    Loading Resource  interiors_c
    Loading Resource  interiors_d
    Loading Resource  interiors_steppe
    Loading Resource  object_b
    Loading Resource  object_c
    Loading Resource  object_meshes
    Loading Resource  prisons
    Loading Resource  prisons_b
    Loading Resource  scene_small_tavern
    Loading Resource  ship
    Loading Resource  snowy_castle
    Loading Resource  snowy_houses
    Loading Resource  square_keep
    Loading Resource  steppe_fake_houses
    Loading Resource  stone_houses
    Loading Resource  town_houses
    Loading Resource  town_houses_b
    Loading Resource  town_houses_c
    Loading Resource  town_houses_d
    Loading Resource  town_houses_e
    Loading Resource  valleyProps
    Loading Resource  viking_houses
    Loading Resource  village_houses
    Loading Resource  village_houses_a
    Loading Resource  village_houses_b
    Loading Resource  wall_meshes1
    Loading Resource  workshops
    Loading Module Resource  min_bui_general
    Loading Module Resource  min_bui_pavise
    Loading Module Resource  exp_bui_general
    Loading Module Resource  exp_bui_swadia
    Loading Module Resource  exp_bui_vaegir
    Loading Module Resource  exp_bui_nord
    Loading Module Resource  exp_bui_rhodok
    Loading Module Resource  exp_bui_sarranid
    Loading Module Resource  exp_bui_player_faction
    Loading Resource  object_bodies
    Loading Module Resource  min_fac_beards
    Loading Module Resource  min_fac_body
    Loading Module Resource  min_fac_face
    Loading Module Resource  min_fac_hair
    Loading Module Resource  min_fac_jewellery
    Loading Resource  armors_new_heraldic
    Loading Resource  heraldic_armors
    Loading Resource  tableau_shields
    Loading Module Resource  min_itm_animals
    Loading Module Resource  min_itm_armors
    Loading Module Resource  min_itm_books
    Loading Module Resource  min_itm_boots
    Loading Module Resource  min_itm_cloths
    Loading Module Resource  min_itm_dresses
    Loading Module Resource  min_itm_gauntlets
    Loading Module Resource  min_itm_helmets_civilian
    Loading Module Resource  min_itm_helmets_war
    Loading Module Resource  min_itm_horses_normal
    Loading Module Resource  min_itm_horses_war
    Loading Module Resource  min_itm_instruments
    Loading Module Resource  min_itm_shields
    Loading Module Resource  min_itm_trade
    Loading Module Resource  min_itm_weapons_axe
    Loading Module Resource  min_itm_weapons_blunt
    Loading Module Resource  min_itm_weapons_ranged
    Loading Module Resource  min_itm_weapons_spear
    Loading Module Resource  min_itm_weapons_sword
    Loading Module Resource  ext_itm_armors
    Loading Module Resource  ext_itm_cloths
    Loading Module Resource  ext_itm_dresses
    Loading Module Resource  ext_itm_gauntlets
    Loading Module Resource  ext_itm_helmets_civilian
    Loading Module Resource  ext_itm_helmets_war
    Loading Module Resource  ext_itm_horses_normal
    Loading Module Resource  ext_itm_horses_war
    Loading Module Resource  ext_itm_shields
    Loading Module Resource  ext_itm_weapons_axe
    Loading Module Resource  ext_itm_weapons_blunt
    Loading Module Resource  ext_itm_weapons_ranged
    Loading Module Resource  ext_itm_weapons_spear
    Loading Module Resource  ext_itm_weapons_sword
    Loading Resource  scene_encounter_spot
    Loading Module Resource  min_env_terrain_borders
    Loading Module Resource  min_env_map_trees
    Loading Module Resource  exp_env_grass
    Loading Module Resource  exp_env_objects
    Loading Module Resource  exp_env_snow_trees
    Loading Module Resource  exp_env_trees
    Loading Module Resource  min_env_skyboxes
    Loading Resource  map_icon_meshes
    Loading Resource  map_icons_c
    Loading Module Resource  min_map_icons

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  unsupported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  70561
    Finished All...
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    634 parties added.
    launch complete.
    Error: Unable to load min_victorious_vaegir.mp3
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    Error: Unable to load min_victorious_rhodok.mp3
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Frame# : 213064
    Saving options...  OK!
    Exiting network manager...  OK!
    Deleting resources...  OK!
    Exiting physics manager...  OK!

    num rt_material : <c: r  16 > / <c: y 56 >

    Render Target Format Usages:
    A8R8G8B8 :  27 ( 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1  )
    A8 :  28 ( 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1  )
    D16 :  3 ( 1 0 0  )
    R16F :  1 ( 1  )

    Dumping resource usage information:
    #Full textures:  208
    #RT textures:  59
    #RT materials:  56
    #RT Memory usage:  103680
    Exiting graphics manager...  OK!

    Current Config {
    first_time : 0
    texture_detail : 100
    render_buffer_size : 15
    max_framerate : 120
    start_windowed : 0
    use_pixel_shaders : 1
    use_vertex_shaders : 1
    fake_reflections : 1
    show_framerate : 0
    use_ondemand_textures : 1
    use_ondemand_textures_mt : 1
    disable_music : 0
    disable_sound : 0
    disable_frequency_variation : 0
    cheat_mode : 1
    enable_blood : 1
    enable_edit_mode : 0
    force_single_threading : 0
    debug_mode : 0
    display_width : 0
    display_height : 0
    display_bits : 32
    antialiasing : 0
    sample_quality : 0
    alpha2coverage : 0
    force_vsync : 0
    shadowmap_quality : 2
    shader_quality : 0
    postfx_dof : 0
    postfx_hdr : 0
    postfx_autoexp : 0
    flora_degrade_distance : 100.000000
    flora_lod_detail : 0
    use_instancing : 0
    use_secure_connection : 0
    max_number_of_connections : 16
    look_for_server_on_this_machine : 0
    music_volume : 0.400000
    sound_volume : 1.000000
    mouse_sensitivity : 0.500000
    invert_mouse : 0
    enable_lighting : 1
    enable_particles : 1
    enable_blood : 1
    enable_character_shadows : 1
    enable_accurate_shadows : 1
    number_of_corpses : 3
    grass_density : 50
    combat_speed : 2
    friend_combat_difficulty : 0
    adapter_format : 0
    reduce_combat_ai : 2
    reduce_campaign_ai : 2
    combat_difficulty : 0
    display_labels : 1
    display_targeting_reticule : 1
    display_attack_direction : 0
    turn_camera_with_horse_in_first_person : 2
    verbose_damage : 1
    verbose_shot_difficulty : 1
    battle_size : 0.342200
    attack_direction_control : 2
    defend_direction_control : 0
    lance_control : 0
    anisotropic_filtering : 1
    enable_environment_shadows : 1
    verbose_casualties : 1
    verbose_experience : 1
    realistic_shadows_on_plants : 2
    number_of_ragdolls : 3
    gamma : 2.200000
    character_detail : 0.500000
    character_shadow_detail : 0.500000
    control_mouse_movement_y_scale : 1.500000
    blood_stains : 1
    use_winmm_audio : 0
    auto_gfx_quality : 0
    }

    Closing log file... 
  4. Support

    No crash here, but I am getting pausing on the main map. It will move forward two steps then pause for 2-3 seconds and repeat constantly.

    Also when first loading the game I have to zoom out the main map to the highest point, then back down again or the graphics will bugger up. Basically it looks like a line or two across the map is endlesly repeating.

    My system:

    AMD Phenom II x6 2.6ghz
    8 gb ram
    1 gb ATI 5750
    64 bit Win 7

    I am using the extended 2.5.

    The pausing is the most annoying as it means taking forever to go from town to town.
  5. Bug Reports and known issues v2.4

    Caba`drin 说:
    Glad you like it.
    Download the Bugfix Patch 2.41a. You can find a link in the second post of this thread, or it has it's own thread, near the top of the non-stickied threads.

    You sir, are a gentleman!

    Thank you!
  6. Bug Reports and known issues v2.4

    First off.. LOVE the mod! Great fun!

    But... Now I am at day 202 and every time the Bank Report screen comes up (either I bring it up or automatically) its stuck there. Nothing I can do will get me out. I've even tried withdrawing all my money from all the banks and it still does it. I have had no problems until this happened. I've also tried multiple saves from different points and by day 202-203 bank screen comes up and it just stays here.

    Any ideas?
  7. Right to Rule

    baama13 说:
    Right to Rule says it all...This sums your recognition from other lords.
    It can be increased by sending companions to spread the word that you are a claimer for the throne of calradia, by marrying, by making peace with other factions.

    Ok, I did one 'make peace' mission, and its now '3'. Is there any magic number where they like you more or anything?

    And thank you for the info. :smile:
  8. Right to Rule

    In the 'Character' report there is a line called 'Right to Rule'. What is this and how do you increase it? Do you need it to have other factions treat you as equals if you start your own faction? (Sorry if this was asked before, I did do a search, but pulled up every 'to' on the boards. Plus a...
  9. Question about a Player Controlled Faction, please help.

    It may depend on your companions 'nationality'. I know Matheld is Nordish, so that may be the way the troops work.

    Just a guess though.
  10. Merc to Vassal questions

    Ok so I was a Rhodock's merc for 3 months. During this time I was given a castle and two villages to take care of. Now at the end of the 3 month merc contract I renewed for another month and then decided to go for broke and become a vassal. So I talked to the king and did that. My faction...
  11. Things that have not improved

    Archonsod 说:
    Quite a long time before firearms actually, see slingshot.

    Really? I did not know that. Colour me corrected then.  :mrgreen:

    Ah, sneak into town cunningly disguised as a bloodthirsty, plate armoured warrior you mean?

    Of course!  :smile:  Although he has a point. I am finding those battle extremely hard as well.
  12. Things that have not improved

    Ringwraith #5 说:
    Archonsod 说:
    Ringwraith #5 说:
    I've noticed that too. It's as if the arrow flies not from your bow but from somewhere above and to the left of your character, isn't it? It's very frustrating.
    The horse now imparts momentum on the arrow in the direction of travel, depending on the speed of the horse. Takes a little getting used to.
    You sure about that? I've tested that and I can't seem to get any kind of measurable result that would suggest that. Plus I have trouble shooting even while standing still.

    Breathe in, let out half your breath and loose...  Or am I confusing that with something else?  :mrgreen:

    Which brings me to one thing I find humourous... In the game when you meet up with a 'belligerent drunk' and you go to fight him, if you switch to your bow the tavernkeeper says 'No Shooting!'. Shooting? I didn't think that made it into the vocabulary until after firearms? But thats just a minor little thing I noticed.
  13. How long do you have to follow the lord for?

    Reverend L. Lamb 说:
    The penalties for failing the quest should be removed in 1.104 until they can properly fix it.

    Good to hear, cause its been really annoying me, so much so I've been thinking over going back to the old M&B for awhile.

    Are we going to see release notes on patches anytime soon? I'd like to know whats been fixed.
  14. Things that have not improved

    Now I'm starting to see 'Wounded (Wounded)' after battles instead of troop or companion names. Not on all, but on some.
    My moral is in the low 30's for some unknown reason. Maybe its cause I've been following the marshall around for a bloody month now and I'm still not doing anything but following him around.
    Oh and the pathfinding on the map is idiotic. The marshal tries to head to a town that might be getting sieged on, but takes a messed up route. (following dead ends and such)
    Plus with pretty much every Count following behind (while towns are getting raided he heads in the other direction that he first started off in), if an enemy party crosses our path, nobody stops to attack em, if I attack em they'll join in, but if I don't they'll just let it go on by.
    Oh yeah, after a battle if the Marshall is beat up, he'll head back to his castle and the other lords spread out and do their own thing, yet I still have to follow his broke butt and wait for him, if I take off and try and do my own thing I get warnings I'm supposed to follow the marshall.
    I just finished a battle where I went in with +5 moral for recent events and after my victory I had a -5 moral for recent events.

    I think it may be time to put this down until it works without annoying me. Back to the original M&B for some fun.
  15. Things that have not improved

    Estoral 说:
    Another issue (which i believe also has been mentioned) is that there is only one siege ladder and the troops often get stuck I've been very frustrated by personally killing over half of the defenders and then dying when my troops cant even get over the wall after I've cut a very large path for them. Hopefully these will be addressed in the upcoming patches.

    Yup. I've had exactly the same problem. Very annoying.

    Also some other issues.

    I don't get XP (after victory) when I join a siege?

    I'm a mercenary for Rhodocks and the marshall has been having me JUST follow him around. Its been two weeks of this and no other missions or anything (BORING!). I have to do 3 months of this?

    Follow the townsman mission you can kill everybody and can't complete the mission. I believe in M&B you could not kill everybody, you just knocked the important ones out. If this is 'as designed' shoot the designer.
  16. Hints and Tips - for REBEL DOMINATION

    Wu-long 说:
    What version of mount and blade are you playing warband or regular if not warband are you playing native or a mod if a mod which? ahha sorry.

    Sorry I should have added that info. It was late, and I was tired. :smile:

    I'm playing the native, regular, one. The only things I have added are an armour mod and the cattle following thing.
  17. Hints and Tips - for REBEL DOMINATION

    I have a few questions...

    I helped Lethwin Far-Seeker (Nords) rebel and I got him his crown, so he left my party and became king. So why is it I have '0' relations with him? My relations with the Nords as a whole is fine, but with him, its set at neutral. I just gave him his crown, should he not at least like me a little?

    I have King Ragnar and Lord Bulba in prison. I don't get any chance to recruit rhem or anything? And why do I have King Ragnar anyway? Shouldn't he have his head chopped off or something?
  18. where i can buy only the key?

    Gamersgate.com has it for $5 right now.
  19. The Elusive Manual

    Gradox 说:
    I wish I had your CD. Mine has six items on it: Direct X, Autorun.exe, Autorun.inf, mb skin.inf, setup.exe, and SkinMagic.dll.

    Yup. Same as my CD.  :sad:
  20. No Serial key in box (no manual either)

    ViciousRaptor 说:
    Yup. Since I never buy anything through sellerate (Or Amazon) I theorized that perhaps he wasn't to receive his serial on a manual but through an E-mail instead. So I figured I'd jog his memory.

    Nope. Not it. :smile: I checked in my email to my past Amazon purchases, which I always save, and there is nothing in there about a serial key.

    Its a boxed version, that was unopened until last night. All it had in it was the CD in a CD sleeve, and a piece of paper with installation instructions.

    I guess I'm going to have to wait until monday before I can hear back from Paradox, unless a nice TaleWorld person can help me this weekend. I just hope I can get a key, I really don't want to have to purchase anything, as I've already purchased it. Well back to East India Company for the weekend then.
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