搜索结果: *

  1. Version 0.903 Bug Reports

    Saber Cherry 说:
    Fighting river pirates, and the game froze.  After a minute, I alt-tabbed out, and there is an error popup, "RGL ERROR: unable to lock vertex buffer"

    I am in DX7 mode, with shaders disabled.

    I too had this error, running DX10
  2. Dynamic Wars?

    Can you not start a war yourself? I'm pretty sure I did when I picked on a neutral faction lots

    Maybe it was just coincidence...
  3. Nord Strategy tips

    I mean good as a whole- I'm sure their also really good at basket weaving and really good at loads of other things- but I still dont get why so many people think they are good.

    I could be really good at digging up moon rocks- its not much use if I cant get to the moon!
  4. Nord Strategy tips

    I don't get where the nords are good- I love fighting the nords, their fodder for ranged troops and cavalry can just run them in circles all day.

    Being really good at melee isn't much use against an army of crossbows...
  5. My try at an M&B trailer

    Yeah, nice movie- the only advice I'd give is to not fade to black so often! use a few longer scenes rather than loads of really short ones...
  6. The Messengers Of Mount&Blade!Let's Spread Our Game To All The Major RPG Forums!

    Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand Locked, still 2 hours and 15 minutes of advertising!
  7. Your favorite/opinion on best piercing weapon?

    AcheronNightStalker 说:
    best piercing weapon is nordic sword :twisted:

    lances are meh

    there is simpy no fun in killing with best gear - it is for weak players.

    i use nordic sword, kite shield, light mail,basignet, mail hands, and boots. and i can beat every party out there.

    So, let me get this straight- playing with the best gear is for weak players, and you say the nordic sword is the best piercing weapon, so therefor since you use the nordic sword you are a weak player???
  8. How did you find M&B?

    I also came from HOTU- but its not dead!  :shock: well, not totally dead anywho, I posted there this morning- in the last two weeks the forums gone kinda quiet though...

    You know the link changed to-

    www.the-underdogs.info ?
  9. An Effective Army

    I think their advantage lies in having a long ranged swinging weapon allowing them to hit swords men before they get hit.

    Unfortunately their lack of shield turns them into pincushions- and with the new rules meaning that a 50% archer party will camp on a hill means your going to really feel those arrows...


    Does the Hired Blade tree level up quicker than the others? It always appears I get loads more hired blades than I do swandian knights...
  10. Your favorite/opinion on best piercing weapon?

    I assume the weapon speed is the speed it takes when used to thrust not the speed it takes to couch???

    Cos otherwise the best couched weapon is the longest one- damage doesn't matter when you do ten times the maximum health!


    I would say the same for one handed weapons for use with mounts, damage doesn't really matter as you tend to do lots more than you need- rather the speed of the swing (allowing you to avoid the enemy shield) and the reach (allowing you to avoid the enemy spear) are the most important attributes.
  11. Your favorite/opinion on best piercing weapon?

    The trick with beating cavalry with a lance is to stick it through the horse!
  12. Rick's Leadership Challenge

    RaVeN 说:
    Well, I didn't like how my character started off, simply because of so many sea raiders, some seem to come out of no where... so... Thanks for telling me though Rickius.
    I got a question, I chose Merchant then Medicine in 0.893 but the weapon stats are different, doesn't really matter right?

    The weapon stats are really only there to stop people cheating, but meh i trust you  :eek:

    I actually still use my character from .892 so not sure how the weapon stats have changed since then...

    Nuklearni-okurka 说:
    Are mods alowed? And can we use any ver?

    You'll find it hard to do on the older versions simply because the command system isn't good enough, as for mods try without first and then have a go with them on- let me know if you find a mod that's fun!

    Actually speaking of mods I should really make a leadership mod and tweak the xp earning and a few other stats and make a proper go of this!
  13. M&B Story plans?

    phbbbt107 说:
    I'd rather have more "flavor stories" than a single epic story. For example, after playing for a while and getting a really high renown, your king might feel threatened by you and kick you out and declare war on you, causing you to ally yourself with the opposing faction. If the king dies in battle, the faction might split up and have a civil war before reforming together under a new king. Attack too many caravans and merchants might send assassins after you or keep your from buying items. Underhanded merchants might commission you to attack a specific rival caravan. I think small "flavor stories" like these would improve the game much more than a single epic story.

    Yeah, this is what I would like to see as well- I dont think the game needs a story, you make up the story in your own head, like when your playing civilization or one of the total wars. It doesnt need to be written down for you- all it needs is some realistic twists! Even if you have to initiate them yourself, e.g. you pay an assassin to kill the king (or you sneak in and do it yourself!) and that triggers a civil war.

    One thing I would like to see is non-self appointed titles- for example if you had a habit of killing prisoners you would be called 'The Butcher' and stuff like that...
  14. Your favorite/opinion on best piercing weapon?

    I generally stick with a sabre when mounted for its reach and speed
  15. Stupid heroic heroes

    I will add to this by saying your heroes are counted as infantry when they have no horse even if they are armed with a bow or crossbow as their primary weapon!

    Maybe if each hero had an option in their dialog whereby you could tell them to be infantry, archer, cavalry or horse archer?
  16. I'm getting Royally Spanked by Khergits

    I havent really fought the kegs much but here is my sold gold tip/exploit for fighting horse archers-

    Tight formation, on a hill and most importantly.... On the very edge of the battlefield!

    They cant push through your line or circle round behind you or even flank you, course- many would consider it an exploit and not very gentlemanly  :oops:
  17. Rick's Leadership Challenge

    Rameusb5 说:
    I'm not sure if you all are aware but if you hit backspace during the battle a tactical screen comes up.  By clicking on the map, you can tell people to "wait here" as in where you are pointing to on the map, rather than where you are standing.

    DOH! That will make things a lot easier! Cheers for pointing it out  :smile:

    RaVeN 说:
    Back to level 1, with 0.893  :grin:

    .893 is compatible with any other .89X  :shock:


    kazuma 说:
    If I'm on the move, I have a hard time using the tactical map.  Is there a pause button so I can take my time issuing commands?

    I've found that now I don't actually fight myself I have a lot more time on my hands! Especially if you can issue commands on the tactical map- although I'm sure a few millimetres of click on it = the difference between being on the top of a hill and being behind it...

    Whenever things are getting hectic you do have to issue a lot of commands really quickly, I may have to start marking my keys with what they do co I have a habit of mixing up my infantry and archers in the heat of battle  :???:
  18. Rick's Leadership Challenge

    Oubliette 说:
    Some interesting tactics there. I'd try them out myself but Rhodoks lack the cavalry bit. Suppose some mercenaries and hired blades will do the trick though.

    All my cavalry are guards, mercs or hired blades- they level up way faster than the rest...

    I hit level 3 today  :grin: I have 30 troops and can take a caravan 30 strong with only two or three deaths.
  19. Rick's Leadership Challenge

    kazuma 说:
    Care to enlighten us on these tactics?  My tactics seem less than elaborate.  They consist of:
    1) drawing a fraction of the enemy army away to chase you so that your army will meet up with an already scattered army
    2) Use mountains and water against calvary
    3) Hide behind hills from enemy ranged units
    4) Archers stand in front of the rest of the army on a hill, until enemy gets close, then I tell the rest to charge!
    5) Sit and wait for the enemy come to you, so that they will be more scattered than your army.

    My basic method is to avoid fighting condensed troops, especially infantry, and manipulate the battlefield so that each battle area has my men outnumbering the enemy men.

    That's fairly close to what I do- I avoid actually baiting the enemy to brake them up- its not against the 'rules' but considered 'ungentlemanly' for a leader  :razz:

    I generally keep my archers and infantry behind a hill until the enemy is within archery range (I find this by standing on the top of the hill myself and waiting for the arrows!), as soon as the first enemy fires at me I order the archers to advance 10 or 20 paces. If they are scoring hits I let them be, if they start to die I retreat them again.

    I also hold my cav off to the left of the main battle line- when the enemy is within skirmish range I'll charge them, this way the cav break up the enemy infantry and stop them using their shields without they themselves getting tangled up in my main line. Almost the second they hit the enemy line I retreat them again, allowing my skirmishers to fire at the inf before they reorganise.

    Make sure and remember to advance your own infantry well before the enemy reaches your archers! They take a long time to train up and a short time to get chopped up  :mrgreen:

    When the enemy infantry is defeated charge your cavalry at the enemy archers, move your own archers back to the top of the hill so they are ready to engage once your cav has finished.

    Retreating your cav is essential against larger forces rather than just sending them off and hoping for the best, generally when my cav hit the enemy I count to 5 or 8 before telling them to retreat. Again terrain is essential- sometimes if the enemy is on a hill you just have to retreat all your units until he reaches a point where you can charge him without reaching steep ground. Also pay attention to how the enemy is spaced, if they are close together in a bunch order your cavalry close together in a bunch or they'll get dehorsed, if the enemy are spread out order your cav to spread out as well- otherwise they are susceptible to ranged attacks as the distant archers wont switch to melee.

    When your retreating your cavalry (using a follow me or hold this position command) make sure you are off to the left or right of your main battle line, this way they will get out of the way of your archers and let them do their job before the enemy has a chance to recover.

    If you need to charge your cav at the archers before all of the enemy infantry are dead (as the cav will charge them by default) simply go a good distance to one side and ride until you are parallel with the enemy archers, order your cav to hold this position and then return to your battle line, by the time you are back your cav should be almost at the point you specified- order the to charge. This way they will target the archers instead of the infantry (they generally just get in the way of your own infantry otherwise and I've been saved on more than one occasion by my cav charging the rear of an overwhelmingly large attack force after killing all of the enemy archers.)

    When facing a force with lots of cavalry it really is all about the terrain- rivers are scarce and the chances are getting to one before your enemy does is slight- sometimes its even hard to find a hill!
    If your forced to fight on flat ground the simplest tactic is to line your infantry and archers up, bunch them as close together as you can and then place your cavalry off to the right or left and behind this line. The enemy cav will charge at the nearest thing- the archers and inf, and if you time it just right you can hit them at an angle with your own cavalry- if you charge too soon the enemy cav will wheel to face your cav, if you time it too late your horses will collide with your own battle line and mess it all up. Perfect timing will see the enemy cavalry hit diagonally by yours.

    Phew!  :idea: Thats all for now, If I find anything more I'll post up!
  20. Rick's Leadership Challenge

    Cleaning Agent 说:
    I can't say this looks too fun. You might as well autoresolve battles for all its worth.

    Sure you can do a few tricks like flanking with your cav, telling archers to retreat etc, but in the end its the overall quality of your troops that wins the day.

    I prefer to be in the action where I can have an effect, without being God.

    Actually that's totally false- tactics play a MAJOR part, I have defeated forces consisting of better and more numerous troops without killing a single one myself. I have also auto-resolved battles and suffered a major defeat- then reloaded, played them and won.

    There are more than a few tricks required to win- not to mention impeccable timing!

    But give it a go- see how far you get with auto-resolve...  :razz:
后退
顶部 底部