搜索结果: *

  1. MrMalkav

    Bug Reports & Known Issues [v2.53]

    Kuga 说:
    Windyplains 说:
    Kuga 说:
    Running Warband 1.143 and Expanded 2.53.

    Whenever looting a village, I ONLY get butter as loot =/
    Since 2.53 upgraded to 1.153 it could be an incompatibility (some changes in trade goods was made between 1.150-1.153).  You may need to upgrade your warband copy to 1.153.

    Thanks, this solved the problem!

    Sadly mine had just started whilst i looted Rizi.  I have looted other towns no problem its day 717! Nothing but about 20 units of butter... Game is fully updated and so too is floris I hope this was a one off...  :mrgreen:

    Edit: Oh it appears I also acquired 31 cows also in the looting maybe the village is just a butter farm
  2. MrMalkav

    Is there a way to force Vassels to defend castles

    Windyplains 说:
    It is hard to say.  The player can usually make a run for a castle under siege and get in, but then again the player can alter course and retreat if that doesn't work.  The AI is already doing just that so overriding that "self-preservation" would likely end up as Caba is suggesting with the AI parties often getting crushed by the attacking parties.

    Tend to find the same as Windy in terms of player chances getting in untouched though this doesn't apply when you are stopping pillage presumably because there are not locked into position.  I can see & understand both sides of the argument on this in terms how sieges are "meant" to work and how they work at the moment it has always been at least for the player a muddle of both compared to the AI lords.  This could have been designed on purpose in that the player has greater impact on things rather than the AI as it seems bar few most lords "courage" levels are set to complete ***** certainly when it comes to acting as siege support.  :roll:
  3. MrMalkav

    Quick Questions/Quick Answers (Unofficial 'Ask Questions Here' Q&A Thread)

    MacAttack 说:
    MacAttack 说:
    I keep getting error messages to do with one of the robes/armour that the Kherjit lords wear.

    It is something along the lines of "Failed to load Kher_robe" something or other... I know thats not very helpful, sorry.

    However it is the same robe that the bandit leader outside the starter town is wearing as that is where I first encountered it. Anyone else come across this?


    Folks,

    I found a solution to my problem earlier with thanks to MrMalkav.

    MrMalkav 说:
    Lycanus Darkbinder 说:
    Warband: 1.143
    Floris: 1.53 Gameplay

    MacAttack 说:
    I keep getting error messages to do with one of the robes/armour that the Kherjit lords wear.

    It is something along the lines of "Failed to load Kher_robe" something or other... I know thats not very helpful, sorry.

    Maybe related to this:


    Bug:

    Textures installed to wrong folder for 'Gameplay' version

    Details:

    I tried two methods of installing the 'Gameplay' version:

    [list type=decimal]
    [*]Check off 'Gameplay' in the list of choices
    [*]Selecting 'Gameplay' from the dropdown
    [/list]

    In both cases, there was a 'Dev Suite' folder with the subfolder 'Files\textures' which contained
    three files:

    • min_itm_armor_khe_nob_kazakhrobe.dds
    • min_itm_armor_khe_nob_kazakhrobe_normal.dds
    • min_itm_armor_khe_nob_kazakhrobe_spec.dds

    I checked the 'textures' folder in the 'Gameplay' module and these files were not present.

    Whilst I have had no errors relating to that quoted I noticed that after solely installing the expanded version I still get the Dev suite folder installed containing those items listed above.


    Anyone who had the same problem as me would notice that certain robes worn by Kherghit nobles (and the starter bandit leader) cause texture errors and appear black.

    The fix for this is indeed found through installing the dev suite version of the mod and placing the missing files (listed in MrMakov's quote above) in the texture folder.

    Also I recommend you install the dev suite version to another folder if your sole purpose for it is to fix this graphical error.

    Not meaning to be dense but when you install floris it defaults all 4 options are ticked, I wanted to continue playing the expanded version so I first manually unchecked all versions apart from expanded is this correct? It loads and plays but given the above fault if you want to play expanded do you have install them all (basic,gameplay,, expanded, and dev)?.  In the end I used the drop down box feature and select expanded which also unchecked all others apart from expanded when applied this still created the dev suite folder but it only contained a handful of files some of which were these missing Kherjit files.
  4. MrMalkav

    Is there a way to force Vassels to defend castles

    I always found this really strange. The lords destination must be the town and they could enter freely as the enemy rarely breaks siege to pick off individuals entering, so obviously there must be a trigger to say if you come within range of ****ty odds you must bolt in the opposite direction then when or out of the danger zone try to make the destination again. 

    It does make sense for this to be addressed if at all possible the amount of time my forces have had to fend of larger groups of enemies purely because the support lords will not enter the castle (even though it appears to be their intention) What they need is to hard code the lords to grow a pair or bring along some brown trousers at worst...   
  5. MrMalkav

    Cash..

    I think thats is what i meant lol, I never bothered asking comps to see their individual inventories apart from the screen that shows what they are armed with (not really interested what they are "carrying" as I believed the "pool" was an amalgamation of all your companions inventories) usually it was fairly valuable tat left from battles until i could find a town to sell it.

    God sorry that sounds even more confused than my last question.  But from what you say it sounds good, if not better so that's fine with me!  :oops: 
  6. MrMalkav

    How do you guys play without cheats

    Windyplains 说:
    Caution when approaching situations.  Don't engage fights you aren't sure you can win unless you must.

    Don't use cntl+space to travel long distances across the map in one shot.  You're better off using it in quick bursts so that you can see incoming enemies.

    Pick up companions as early as you can and outfit them with the cheapest ranged weapons (including the looter's rocks you find) as soon as you can.  Then let the enemies come to you.

    Take advantage of the fact that you can join any side in combat with this mod.  You can easily join in fights between two warring lords, build some reputation with the one you helped and gain great experience for your companions along the way.

    If the above ideas fail then try enlisting with a lord.  A king's army is a bit boring due to how slow he moves, but you'll rarely ever get trashed in a fight.

    Never knew this Ctrl+Space feature lol.  But I agree having element of caution never fails.  You should be able to roughly gauge whether you stand a chance by looking at how the enemies army is comparable to your own before engaging.
  7. MrMalkav

    Cash..

    Windyplains 说:
    Wim 说:
    which means we will have to get inventory management skill and lose map speed. i make most of my denars selling loot,not using the companions inventories sounds bad. what is the reason for it? Make inventory management viable again?
    Yes, in part it is to store inventory management as a viable skill and that realigns Floris a little closer to native game design.  More importantly, however, some of the newer features coming for companions will not work well with the current system of using their inventory for looting.  I think folks will find enough convenience in the new companion management system coming with Floris 2.6 that losing their inventories for auto-sell purposes won't be that big of a deal.  I will say that their inventories will be accessible so you can use it as extra space, but it will not be as convenient to do so nor will it be tied to an auto-sell feature.

    Will the auto upgrade feature from the companions pooled inventory still be present? I kinda liked this to avoid micro managing the comps  :mrgreen:
  8. MrMalkav

    Cash..

    ruralvirginian 说:
    Hello Floris!  After a long absence I'm finally back!  (the crowds roar in delight  :roll:) [Windy - sorry for disappearing without notice]

    Cash? Cash?  We are mumbling about a need for cash to fund ones nefarious deeds?  After months of constantly restarting and playing the first 365 days (I have yet to actually ever complete a game) I have developed a method to ensure a constant stream of denars to fill my coffers.  I spend the first month building a cavalry force of companions and manhunters by knocking out bandits (Steppe Bandits are my favorite - they do not fair well with a cavalry charge against them.)  Once I have reached 45+ I then hire myself out as a mercenary to one of the factions.  Between the earnings from prisoners and the mercenary salary I am able to start building industries in the cities.  Once you have industries in 18-20 cities you will be bringing 10,000 denars (+/-) a week.  I currently have a 103 man cavalry force made  up of 12 companions (including Floris) and generally C5/H5 or higher costing about 5500 Denars a week.  Yet with all my industries (currently in 21 of 22 cities....The Rhodok Doge isn't too friendly with me since I whacked his 250-man force a couple of weeks back when employed by the Swadians so I have not been able to build in Jelkala) I still clear about 6000 denars a week.

    I do not tournie, I have yet to become a vassal to some upstart King, but am my own man doing my own thing in Calradia (however I am considering taking up a fief with the Nords because I have been eyeing Rivacheg.)

    So - my advice is to build your financial base before you become a vassal. Turn to a merchant livelihood initially.  Build your experience and force strength by crushing bandit bands and cashing in on the prisoners.  Then, when you decide to take over all of Calradia, cash flow will be the least of your concerns.  :twisted: Bwahahahahaha!  :twisted:

    Sounds like a reasonable plan similar in elements to my own  :wink:. I have to agree with some of the Devs on this I'm not entirely sure what the purpose of this board is, as there are loads of ways to make money even at low level to cover the costs of your fledgling army without the need for cheats or rigging prize money payouts.  The original tournaments were a cash exploit and needed to be addressed as covered around a month ago. 

    For my game as Swadian I took a 1k loan from the starting city to get rid of my oversized toothpick weapon grabbed a few peasants trained them up, only had 10 cavalry the remainder foot troops and myself at the training grounds did the starting missions from the dude with a tash at the starting city killed/sold more bandits and everything they carried upgrading from their wares first where possible (same applies with companions) then repaid the loan. I Mercernaried and traded spending money on food and land plots for rent.  The money from the rents were then split between army wages/training and reinvesting in more land plots.  Village/convoy pillages provide good initial fund money and free resources for your enterprizes. When I had stable cash flow took vassalage & aimed to control the city I got the land plots in so I could still collect it should the city be at war.  I only did tournaments if I came across one as my mission was bugged to my first city for most of the game duration until the fix was made.  :mrgreen:

    It begs the question what is the point of the devs taking the time removing an discussed exploit and making a fair more balanced game, for the players to replace it with another. I just don't understand the need to mess with cheats and money tweaks when the money is all around you just got to have some patience & work to get it.  :roll:
  9. MrMalkav

    Bug Reports & Known Issues [v2.53]

    Lycanus Darkbinder 说:
    Warband: 1.143
    Floris: 1.53 Gameplay

    MacAttack 说:
    I keep getting error messages to do with one of the robes/armour that the Kherjit lords wear.

    It is something along the lines of "Failed to load Kher_robe" something or other... I know thats not very helpful, sorry.

    Maybe related to this:


    Bug:

    Textures installed to wrong folder for 'Gameplay' version

    Details:

    I tried two methods of installing the 'Gameplay' version:

    [list type=decimal]
    [*]Check off 'Gameplay' in the list of choices
    [*]Selecting 'Gameplay' from the dropdown
    [/list]

    In both cases, there was a 'Dev Suite' folder with the subfolder 'Files\textures' which contained
    three files:

    • min_itm_armor_khe_nob_kazakhrobe.dds
    • min_itm_armor_khe_nob_kazakhrobe_normal.dds
    • min_itm_armor_khe_nob_kazakhrobe_spec.dds

    I checked the 'textures' folder in the 'Gameplay' module and these files were not present.

    Whilst I have had no errors relating to that quoted I noticed that after solely installing the expanded version I still get the Dev suite folder installed containing those items listed above.
  10. MrMalkav

    Bug Reports & Known Issues [v2.53]

    Caba`drin 说:
    You can get the error code either by taking a screenshot of your Note->Recent Messages window or by going to your Warband install folder and finding the rgl_log.txt file after the code has appeared. The error messages should be at the bottom of the file.

    Many thanks for the file tip! here is the error as requested

    upon clicking courtship report:

    SCRIPT ERROR ON OPCODE 921: Invalid Overlay ID: 15; LINE NO: 115:
    At Presentation prsnt_jrider_character_relation_report trigger no: 0. At Presentation prsnt_jrider_character_relation_report trigger no: 0. SCRIPT ERROR ON OPCODE 922: Invalid Overlay ID: 15; LINE NO: 116:
    At Presentation prsnt_jrider_character_relation_report trigger no: 0. At Presentation prsnt_jrider_character_relation_report trigger no: 0.

    upon clicking back to summary report:

    SCRIPT ERROR ON OPCODE 922: Invalid Overlay ID: 15; LINE NO: 7:
    At Presentation prsnt_jrider_character_relation_report trigger no: 2. At Presentation prsnt_jrider_character_relation_report trigger no: 2. At Presentation prsnt_jrider_character_relation_report trigger no: 2.

    Good luck I'll keep my eyes peeled for other random gubbins  :mrgreen:
  11. MrMalkav

    Bug Reports & Known Issues [v2.53]

    Expanded Mod 2.53
    M&BW Install 1.153

    Hello all,
            I was having a look at the new report page and checking out the new layouts.  If I click the courtship report I do get red error writing though nothing directly appears to be wrong on screen.  6 lines when entering the screen (script errors pointing to opcode 921 & 922 and 3 lines pointing to 922 when leaving it to return to the previous report selection screen.  I'm afraid I'm more used to simply playing it rather than testing I know there is a file that tracks these errors but I cannot remember what its called or where it is. I could type the errors out as resonably small but I guess you need something more to go on.  Let me know what the best way to go about this is please so I can be of more use.  I'm more use to testing corporate systems than games...  :sad: 

    NB this is from a savegame from 2.52, I should also mention that I had installed a non steam copy 1.43 whilst you were working on the initial break fixes for 2.52 given that most steam players fell foul to the auto update on steam.  This particular error is using the updated steam install of warband and not the standalone.

    I hope this makes sense...  :oops: 

    Thanks for bringing more Floris goodness!
  12. MrMalkav

    Wait until tomorrow function dead?

    Wonderbar!
  13. MrMalkav

    The Plight of Swadia

    Duh 说:
    The mainland would largely remain the same, so no hope for swadia. I would also like to point out again that map changes are a very long way down the road. Anything you can expect within the next few months will be mentioned in our devblogs on the wiki.

    No worries I'm a patient person you have to be when your at the mercy of King Harlaus and his ever expanding waistline and levels of stupidity...  :wink:
  14. MrMalkav

    The Plight of Swadia

    winrehs007 说:
    Cornuthaum 说:
    Everyone has declared war on them. Usually, it's just the Nords and the Rhodoks vs. the Swadians, while the Sarranid ally with them.
    But this time? Everyone turns on Swadia. I've defended Dhirim, within two weeks, from Sarranids, Nords and Vaegir.
    Swadia is hemorrhaging lords, with only 15 left, and 9 of those are imprisoned. I'm kicking enemy lords in the face left and right, but I'm only one lord, I can't be everywhere at once (and I need to be everywhere at once).

    Exactly my point.

    It is a dire state for the Swadians to be in from the start hopefully we may fare better with the planned new map or at least we can hope.  In my game the Swadians followed a similar pattern in that everyone chose to batter them early on.  Then when things got a bit calmer all the decent lords or those that had grown a pair left Swadia for better things mainly due to King Harlaus being a massive arsehole in giving the cities they took back to his little clique of festering feasters who did nothing.  So I built relations with these defectors and the others ready for me to stage my coup against him.

    Oh yes Harlaus you may be devoted to me for reclaiming your lands but trust me your days of ruling Swadia are numbered when i siege Praven & hack you down whilst you feast on your pig trotters.....  :twisted:
  15. MrMalkav

    Floris troop trees and Freelancers...

    -AoG- X3N0PH083 说:
    Maybe a little late to jump n on this one, but hey, here goes:

    I have no issue with Vaegirs being weak. In nearly every Floris game I've played, they have pwned the Nords nearly from day dot. Nearly every time they own half of the map. Anybody else see this regularly? I'm not complaining or saying their OP, but they definatley don't need buffing.

    I agree on this Vaegirs from my perspective and games they wipe the floor with most.  I play Swadians generally I can wipe most factions especialy nords myself no trouble but AI Swadian lords with bigger armies to my own tend to crumble as covered in the plight of Swadia thread.

    This seems to be a tactics issue everyone plays differently with different army builds but clearly the AI even with the same army will use it differently.

    I have to agree with -AoG- X3N0PH083 on this that Vaegirs should be lower priority for buffing, if at all.  The recent Nords modification certainly helped them along a little as seem to be making a definate punch compared to their last build version.

    For me the Vaegirs is like fighting the masses infected with the T-virus armed with sponge sabers & water guns, the bastards just won't go down.  :shock:

    In my infrequent posts over the versions of Floris the Vaegirs tend to be peoples and AI choice even my own until recently, as they could flatten anything in their path. I was crap with the Nords (pre-update) and down right embarrasing as kherjit (cannot shoot people whilst moving on horses,  :oops: ) but I am tempted by Rhodoks having used x-bows a little more. But in spite of my occasional frustrations and many filled ashtrays later I couldn't imagine playing M&B warband without Floris!

    winrehs007 说:
    I have no problems with Bows and specially Xbows being powerful. Well Archers have to be good at something right? Well they happened to be good at dealing damage from afar. If you take that away from them, what are Archers for? And I have no problems dealing with powerful Archers myself, with a decent mobility, some skill and luck, I can get to them without getting hit.

    I used to be "pro-bow" and gave bows to my companions too, but changed to x-bows once the missing bolts in shops problem was fixed  :grin: I just couldn't get anywhere near the level damage to an x-bow but I still love my trusty Swadian bowmen peppering the enemy :lol: My main issue with ranged system is the scary accuracy even more so when it came to assaulting bandit camps, I swear those projectiles have head homing devices on them. I wouldn't mess with the bow and arrows anymore though in terms of reduced damage.  But I believe the ranged system is being addressed in other threads so shall say no more.

    Bring on 2.53/.6!!!  :mrgreen:

    NB to Duh thanks for pointing me in the direction of the Dev Diary good to read during my long commute  :smile:
  16. MrMalkav

    Suggestions

    Duh 说:
    Jay480 说:
    Duh 说:
    Yup, once we get around to creating a new worldmap.

    Hmm, sounds like it's going to take awhile then  :mrgreen:
    Definetely. But there are other things in store for u folks.

    A new faction & map I have heard nothing about this :cry: is there a separate link to the ideas behind it or is it all top secret? :grin:

    Needless to say I cannot wait for this!  :mrgreen:
  17. MrMalkav

    Suggestions

    RomanGuy 说:
    I have realized that some of my favorite armor and weapons are gone and I understand why, but would it be possible to have an optional weapon/armor pack available with any more unique items that were removed?

    I also find the skill of bandits with their ranged weapons to be highly excessive and annoying.  I don't mind having strong bandits that much anymore, but not all bandits should have hard hitting, shield breaking ranged weapons.  As it is now they have awesome skill and almost all if not all are armed with a ranged weapon.  This makes taking bandit hideouts brutally difficult and for very little gain.  In order to keep numbers down I have been forced to take a few hideouts which just was not fun and became a chore.

    Less than half the bandits should be armed with ranged weapons and they should be much less skilled with them.

    I similarly find that too many troop types have a ranged weapon, like throwing axes and javelins.  I think the number of troop types with ranged should be reduced, but I find this is much less of a problem than with the bandits.

    I personally don't mind the "new" bandit trees and having those super groups randoming about as an interesting challenge.  That said I agree with you on the bandit camp assaults generally you are picked off as soon as you move and if you are lucky enough to kill the initial few they seem to respawn anywhere and catch you totally off guard resulting in an arrow or something large and nasty lodged in your skull :cry:
  18. MrMalkav

    The Plight of Swadia

    I must admit I normally play as Swadia in Floris. Even though it has it's king own you end up feeling your running the faction yourself... You take a town/castle for them you wait and defend it multiple times with minimal loss until it is assigned and reasonably defended. You move on to another target only to find someone takes the previous one because the vassal choose not to defend.  Most of the time even as marshal I rarely call the others to follow me so in theory they are available to secure and defend there own holdings but alas feasting or the desire to sit on their arses wins them over.    I control Suno & Uxxhal so if Harlaus doesn't pull his finger out I will give him 2 fingers and keep his towns Swadia is better off with him lol! 

    What I don't understand is when I fight Nords I wipe them out with minimum losses but when I leave towns to the hands of the other vassals they  lose towns terribly and don't even get me started on the Vaegirs who seem to be the black death to Swadia indeed any other faction... What is even more strange is that the Nords seem to be doing rather well against the Vaegirs compared to others though there town may have been  taken by defections rather than sieges. 

    Day 500+ Swadia suffered badly but I managed to get Marshalship and started taking fore west to east using my suno and uxxhal as a "border to hold of the masses or at least detect any intruders entering. Swadia can be saved it seems but only if you call the shots  :oops: 
  19. MrMalkav

    2.52 for 1.152?

    Caba`drin 说:
    Yes, just get your CD Key from your Steam Library to activate.
    Though, other than character creation with a noble, 2.52 should run fine on 1.153 (until 2.53 hopefully this weekend(?))

    Wonderful news! is it possible to transfer my saves from the standalone 1.143 floris back into the steam 1.153 install? At least I can get back to getting my acheivements & this time i know not to have auto upgrades switched on this as learnt the hard way...  :oops:
  20. MrMalkav

    Quick Questions/Quick Answers (Unofficial 'Ask Questions Here' Q&A Thread)

    Windyplains 说:
    Thurak 说:
    Broken Finger 说:
    When moving your troops up and down in the party screen, is there a shortcut, that would send them all the way to the top/bottom?

    I think not. But I would love that, too. If  ctrl+"up"/"down" could be easy implemented to do exactly that, that would be some coding time used well, imo.
    The party screen is hard coded into the game so we can't do much to alter the function of it.

    MrMalkav 说:
    1. my current game suffered from the problem where my character asked himself to go to a tournament.  I know this problem has been fixed now but this is still present in my quest so is stopping further tournament quests and messages. any ideas? it isn't really worth a restart.
    Go to the tournament system settings menu in the camp menu.  Then disable the "automatic tournament quests" and then enable them again.  That will force the quest to cancel and "reboot" itself effectively.

    Also I was asked by another lord to borrow one of my companions for a week I have done this before "quest" before but usually remembered myself who i loan them too. But now I cannot remember who i sent my companion too now and there is no quest in the log.  the companion report simply list unknown. any ideas?
    I am thinking something must have gone wrong in your save game as there should be an active quest in your log.  You didn't by chance turn it in, but not have enough free space in your party for the companion to rejoin, did you?  I think that is checked by the code, but I'd have to double check to be certain.

    How can I rearrange who has what fiefs in my kingdom I remember it being mentioned in previous versions as a nice to have just wondered if you had worked your magic and got it in place.  I would be really useful for patrolling efficiency as better to have vassals patrolling short distances between their holdings rather than running all over the map. also would clear up any pesky distribution screw ups  :oops:
    I do not believe this feature exists at this time.

    Thank you kindly for the quick response, I vaguely remember other people asking the question (3) before in the earlier version someone else mentioned it was a feature in the then newer version of diplomacy and asked if it could be factored into the new version of Floris at that time. 

    That said in the interim can anyone advise what I can do to manage my fief distribution even if it isn't simple? there is nothing worse then distributing and making a major mess up and having to back track through the saves. I'm not at that stage yet as had to restart but wondered how you can take fiefs back from vassals then redistribute even if it mean tracking them down individually and taking a few hate points from your vassals.
后退
顶部 底部