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  1. Cavalry need to suffer fall damage.

    It's been my experience that once you've been unhorsed you're pretty much screwed, as the infantry you were riding down mobs in to bludgeon you to death with a vengeance (I've been both the bludgeoner and the bludgeonee, so I've seen both sides of this phenomenon)

    That said, I don't think impact damage from being unhorsed is going to bring anything to the dynamic here.  The only thing it would add is allowing a lone infantryman to have an easier time killing a cavalryman on the off chance he manages to unhorse him.  Rather, what I think is needed is easier ways for a group of infantry to knock a rider from his horse, or kill the horse outright, thus allowing the beatdown to commence (though it might be a moot point once the hitbox issue is fixed) 

    One of the suggestions that's come up repeatedly is setting your spear against a charge, but that's been discussed to death so I'll only mention it in passing.  Riding into things like a low hanging branch, or the ruins SteveO mentioned should also knock you clean from your horse.  Basically if your hitbox impacts some scenery that your horse doesn't, or something along those lines.  Though if that's the case, you might need to introduce a way of crouching down on your horse, and suddenly this gets way more complicated than I meant it to be.
  2. option to remove faction, access to all weapons.

    I think a possible compromise might be, rather than remove all faction distinction from the game, allow each side to chose their faction through vote.  This would prevent being stuck with a faction which isn't very good for your starting location/opponent.  Granted, there would be some issues to iron out, such as whether both sides would be allowed to chose the same faction, or whether or not teams should be prevented from changing factions every round (You're going Rhodok? Well, we're going Nord then! Oh yeah?  Well now we're Swadian!)

    A definite downside to this would be the one lone guy who doesn't like the faction his team is playing, and submits poll after poll to change it.
  3. Faster Run Speed

    I think if sprinting is added, it aught to be impossible to attack or block while you're sprinting (have you ever tried to run flat out without moving your arms?  Not very easy)

    Also, somewhat off topic, I found that moving the default WASD movement keys one set over to the right to ESDF gives you a bunch of more easily accessable buttons to work with.
  4. Draw Game.

    Instead of relying on a simple player majority to decide the winner when the timer runs out, how about a spread or percentage that determines it?  Say, if a faction has fewer than 40% or 50% of the number of people left alive as the other faction, the win is awarded to the larger group.  This way, the odd one or two people hiding out in the map can't force a draw, but if the underdogs actually manage to fight it out to a standstill, it isn't counted as a loss as a reward for a battle well fought.

    You can consider it as the difference between an orderly retreat and a full on rout.
  5. option to remove faction, access to all weapons.

    The advantage of the crossbow is you don't get fatigued while ready to fire.  Your target circle stays the same no matter how long you have it ready.  Bows, your shot is bound to go wide if you keep an arrow knocked for more than a few seconds.
  6. Shield Crouching

    I searched the forum for this, and only found one mention of it buried in a huge post, so I figured it deserved it's own space for discussion.  From playing over the past few weeks, a number of tactics seem to involve around taking a semi-fortified location such as a bridge or a hill, and...
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