I feel the same, and in my opinion the only ways to fix the late game is by either ending it faster or giving the player milestones to end the game (which would also end it faster). While I would like something like a late game invasion, it would only prolong the process of infinite wars & sieges.
You're right that it's the corporate way of saying no, but it doesn't mean that they never will do it, just that they haven't planned to at the point. I would love if SaS/Freelancer was implemented to the base game though, but it's unlikely of them adding it if I'm being honest.
Ah okay, thanks for informing me, I did know about the 4 n + 25, I don't know where I pulled 94% from.
They patched units paying you out from the game a while ago (though maybe it still works with mercs?), but with specific perks and combos you can be more OP in bannerlord. You can beat every army with recruits by stacking all perks that give HP to your units & a captain who increases skills & movement + a good banner.
That is true, I always forget that power strike & similar skills are compounding. Though some things Bannerlord has better are perks giving additional effects such as shield penetration for javelins and smithing weapons for optimal AI use. Grinding companions is a very lengthy process in BL not gonna lie, but they can become so OP thay you can take over towns with 10 of them.
I fully agree that party skills were stronger in WB (except for some combos like free recruitment of bandits & upgrading them to noble troops), but I mostly prefer how they are in BL, because they were too OP. You could have something like a 94% survival rate with 14 surgery and you could insta upgrade units with high training skill. As silly as it may sound, I prefer being able to upgrade units by discarding items, since there is a trade-off for doing so where the costs can quickly add-up over time.
When talking about weapon skills without perks, agreed. Otherwise I disagree. One thing I really haven't missed about Warband was that so much of its tournaments' difficulty relied on bull**** such as giving the enemy a 2H sword and you a dagger. Also, while weapon skill levels (no perks) don't affect that much in Bannerlord, it in my experience didn't affect me much in Viking Conquest either (I had a warrior build with 22 STR with 10 ironflesh, power strike & power throw, 8 weapon master & about 350 proficiency in 1h, 2h & throwing at the end of the story mode). The rhythm of a fight was always attack -> block -> attack ad nauseam. What made me feel strong in VC was the fully upgraded Orm's Scale (please bring equipment upgrading mechanic in towns to Bannerlord TW, I'm begging you). What scales really nicely in Bannerlord is athletics & riding.
Only in battle and only sometimes. Sieges start off with your troops in auto delegate no matter what so it never worked for me during OOB.
It worked for me sometimes if I told all troops to hold position and then told a specific formation to use the engine in a siege assault. It never ever worked in a siege defence though.
Interesting, could you share this unused icon please?
Hey @Duh_TaleWorlds @Dejan , will you be unveiling TW's future plans for Bannerlord? It'll be a year since the release at October. Pretty much every feature in the future/release plans post has been implemented to the game except for claimants, replay editor & some unnamed changes to the influence system you've talked about a while ago (and also whatever "diplomacy decision making" entails, which may have already been implemented).