Definitely yes, I would also add the simulated economy to that list. There just isn't enough game to actually make these features worthwhile, and God only knows how much time they wasted implemented them. In order to make the dynasty feature worthwhile, war would need to go from 90% of the game like it is now, to maybe 30-40%. With a bunch of peacetime activities like feasts, hunts, raising your children, governing your lands etc filling in he rest. That basically means TW would need to make another game. As it is, it's this feature that clearly only belongs in a deep 4x grand strategy game like Crusader Kings, tacked onto a shallow skirmish simulator. Others have said that another solution could possibly be to make time go faster, but I think that creates too many other problems.