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  1. InserEvilLaugh

    Tweak MB settings

    zafer 说:
    A version of the "GekokujoNew" submod was just released for 3.1b. But it includes the submod Articulo34 was talking about that adds in the foreign troops so it uses assets from B&G: Caribbean!, among other things.

    Will need to check that out. Just wish I could edit more in Tweak MB or at least had a good guide to what lines to edit in the .txt files.
  2. InserEvilLaugh

    Tweak MB settings

    laius 说:
    InserEvilLaugh 说:
    What version of Gekokujo does this use? Currently on 3.1 though, chances are it does as well. I will freely admit, I only recently found the Gekokujo mod after coming back to Warband after a break.
    It's a standalone mod built off of 3.0 I think, but it may have been updated since.

    Definitely not 3.1 sadly, couple of issues with crashing and the faction relations report screen is buggy.
  3. InserEvilLaugh

    Tweak MB settings

    laius 说:
    There's a fork of Gekokujo that adds (among other things) +25 men per leadership point and reduces the effects of morale to the point of being basically non-existent.
    Download link:
    https://mega.co.nz/#!ZcYExTAD!g-mE6MmbCsioiGrLGXPYeeUrwRxv2YSCnaONe47jPog

    Changelog:
    tI8HXFW.jpg
    You may still dislike Great Lords having such huge armies, but that's just Great Lords, not regular Lords.

    What version of Gekokujo does this use? Currently on 3.1 though, chances are it does as well. I will freely admit, I only recently found the Gekokujo mod after coming back to Warband after a break.
  4. InserEvilLaugh

    Tweak MB settings

    So I've been playing around with this mod, and quite enjoying it, but have the same little issue with it as I do with Native and other singleplayer mods, it is difficult to have a large party size with the base stats, even with 10 in Leadership, with minimal renown, it's hard to get 120 men in a...
  5. InserEvilLaugh

    TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    Having a little trouble with the Scaedumar mod, doesn't matter what module I try to load it as, I can't seem to edit the food consumption rate through the editor. Was wondering if anyone knew which file and what part you need to edit to edit how many are fed by 1 unit of food.
  6. InserEvilLaugh

    [S] Scaedumar Mod - Beta version released

    I posted about this before but I'm not sure if anyone read.

    I've been having some issues with the game though I am not sure wether or not they are mod related or completely unrelated to the mod and are an issue with the game.

    Some lords simply will not leave their castles or towns. I've narrowed it down to being specific fiefs that have this issue. Examples being Slezkh Castle and Khudan. The lords won't leave, and when I ask them what they are doing they say the fief is poorly garrisoned and they must build up a suitable garrison. But it doesn't matter how big a garrison is there or what kind of units or anything, there could be 1000 Nord Huscarls and they still will not leave.

    I'm just wondering if anyone else has run into this issue before and what may be causing it.

    Those aren't the only fiefs I've seen this issue with, there are a number of castle's in the Sarranid lands and one in Rhodoks territory I know of.
  7. InserEvilLaugh

    SP Musket Era Enhancement Mod. Rule your own kingdom! 1.75 final. Open mod source code.

    Could use with some more download mirrors. Can't get any of them to work at all. Managed to download the hotfix but can't seem to get it from Nexus or the main site
  8. InserEvilLaugh

    TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    Caba`drin 说:
    As Scaedumar includes Diplomacy, you might try loading it with the Diplo tweak set, rather than Native, for possible better results.

    I actually feel kind dumb right now, I have been using Diplomacy teak setting for the longest time to edit the settings. But just for yucks I tried using the Native and all the options were available. Not sure why but it works. Thank you all for your help, I apologize for wasting your time.
  9. InserEvilLaugh

    TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    Xprez 说:
    load your module, than go to ''Prisoners'' after that ''enemy lord(escape rates)'' and its the one on the top
    for example change it too 0 and they can never escape.

    That only edits the probability of a Lord escaping after a battle. I'm trying to edit the likely hood of a lord escaping from a town or castle. With the mod I'm playing those parts are greyed out making it so I can not edit them.
  10. InserEvilLaugh

    TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    Just wondering if anyone could assist me with an issue.

    Recently acquired a castle and it has a Lord of a faction I am not at war with, and I'd really rather not be at war with said faction currently (Still starting up my own). I was wondering if someone could point me to the line I could edit to change the percentage of a Lords chance of escaping a castle/town?

    It would be exceptionally helpful, as I'm running Scaedumar mod and for some reason TweakMB won't allow me to edit some values.
  11. InserEvilLaugh

    [S] Scaedumar Mod - Beta version released

    Just a small question

    I want to make larger armies, I can't seem to get past about 100 or so before my morale drops like a rock and I lose soldiers left and right.

    Tweak MB for some reason won't allow me to edit those values, their grayed out in the selection area. I want to run around with a large army like some of the NPC lords I've seen, King Ragnar and Yargoleck were duking it out against each other one time, each had nearly 500.

    Was just wondering if anyone knew which values I need to edit when it comes to the values that edit my Leadership bonus and what version of Diplomacy this mod uses.


    Other than this I enjoy the mod a lot, though I keep running into a lot of the same battle maps, over and over. Was in Swadia and got into a fight with Forest Bandits, got a map with a thin bridge way off on the enemy side (which they seemed incapable of crossing until I got within eyesight) and my troops half on a hill. Beat them, went to Vaegir areas and got the same map.


    Well I found the line "15 5 0 2122 3 144115188075856825 1224979098644774918 12 3 0 2133 2" That number in red is what I changed not sure if the line will be the same for others. but I found that. Line is about midway in the get_player_party_morale_values section of the scripts file.
  12. InserEvilLaugh

    [S] Scaedumar Mod - Beta version released

    So far, love the mod, not the biggest fan of how dark it gets, in some night battles, I can not participate other than just bringing up the order screen and telling my troops where to go and what formation since it's so dark I can barely see half a foot in front of me. I also seem to get a lot of the same battle maps over and over and over.


    Also having one small issue, I've created my own kingdom and acquired some vassals. Slowly taking over the lands of the Vaegirs, simply, because, well I can. But every time I play and I acquire Slezkh castle then hand it over to a vassal, they start reinforcing it and never seem to stop. The same goes for Khudan and Ismirala Castle. Not sure if this is in the standard game as well or not, got the game and friend told me to install this mod and absolutely love it.

    Just wondering if anyones ever had this same issue or not, or if it even is an issue at all.
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