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  • 用户:Mozi
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  1. Feats

    Or even having it so that each feat/trait/perk/whatnot carries both and bonus and a penalty.

      For example, say you choose the feat 'Born in the Saddle'. That might give you, say, a slith bonus in handling your horse making it more manouverable, but since you tend to fight almost exclussively on horseback you get a slight penalty to your running speed.

      OR say you take 'Weapon Speacilisation' granting you a bonus to speed and/or damage with a specific weapon type but also a slight penalty with other types of weapons.


    Mozi
  2. Troop Formations!

      OHhh.... that is  exactly what I had in mind!!! :grin:

      It would be great is something like that could be implemented.
  3. Troop Formations!

    Hello alll,

        I tried to follow the whole disucssion but in case I missed something and I seem to be repeting a point already raised I do apologise.

      I think that as it stands now the game by and large is fine in the department of troop management. However some tweeking could be used to add another layer of gameplay. I am of the opinion that formations, understood as structures of troops in lines and rows, or wedges and so on, are really uselles and/or pointless for the game as it stands. It seems to be the focus of tha game is more on skirmish battles of around 20-30 people on each side. Added to that, the fact that in those 20-30 you probably end up having footmen, archers, cavalry of all sorts (light, heavy, archer cav, ect.) telling a band of 5-8 men to drop into a formation makes little sense.
     
      If however, by formation we understand the more loose sense of telling your ment to stick together and not stray, then of course that is a much needed command. I think we all have our experiences of our men advancing in a piecemeal fashion only to be cut down to peices one by one when the reahc the enemy.....or the (in)famous example of the stray archer.
      I really think that a command to make your men stray close to each other and/or advance while staying together is basically solving all the problmes here.

      Adding formations and increasing the battle sizes to the range of the hundrends sounds to me like making M&B too much of a TW spin off. Having said that thouhg, there are ways to add a more tactical side to the battle without going over to the TW aspects of it. Here is my idea on it. Bear in mind is only a suggestion and I have no idea whether or not is feasible within the framework of the game from a technical view point.

      It is what I call pre-battle preperations.
    I magibe you engage an enemy force. At the screen where you get to choose either to lead your men to battle or to send them off by themselves, you get an additional option of pre-battle preperations. What does that do?
      You click it and another screen comes up. That includes your troops, a mini map of the place you wlll be fighting and some commands. Here you can do the following:

    :arrow: hand pick your troops you want to fight
    :arrow: arrange your troops in small groups, you can designate a key (f1-f12) for each group
    :arrow:position each group anywhere within your deplyoment zone
    :arrow:give each group one simple command to follow when the battle starts, for example 'move to yonder hil'
    :arrow:decide if the group is to stay closely packed or spread out
    .......and so on.

      Then the battle starts and you men follow the orders you gave them initially which you can override in the course of the battle by the current selection of simple orders (follow me, charge, etc.)
      In order to keep things challenging and somewhat realistic, the pre-battle screen runs on a timer. I.e. you have a time limit to set your troops in groups and give them the orders. I dont think it is reasonable to take a lifetime giving orders when the enemy is closing on you. Plus there is the challenge of thinking quickly and effectively when under pressure....it is what seperates the men from the boys  :wink:

      Moreover, the whole pre-battle preperation could be linked with the leadership and tactics skills. Incresing these skills could have certain advantages, for example:
    - more time available during this phase
    - ablility to give more advances commands or to give a series of commands to a group
    - Setting group leaders which increase morale of a group
    - coordinating groups to work together (e.g archer shoot then fall back behind spearmen, or swordmen protect acrhers, etc.)


      The whole scheme could add another layer of tactics/strategy to the game while keeping in line with the more skirmishing nature of the gameplay. This could even make the option to send your men to battle on their one a viable one for charcters with high leadership and tactics ratings


    Thanks for reading,

    Mozi
  4. Warhammer Mod , a new start

    One tiny remark....a rather unimportant one I have to confess....

      Shouldnt' the White Lions Knights in the empire tropp list be in fact Knights of the White Wolf? I am pretty sure white lion knights is not a empire unit in WHF.

      I wish I could help since i am a WH fan but I have next to no idea of scripting programming and so on.
    All the best with the mob. I will certainly be eagerly awaiting it.
  5. SP Other RPGmod Official thread

    Highelfwarrior 说:
    Everyone is/has either :

    1: fainted, or is too amazed to post
    2: had a hart atack
    3: is sleeping
    4: is learning for exams.
    5: is blind.

      I started with 1, then I almost went to 2. Then had to go for 3 to get some rest and avoiding getting exploded by excitement. But unbfortunately I am in the middle of 4 now. And when I saw/read all these I almost went into 5.
  6. Help with mod in development

    Wooooow... this is bloody awesome...!!!

      Hats of to you Yoshi and all the people involved.

      Can I make a simple request?

      PLease.... delay the release of the game (because that what it is, a game not a mod :smile: ) until the 29th of may at least. I have to hand in a couple of essays then I do not want to fail because I lock myself in a room playing this....or maybe after the 17th June when my exams end....or even after the end of September when I hand in my thesis...or maybe after the.....

      Ohh damn as soon as this is out I am doomed....  :mrgreen:
  7. Historical Jedi Mod discussions

    Very nice jon indeed so far you guys.  **claps excitedly**

    A few issues, although I do not have a big  problem with the speeders bouncing up and down it will be nice if something could be done about the sound. Speeder sounding like galloping horse is a bit weird :wink:

      Apart from that, it is too much a firing contest and makes melee a really bad option. I do not know you have in store for that though. Of course this is star wars so it is understandeble that there will be lots of fire fighting but in the interest of game play it will be nice if melee is a viable option. As it is know if you try to charge a line of troops you are like to make first contact without them frying you :smile:
      Maybe reducing the clip size as Merentha suggested could help in that direction?

      Overall good job. The armour and weapons look good!

    Thumbs up (both of them). Keep up the good work and make us proud :wink:
  8. Introduction/Hello thread

    Deus Ex 说:
    Aryndil 说:
    Well, you could change a few Pounds into Turkish currency and mail it, I suppose.
    Actually, PayPal is your best bet.  Armagan is not set up to take direct payments.

    And welcome to the forums Mozi.

    DE

    Thanks,

    Well I ll just have a mate of mine use his credit card then. Probably simpler. Cant wait for the full version :grin:
  9. Introduction/Hello thread

    Hello all,

      I am new here, as you can probably see. I came across mount and blade by accidentr and curiosity. It was mentioned in a discussion about mounted combat for an upcoming MMORPG and I thouhg to have a look at it...... big mistake on my part. Big mistake because I became so addictedto it from the very start.

      Well done to everyone involved in the making of this game it is truelly awesome. I wish you all the best with it.
    And by the way can you buy t the game if you dont have a credit card? I have a switch card, those from the UK will know what that is, which are only acceted in the UK. Are there any alternative ways of paying. I cant wait gettig the full version!

    Best of luck and keep up the good work!
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