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  1. The Luddite

    Tips for minimizing casualties while fighting on foot?

    With my own Nord infantry, the best tactics I have found against a mounted enemy, or an enemy that has some mounted and some foot troops, is to have them hold a position, and stand close together.  If I can get them onto favorable terrain, like on a hill or a river bank, then I will do that, although that is not always possible.  I have about 30 Nord infantry, mostly Huscarls, Veterans, and Warriors. 

    I then have my mounted troops follow me while I repeatedly rush through the enemy formations to break them up.  I do not want a wall of horsemen hitting my infantry, I want them to trickle in a few at a time.  Some of the enemy mounted troops will hit my infantry, and some will play chase with me and my horsemen.  The ones who are playing chase will suffer some losses to my horsemen, and the rest I will 'drag' a couple at a time into my infantry. 

    The clustered Nord infantry do not have any trouble handling horsemen, even Swadian knights and men-at-arms, if they can absorb their charge, stop them, and then swarm them.  Sure, it might take a little while for them to bring one down, but bring him down they will.  That is why I have them stand close together.  If they are in a line, it is easier for a galloping horseman to break through them.  If they are grouped together, and especially if I drag the enemy horsemen so that they hit my line end-on or at a steep angle, there are enough infantry in front of the horse to stop the charge.

    Once the enemy horsemen are gone, I have my infantry move up and engage the enemy infantry.  I and the horsemen will trample and kill as many as we can while the infantry close with them.  I have yet to run into any footmen who, especially when disorganized and harassed by my horsemen, can stand up against experienced Nord infantry.

    For sieges, I had to learn to hold back and keep myself out of the battle.  The temptation was to rush in and try and win it myself.  I lead the first group down beneath the walls, and have them spread out, and then stand there and duel with the enemy archers.  That is another nice thing about Nord infantry -- many of them have bows and so double as ranged troops.  With only a few dedicated missile troops mixed in, we still send up a heavy shower of arrows and bolts.  Once we have cleared a few men off the walls, and I see the hail of arrows from my side dwindling (as my infantry are running out of arrows), I order the charge. 

    My job during all of this is to keep my shield up and take as few points of damage from enemy arrows and bolts as possible.  If I can pick off a couple of the key enemy archers in the flanking towers myself, I will do so.  Otherwise, I will stand there and let successive waves of troops go up the ramp and kill the enemy.  It may take several rounds of reinforcements before they clear out the bulk of the enemy troops.  I will then go up myself, and have the men follow me if there are some defenders that they are not going to get to on their own.

    The reason I save myself is for the final fight in the keep.  The machine likes to send me in there against odds, and sometimes with nothing but a couple of frigging skirmishers to help me.  If I go in there with just a few hit points left, and lose that fight, the whole attack falls apart and we retreat and start again outside the walls.  I am just not a good enough melee fighter myself to win against odds when I am already seriously wounded.  Like Dirty Harry said, a man's got to know his limitations. :wink:

    Heavy losses during a siege almost seem inevitable to me.  Perhaps there are other players who have learned tricks that I don't know to minimize this.  So, my strategy for a siege is to have a large siege force that is mostly made up of the troops of other lords.  That spreads out the losses, and leaves my army with only a few casualties.  Having Jeremus, and having boosted his medical abilities as much as possible, is a big help also.  If anybody else knows a better way to win sieges, I would be happy to hear and learn their tactics.
  2. The Luddite

    Does village-reputation decrease with time?

    Locke 说:
    Havoc134 说:
    There is no cheat available to gain village rep.  quests are the only option
    Not so.

    If you come to a village to be told that it is occupied by bandits you have the option to fight them. If you lose the fight you lose relation points, but if you win you gain them. Plus, if you turn down the reward the villagers offer you, you get even more points.

    That's not a cheat, though, that's a legitimate way to improve your relationship with a village.  It is a great way to do it, and refusing the reward offered by the village boosts your honor score as well.  But, of course, it happens only infrequently and you can't choose the village where it happens.  You just kind of stumble upon them.

    That does bring up another point, though.  If you visit the tavern in a city, and there is a farmer standing in there, go ahead and talk to him.  He is not there to sell anything or to ask for a job, like the rest of the people there, he is there because there are bandits raiding his village and he was sent to the city to find help.  The only one who will ever help him, of course, is you and your merry band of warriors.
  3. The Luddite

    Nord Strategy for Khergits?

    I use similar tactics to what Vrehna described.  I use my few horsemen to support my mostly-Nord army by interfering with formations of enemy horsemen.  You can run at them at the beginning of the fight to keep them from charging your infantry, run in circles with them a bit to string them out, and then "drag" them, a few at a time, back into your infantry formation, where they will be slaughtered.  A few of them will choose not to follow, and engage the infantry, but the better I do at drawing some off, the easier the infantry's task in bringing down the ones that do close with them immediately.

    I typically bunch the infantry by telling them to "Hold this position" and then "Stand closer."  I tell the cavalry, which consists of my henchmen and a few Swadian knights/men-at-arms, to "Follow me" and then I just harry the enemy horsemen until they have lost all cohesion. 

    I also have a few crossbowmen, and they will do some damage to the enemy horsemen as I run them around, making them just that much easier to bring down once I run them into the infantry.
  4. The Luddite

    Revengeful Alright...

    NightWolf 说:
    how do i make peace with the nords so i can actually recruit some nord units? ALSO, my faction isnt at war with the nords, but the nords personally hate me, and i cant recruit any units from their villages.

    One other thing to remember is that the kind of recruits you get from a village is determined by the original ownership of the village, rather than the current ownership.  If your faction, or any faction with whom you are not at war, has conquered a castle or city that was originally owned by the Nords, then the troops that you could recruit in the now friendly villages associated with that castle or city would be Nord recruits.

    In my own campaign, I am a Nord, and we have been at war with the Swadians as long as I can remember.  But my army includes a bunch of Swadian knights and men at arms, and I am able to replenish my losses with new Swadian recruits, because there are castles and villages that are owned by the Nords and Khergits that were originally Swadian (including my own castle, Kelreden Castle, and its village of Nomar).
  5. The Luddite

    Fastest way to get Exp: Suggestions.

    Another way to get a quick and intense fight, on foot, against numerous enemies, is to besiege a well-garrisoned city with a relatively small force.  If your assaulting force is large enough, you will have to go over the wall, but if you assault with a small force, a portion of the city garrison will sally forth and fight you outside the city walls.  There are typically some siege works present that can be used to funnel the fight into a small area, so that you can largely avoid being surrounded and overwhelmed.  Just fight them once or twice, and rack up the experience you are looking for, and then abandon the siege before you have reduced the garrison too awfully much, and move on to the next city.
  6. The Luddite

    Empty Castle

    Renown and honor are both aspects of your reputation.  Renown represents your reputation as a brave and skilled warrior, and a successful leader of men (or women) in battle.  Honor represents your reputation for being lordly and chivalrous.

    Some other actions that increase your honor, in addition to those given by Locke, are (1) to clear bandits out of a village and then turn down the reward that the villagers offer you, or (2) to release an enemy lord that you have defeated in battle rather than taking him prisoner, or (3) to bring a murderer to justice but refuse the monetary reward as being "blood money".
  7. The Luddite

    Some Simple Noob Questions

    Sir Valemarr 说:
    3)Theres a quest that i have to follow a lord around but usually i only get 1 thing to do for him and after 1 week theres still no other chores. then when i go away it says i must follow him.. then i follow him again with no chores to do >>. Is that a glitch?

    If it is going on for a whole week, and the lord you are following around is not doing anything useful, then it would seem like a glitch.  But if it is really only a couple of days of game time, and the summoning lord is actually going someplace and doing something during that time, it may be normal. 

    I have been summoned more than a few times (on version 0.960) and had to follow along for at least a couple of days before having any kind of specific task assigned to me.  That most typically happens during the siege of an enemy castle, when, I am assuming, my job really is just to sit there and wait for something to happen.  There usually are things to do, like chase away enemy armies that approach with the intent of breaking the siege, or pitching in whenever there is an assault on the castle.  In the meantime, though, I usually just camp out, reading a good book, or dash to nearby villages to buy food, etc.  Often, the summoning lord does eventually assign a task, like scouting some enemy villages/castles/cities, or (and I dread this one) gathering some cattle to feed the army.  But it can take a couple of days for that to happen, and it usually seems a lot longer than that.
  8. The Luddite

    Quests ending prematurely

    I have had an experience that would tend to support the theory that something happening to the quest giver can cause the quest to fail / be cancelled. 

    I was summoned by the Marshall to come and join him and bring some troops with me.  I already had plenty of troops, and was not far from his location, so I got to where he was pretty quickly.  When I got there, he was in battle with an enemy army.  I joined the battle, and together we defeated the enemy army.  I then got the typical dialog scene where he says I showed up just in time, etc., etc., and I worked my way through the rest of the "after the battle" screens.  As soon as I got through those screens and back to the map view, a "quest failed" message immediately popped up for the quest to join the Marshall.  I would say the failure of the quest almost had to have something to do with his having been in that battle.

    Of course, I would maintain that joining him in that battle and saving his bacon should definitely have counted as joining him with the required number of troops, so I should have gotten credit for the quest either way!
  9. The Luddite

    Faction ruins my game

    Another strategy in this situation is just to be patient, be careful, and be opportunistic.  The same thing happened to me in the campaign I am playing right now.  When I joined the Nords they were only at war with the Swadians.  Things went well for a while, but then we were suddenly at war with the Swadians, the Khergits, and the Rhodoks, and the Nords were getting their teeth kicked in all over the map.  I lost both of my fiefs in short order, and was feeling pretty bad about taking such a giant step backward in my progress.  But, I decided to keep on playing, and I found I had more going for me than I thought. 

    My army was only about 50 troops, so there were lots of enemy armies that were bigger than mine, but that also meant their armies were slower than mine.  I had no more fiefs to lose, so the enemy could not really do much to me as long as I avoided fights I could not win.  I kept my troops' experience and morale high by fighting bandits, sea raiders, caravans, etc., and attacked enemy armies whenever I knew I could beat them without taking serious casualties.  I would join in fights with the other Nord lords when the odds were on our side, but if a lord stupidly got into a fight we could not win, then I would just sit by and watch them lose, and wait to see if I could take advantage of the situation once the fight was over.  There were many occasions when I rescued lords from probable defeat, and at least one time when I was able to free from captivity a lord who had just lost a battle.

    When the enemy besieged one of the Nord castles, I would try and lure their forces away and break the siege by having them chase me across the map. Sometimes I could lure one of the besieging armies into a position where I could attack them without the other armies being close enough to help them.  If you weaken their combined force enough, or draw them far enough away from the castle they are besieging, they will abandon the siege.  You don't get any credit in the game for breaking a siege that way, but it does save your faction from losing a castle.

    I was able to win a lot of victories over the enemy factions while the rest of the Nords were doing poorly.  I also managed to capture a number of enemy lords, including Sanjar Khan himself.  The ransom money really built up!  King Ragnar started offering me fiefs, because I didn't have any, but I was not going to accept one just so I could lose it again.  I turned down every fief he offered me for as long as we remained at war with all of those other factions.  There did not seem to be any negative effects from turning down the fiefs.

    Eventually, the Nords made peace with both the Swadians and the Khergits.  At that point, I was up to an army of about 60 troops, still highly experienced, and I had about 70,000 denars, a lot of it from ransoms.  King Ragnar was still offering me fiefs, so I accepted one that seemed like it was in a defensible location.  I was down one fief from where I started, but I had more troops, more experience, better equipment, and a lot more money, so I felt like, on the whole, I had come out ahead.  I would have to say that, although I felt like I was living on the edge of disaster throughout this entire period, I learned more about playing smart and being opportunistic than I had learned at any other time.  It was definitely worth sweating it out.
  10. The Luddite

    ARMY RECRUITING

    On version 0.960 there is still at least one slave merchant.  I have run into one repeatedly in one of the Nord cities on the coast, though I can't remember for sure which one it was.  Probably Tihr.  Maybe it is a bug that he is still there, or maybe the designers are giving us a mixture of Ransom Brokers and Slave Merchants in the final version to add a little variety.

    The Ransom Brokers that show up in other cities appear somewhat at random, and so you will find one in a city's tavern on one visit, and he will be gone again when you show up next time.  I think there is some kind of trigger built in, as he seems to show up most often for me right after I have taken some prisoners and reached my maximum level for prisoners.  When I next visit a city, there is usually a Ransom Broker in the tavern.

    Another bit of information related to the earlier comments about doing quests for the villages is that if you visit a tavern in a city and there is a Farmer character in the tavern, then you should talk to him.  He is not there looking for work or trying to sell something, like the other tavern visitors; he is there because bandits are raiding his village and he has come to the city looking for help.  It is another way of getting a quest to clear bandits out of a village besides the random chance of that occurring when you enter a village.

    Another way to generate cash pretty quickly is to fight Sea Raiders.  They are much tougher opponents than Mountain Bandits, Looters, etc., but they also have more money and much better equipment for you to sell.  (Killing Sea Raiders is also the cheapest way to decently equip your 'hero' hirelings, as a Sea Raider party is usually good for an hauberk or two, good helmets and shields, and high quality swords and axes.)  You will only find Sea Raiders in the wilderness areas along the coast.
  11. The Luddite

    Lost: Hair due to failed sieging attempts. If found pls call 1800

    As far as becoming Marshall, I believe that renown is pretty important.  I do not know the actual game mechanics, so I cannot tell you what the magic number is, but based on experience I would say your renown needs to be around 300 before you will be nominated for Marshall.  Once you are nominated, it will be between you and one other lord, with all of the lords of the faction getting a vote.  It is just a popularity contest at that point, so you need to have good relations with as many other lords in your faction as you can.
  12. The Luddite

    Relationship, and what for?

    Also, a lord with whom you have a bad relationship (reaction value < 0) will deny you entry to his castle even if you are a sworn member of the same faction.  That would be quite an unpleasant surprise if you found yourself running from powerful enemies and his castle was the nearest refuge. :shock:
  13. The Luddite

    Version 0.960 bug reports

    On the "Let me see your equipment" screen for a party member, the display area on the left third of the screen shows the equipment for the selected party member.  There is a "nameplate" above that part of the display, much like the one that shows your own character name over the inventory display at the right side of the screen.  It seems logical that the nameplate on the left would show the name of the party member whose equipment you are examining, and it would be helpful if it did so, but instead it is blank.
  14. The Luddite

    Version 0.960 bug reports

    BHWolf 说:
    The Village of Rduna is a mountain village of few buildings; it also would appear to be without a village elder.

    BHWolf, I am not sure if you are getting the same location geography as I am for Rduna, but if so, then maybe I can help.  The village is a bit strange in its layout, and the location of the village elder is not very intuitive.  When you first "appear" on the outskirts of town, you are at the bottom of a ravine, and the obvious path forward is right down the center of that ravine.  However, a little bit ahead of where you appear, and on the right side of the ravine, is a narrow path that climbs upward, separated from the ravine by a split-rail fence.  If you climb up that path (it is slow going on a horse), there is a building at the top and that is where you will find the village elder.  Give that a try and see if you find him.
  15. The Luddite

    Version 0.960 bug reports

    This is similar to a problem reported by Lady Dreya.  I became a vassal of the Nord king after having previously asked to become a sworn man and being told I still needed to prove myself worthy.  I raised my renown about thirty points, and asked again to become a sworn man, and was accepted as a vassal and given a fief.  At the time, the Nords were at war with the Swadians, and at peace with the other factions.  The messages that displayed informed me (among other things) that my relationship to the Kingdom of Nords had deteriorated from 29 to -40, and, in a second message, that my relationship with the Kingdom of Nords had increased from -40 to 12.  Another message informed me that my relationship with the Kingdom of Swadia had increased from -80 to -40.

    It seems like a defect that becoming a vassal would cause a net decrease in my relationship with the faction I was joining, or that it would greatly improve my relationship with a faction with whom they were at war.  Viewing the Report of Faction Relations confirms that those are my current relationship levels with those two factions, and so the problem is not just with the messages.  And since Lady Freya reported this upon joining the Kingdom of Swadia, the problem is also not limited to a single faction.

  16. The Luddite

    Version 0.960 bug reports

    I am aligned with the Nords, though serving as a mercenary rather than a vassal.  We had just taken a castle, and the king's party, along with a few others, were heading towards another castle to set up a seige when I was summoned by the king. He gave me a scouting mission.  The three places he wanted scouted were widely scattered, so there was no way I could visit all three in less than two or three days.  The quest screen, though, said that I had seven days to complete the quest.  I started riding and by the second day I had scouted a couple of the locations and was headed to the third, when I suddenly got the message that I had failed the quest.

    I reloaded my saved game, which went back to before the quest had been received, and starting playing again.  I was again summoned, and was again given a scouting mission to three widely scattered locations, though they were different locations than had been assigned before.  Again, the quest screen said I had seven days to complete the quest.  I had successfully scouted all three locations two days later, and was headed back to where the king was still besieging the castle, when I was again given the message that I had failed the quest.

    I have completed this type of quest successfully many times, so I know they do not fail automatically.  In these two insatances, though, the quest failed after two days, even though I supposedly had seven days to complete them.
  17. The Luddite

    Well I got my first castle :)+observations+misc queries

    calnon 说:
    I have this mission to watch for some spy comming out of Praven but I sit on map view and I have had the quest for montsh and dont no how to complete as I have never seen any spy walking from Praven, the quest is to find some traitor so any help on this quest would be greatly appreciated!

    I got a similar quest as I was playing last night.  I believe the "unremarkable traveler" that you are supposed to follow leaves the city almost immediately after you accept the quest.  Right after finishing my business in the city, and right after accepting the quest, I rode around the city and, because I have about three points in the tracking skill, I spotted a trail that was only an hour old and I could tell that the size of the party that left that trail was one person.  A party size of one struck me as pretty unusual, so I figured that had to be the spy and I followed the trail.  When I eventually caught up to him (he was moving faster than I could, even though my entire party is mounted!), it was, in fact, the spy I was supposed to be following.

    So, if you have a good tracking skill, you can follow the spy's trail while still staying out of visual contact with him, as you need to in order to succeed in the quest, by just looking for that fresh trail for a party with a size of one.  This isn't going to do you any good right now, because you have had the quest for so long that the trail will be long gone.  But hopefully this tip can help you the next time you get this kind of quest.
  18. The Luddite

    Introduction/Hello thread

    Hello, everyone.  I just started playing the beta version of M&B five days ago, and I love what I've seen so far.  Great game!

    I am 47 years old, and I have been a gamer since I was in high school.  I enjoy both historical strategy and fantasy roleplaying games.  I cut my teeth on Avalon Hill and SSI war games in the mid-'70s, and got into D&D and then AD&D in the later '70s.  When computer games came along, I got into those also, starting with the ancient (by today's standards) Ultima II.  The strategy and roleplaying games I have been playing over the last three or four years include Morrowind, the Baldur's Gate series of AD&D-based games, Pacific War (an oldie, but still a goodie), and Rome Total War.  Last week, I spotted the M&B beta opportunity while cruising around Gamespot, and I knew immediately it was right up my alley.  I only wish I had learned about it a lot sooner!

    I look forward to sharing hints and tips with the other members of the forum, and hopefully even providing some useful feedback to the game's designers.
  19. The Luddite

    Version 0.960 bug reports

    I received a quest to follow a spy until he met with his contact and then capture them both.  (Same quest as in my previous post, but it did not crash this time.)  Quest was again given by Lord Mirchaud, with the spy in the city of Dhirim.  I was able to track the spy after he left the city, and he went quite a distance in the direction of the snow-covered lands.  However, the spy came to a river, and rather than adjusting his travel direction, he just sat there pointing toward the river, galloping, but going nowhere.  I rode around nearby to un-pause the game and give him a chance to move, but he still went nowhere. Eventually he spotted me and made a run for it back to Dhirim, spoiling the quest.  I feel like he was trapped against that river and would have sat there indefinitely and never met with his contact.
  20. The Luddite

    Version 0.960 bug reports

    One issue, and one possible issue to report:

    Issue 1
    I received a "Catch the Spy" quest that requested me to follow a spy to meet their contact and then capture both of them.  I received this quest from Lord Mirchaud at the Swadian city of Dhirim.  As soon as I accepted the quest, the game immediately crashed to desktop, and gave me an error message.  The message was something along the lines of 'Cannot place "unremarkable <somebody>" at xxxx, yyyy, zzzz', where the 'xxxx, yyyy, zzzz' were numeric values that appeared to be coordinates.

    I tried to duplicate the issue from a saved game, but after loading the saved game I spoke to Lord Mirchaud, he gave me a different quest.

    Issue 2
    I received a quest from the village elder of Ushkuru to train six villagers in fighting so that they could defend themselves from a group of bandits that had been robbing the village.  I ran through the quest twice.  The first time, I trained all six villagers and then imediately had to lead the villagers in fighting the bandits.  I reloaded the saved game and played the quest again, but this time I noticed after I had trained a couple of villagers that the Task menu also had an option to "Attack the bandits."  I picked that option and fought and defeated the bandits.  After winning the battle, the Task menu still had an option to train the villagers, so I completed the training of the rest of the six villagers to complete the quest.  At that point, I immediately had to lead the villagers in fighting the bandits, and defeated them for the second time as part of the same quest.  I am not sure whether this is an error in the progression of the quest, but it struck me as odd that I would have to fight and defeat the bandits twice.  I would have thought that after defeating them once, I could have completed the training of the six villagers and been finished with the quest without the second battle.
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