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  1. Zergmuffin

    Need More Info Captain Mode servers are disconnecting players from games

    First game I played today, crashed in the third round, for all players
  2. Zergmuffin

    Need More Info Captain Mode servers are disconnecting players from games

    I'm surprised if you guys at TW aren't all over this to be honest, it is happening so frequently I assumed you would see this from the server logs and be dealing with it already. Do you not get flagged when servers crash?
  3. Zergmuffin

    Need More Info Captain Mode servers are disconnecting players from games

    For what it's worth, my clan runs Captain groups every day pretty much. Over the past month or so the amount of server crashes has made it almost unplayable. Some nights it seems like only 1 in 3 matches will complete without us all crashing out.
  4. Zergmuffin

    [Captain mode] Non cav classes shouldn't be able to mount on horses.

    Really glad they brought in the change, please don't put it back, make it more extreme! No peasants on horses at all! I mean peasants just yoloing AI from horseback with 2 handers, if you like tactics and strategy you'll want it out of the game.
  5. Zergmuffin

    Statement Regarding Plans For MP Vol.2

    Remove block delay when? I mean assuming you want the M&B multiplayer community to transition to this game. Shame those thousands of new players who enjoy unresponsive gameplay never showed up...
  6. Zergmuffin

    Simple change to improve Captain Mode

    I'm pretty much a cav one trick and that doesn't really happen to me. The goal isn't to kill them anyways.
    Yeah true it doesn't happen loads, I get super triggered when it does though!

    To my mind it's about roles in phases, so the polearms would have a role in defending archers up to a certain phase (main melee), then the roles change and the infantry have to press for damage. This would mean the archers become vulnerable but for a reward, potentially then the value of having light cavalry is defending archers in the melee phase while they try and get a flank, very hypothetical. The current meta has about 2 phases, 1: run at them, 2: choppy chop XD

    Good points. I think an important point though, skirmish and captain should be balanced identically. Captain has ai and skirmish does not. Ai behavior can be tweaked. This way the gameplay is consistent for the player which is 100% necessary.

    I take your point, speeding up archers could damage skirmish so changes focussed on AI make the good sense. I don't envy Taleworlds trying to balance 5 different multiplayer modes in a single game.

    The only thing I'd add to your rock paper scissors is Skirmishers. They probably fall somewhere between Inf and Spears as they can be equipped either way, but lighter and faster than inf. So without spears something like:
    Dealing = Archers>Inf>Cav (they have shields and should be faster than archers imo, so a hard counter one on one)
    Taking = Cav>Inf>Archers
  7. Zergmuffin

    Simple change to improve Captain Mode

    Don't get me wrong I don't think this change would make archers super strong or OP, although I have to say I don't see how making them faster can make them worse. I'd like to play a game where there are balanced roles and strengths and weaknesses. The counter to cav should be polearms support. If the 360 no scope point blank headshots at 2m on a horse going 40mph is an attempt at balance then I will just uninstall the game right now.

    I liked when the courser and vanguard had lances and shields and could be cav-superiority, no arguement here. They've lost that though and are struggling to find a role. In my opinion light cav kill a unit of archers faster than heavy cav in a stationary/ slow moving brawl. They have more numbers and hence more choppin' power, however the point blank no-scoping deters any sensible player from attempting it.

    I agree it wouldn't suddently make light cav better than heavy cav, or archers strong, but I do think it's a simple change that could have a knock on effect for other units in the meta.
  8. Zergmuffin

    Simple change to improve Captain Mode

    Yeah agreed archer spam meta would be gross. Like I say, making light cavalry effective against archers could make a counter available for all factions and maybe skirmishers being faster would also give them a role.

    I am really suprised there aren't unit caps, like maximum of three archers/ shock/ shield per game.
  9. Zergmuffin

    Simple change to improve Captain Mode

    The current meta is melee blobbing, focussing on getting as many shock troops into the fight as soon as possible, basically running in a straight line. For anyone with an interest in strategy or history, this is completely frustrating because it is basically stupid and should be easily defeated...
  10. Zergmuffin

    Battania is Extremely Underpowered in captains mode

    There are only a few maps and more than half of them favour melee heavy factions. If there were more open maps in the rotation the meta might change.
  11. Zergmuffin

    [KoV] Captain Clan

    Cheers to you all today! Very enjoyable captains match!
    Cheers man, good games on Sunday, look forward to the next one!
  12. Zergmuffin

    Remove the block delay you've added back

    I totally understand your frustration about this subject. When you prepare a right-swing attack it actually take more time to travel your sword to the left block. As far as I know, this is simply a more realistic mechanic. This is exactly what they intended the game to be, More Realistic.

    Yes, it is different from Warband. But this is not Warband.

    In my opinion it takes some time to adjust to but it doesnt mean it leaves you without posibilities.

    So even though I understand your point of view, I love this new system and am quite sure it will NOT be changed because it is more realistic.

    Yes I agree in principle it makes sense and like I say I was excited for the change. Unfortunately in practice, for me at least, it has just made my gaming less enjoyable. Unexpected but it is what it is.

    Like you say it's personal opinion, I'm not saying what they are doing is wrong just my experience. At the end of the day people who enjoy it will keep playing and those who don't won't, same as any other game. I guess it feels personally disappointing for me because I've enjoyed the mount and blade multiplayer journey for a long time, but all good things come to an end. Glad you're enjoying it though, may you drink from your enemies' skulls!
  13. Zergmuffin

    Remove the block delay you've added back

    Glad I found this thread, I've been really frustrated over the past few weeks playing multiplayer. Some bad ****s been going on in my personal life and suddenly I became much worse at bannerlord, I thought it was stress or anxiety effecting my game!

    I recorded some of the TDMs I played back before the delay was added. I was having a blast, I have a clip where i block five players trying to gang bang me. Completely impossible now.

    I've been playing warband for over 10 years and was so stoked for bannerlord. I was actually excited about the block delay, it sounds great in theory! But practically means that the game has suddenly become frustrating, disappointing and unenjoyable. I just can't land blocks that 10 years of muscle memory tell me that I should do.

    And if that's the direction taleworlds wants to go in the I guess this is where I get off. I always thought it would be all the toxic racism you see online that would make me finally uninstall the game, never thought it would be disappointing game mechanics.

    Anyway that's my two sense. Be well my dudes.
  14. Zergmuffin

    Requesting a forum channel for Captain mode

    I concur, would be great to have a dedicated place to discuss tactics, maps and balance!
  15. Zergmuffin

    Hotfix to Queuing System

    Nice one, cheers!
  16. Zergmuffin

    **RESOLVED** Did e1.2.0 & Beta e1.3.0 just make group vs group impossible?

    Leaving the game and ruining it for casual players even further.

    Well no, if we see we haven't matched to the clan we're trying to play we leave in the warmup phase. The match doesn't start until the lobby is full and the countdown starts, which is after the warmup phase, so if anything it means that pugs are more likely to play other pugs, which is a good thing.

    Gratz you played youself.

    Well that's exactly the problem! We want to play with other clans :grin:

    Competitive wannabe scene in an EA game. That's really something.

    ??? Mic drop!!! Congrats man that was killer. We're just having fun man, you should try it sometime ?
  17. Zergmuffin

    **RESOLVED** Did e1.2.0 & Beta e1.3.0 just make group vs group impossible?

    you were ruinin people's game and blaming taleworls? they are mostly gonna add private servers, your idiotic clans will not disband waiting several weeks for this implement.

    Idiotic Clans 4 life! Idiotic Clans should be our alliance name ??
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