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  1. Remove the block delay you've added back

    They still haven't fixed the janky shield-less blocking system. Blocking is only active as you hold down your block, there is no *decimal* amount of time where a block is passive after you have let go of your block. This means that you usually cannot react to an attack as it is taking place, which was common in higher level combat in warband. Having a passive block (say .25 seconds) after your block is no longer active would make combat much more reactive rather than predictive. Either this, or make blocks faster with less cooldown while switching between them, blocking is WAAAY too slow.

    Glad to see that I'm not the only one thinks this :smile:

    Also, Please reduce the damage of Polearms (HINT HINT MENAVLION)
  2. Remove the block delay you've added back

    They still haven't fixed the janky shield-less blocking system. Blocking is only active as you hold down your block, there is no *decimal* amount of time where a block is passive after you have let go of your block. This means that you usually cannot react to an attack as it is taking place, which was common in higher level combat in warband. Having a passive block (say .25 seconds) after your block is no longer active would make combat much more reactive rather than predictive. Either this, or make blocks faster with less cooldown while switching between them, blocking is WAAAY too slow.

    Glad to see that I'm not the only one thinks this :smile:
  3. Dev Blog 07/02/19

    A question I have (possibly a future dev blog?):grin:

    what will village raiding be like? will it be similar to warband's system or have you implimented new concepts?
  4. Dev Blog 19/07/18

    At least allow us to resize UI. the kill report in chat literally takes up half the screen to the point where you can't see what you're doing  :facepalm:
    Also i do agree with the majority here, we have see this before, and we would love to see some alpha or beta action. ANYTHING OTHER THAN YOUR SMALL TWEEKS.
  5. Dev Blog 12/07/18

    so we know that we will be able to build castles... but will we be able to build temporary camps, kind of like in Viking Conquest? also thank you for the blog I rally can't wait to see what you'll have for us at Gamescom 2018!
  6. Dev Blog 31/05/18

    I would personally love to see a future dev blog that goes into more detail on the minor factions that you've mentioned in different dev blogs, i'd like to know how they work; do they have different units, do they have their own territory that you can expand and information would be great! These factions include: Company of the Golden Boar, Jawwal, Karakhergits, Skoloderbroda, Sons of the Forest, The Ghilman, and The Wolfskins
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